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PoE 3.13·Ritual·Occultist

profane bloom ignite occultist , how bad / good is this idea?

by bebopbraunbaer5 years ago1

DPS
144.63K
Life
2.06K
Level
81
Min budget

Overview

profane bloom ignite occultist , how bad / good is this idea? is a Path of Exile Occultist build by bebopbraunbaer, made for the Ritual league (3.13). It is centered on Death Aura and plays as a spell, area, aura, chaos archetype. In Path of Building it reaches 144.63K DPS with 2.06K life, 523 energy shield. Suited for: Blight. Key uniques include The Grey Spire, Doryani's Invitation, Heretic's Veil, Blackflame, Death's Oath.

bebopbraunbaer's Notes

hello exiles, so was "inspired" by all the new elementalist ignite builds , especial the ones using obliteration wands to ignite with the chaos explosion. So my take on these "autobombers" is this one

Setup

  1. occultist for profane bloom 25% as chaos explosion
  2. [[zerphi`s heart]] to enable to ignite (and shock / chill) with these explosions
  3. stack ignite chance to 100% (e.g. doryani`s invitattion belt, flask) and fan the flames for prolif
  4. use [[blackflame]] ring to enable us to scale these ignites with chaos stats (and get more synergy with occultist)
  5. use [[the grey spire]] to scale explosions and ignite dmg at the same time (+ better defence)
  6. use [[death`s oath]] to kill and trigger explosions while walking and scaling death aura the same way we scale our ignite , win win
  7. use blasphemy with despair to improve dmg and enable chaos explosions in the first place
  8. use supreme ostentation to disable attribute requirements (and negating the downside of the amulet and the steep str requirement from death`s oath)

running around at lvl86 as "glasscanon" but early redmaps are doable , using 4L vaal blight to help with bosses but i am rly squishy so i guess you could call it "proof of concept" so far.

So what do you think? is this just elementalist with extra steps? Can you help me make this into a "real" build? Any ideas on how to go from here? Here are some thought i am currently mulling about

  • how important is death aura? maybe i dont need it / can replace it with something else
  • maybe i could get more Synergie with the other ailments, with flask + tree i am at 45% chance to shock / chil which is nice and could be improved on or abandoned
  • having 80/80/80/79 is nice and all but phys dmg exists and i am sitting at 2k life atm
  • could go for spritual aid for even more "global damage" (or use it to replace grey spire and make room for something else)
  • blight does have a little bit synergy with soal eater (cast speed = faster stacks) but maybe there is a better way or something else with more synergy
  • i dont think CI would be viable and we would "throw away" on benefit / reason for occultist in the first place
  • what about hexblast, i dont have any experience with it but it sounds like it could have some synergy worth exploring

thank you for reading and your time , looking forward to your input and ideas.
Current POB of the char i am testing this on:

https://pastebin.com/hXtMYZdd

Gear

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The Grey Spire
Heretic's Veil
Death's Oath
Zerphi's Heart
Dusk Eye
Blackflame
Golem Nails
Doryani's Invitation
Gang's Momentum
Megalomaniac
Spreading Rot
Notable Large Cluster Jewel of the Crystal
Elegant Hubris
Loath Ruin

Skills

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Body Armour

  • Death AuraDeath Aura20WMain
  • Concentrated EffectConcentrated Effect18/10W
  • EfficacyEfficacy19W
  • Void ManipulationVoid Manipulation19W
  • Arcane SurgeArcane Surge1W
  • Less DurationLess Duration17W
  • Swift AfflictionSwift Affliction20W

Body Armour

  • Concentrated EffectConcentrated Effect18/10W
  • EfficacyEfficacy19W
  • Void ManipulationVoid Manipulation19W
  • Arcane SurgeArcane Surge1W
  • Less DurationLess Duration17W
  • Swift AfflictionSwift Affliction20W

Gloves

  • Vaal BlightVaal Blight18/13W
  • Controlled DestructionControlled Destruction18W
  • Void ManipulationVoid Manipulation18W
  • EfficacyEfficacy18W

Helmet

  • DespairDespair18W
  • MalevolenceMalevolence18W
  • Temporal ChainsTemporal Chains18W
  • EnlightenEnlighten4W

Boots

  • Immortal CallImmortal Call3W
  • Cast when Damage TakenCast when Damage Taken1W
  • Increased DurationIncreased Duration15W

Passive Tree

Passive tree 3.18
scroll to zoom
Occultist
Occultist
Bandits
Eramir (1 Passive Skill Point)
Pantheon
Soul of the Brine King

Character Stats

Level
81

Damage

Combined DPS
144.63K
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
144.63K
Average Hit
0
Average Damage
0

Attack & Crit

Attack/Cast Rate
1.24/s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
150%
Mana Cost
0

Defence

Life
2.06K
Energy Shield
523
Mana
38
Armour
2.82K
Evasion
1.3K
Phys Damage Reduction
21%

Mitigation & Avoidance

Block
0%
Spell Block
20%
Evade (Melee)
5%
Evade (Projectile)
5%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
80% (+25%)
Cold Resistance
80% (+32%)
Lightning Resistance
80% (+13%)
Chaos Resistance
50%

Recovery

Life Regen
96.58/s
Net Life Regen
-60.91/s
ES Regen
5.23/s
Mana Regen
32.5/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
225/s

Attributes & Utility

Strength
128
Intelligence
306
Dexterity
97
Movement Speed
65%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0