profane bloom ignite occultist , how bad / good is this idea?
by bebopbraunbaer5 years ago1
- DPS
- 144.63K
- Life
- 2.06K
- Level
- 81
- Min budget
Overview
profane bloom ignite occultist , how bad / good is this idea? is a Path of Exile Occultist build by bebopbraunbaer, made for the Ritual league (3.13). It is centered on Death Aura and plays as a spell, area, aura, chaos archetype. In Path of Building it reaches 144.63K DPS with 2.06K life, 523 energy shield. Suited for: Blight. Key uniques include The Grey Spire, Doryani's Invitation, Heretic's Veil, Blackflame, Death's Oath.
bebopbraunbaer's Notes
hello exiles, so was "inspired" by all the new elementalist ignite builds , especial the ones using obliteration wands to ignite with the chaos explosion. So my take on these "autobombers" is this one
Setup
- occultist for profane bloom 25% as chaos explosion
- [[zerphi`s heart]] to enable to ignite (and shock / chill) with these explosions
- stack ignite chance to 100% (e.g. doryani`s invitattion belt, flask) and fan the flames for prolif
- use [[blackflame]] ring to enable us to scale these ignites with chaos stats (and get more synergy with occultist)
- use [[the grey spire]] to scale explosions and ignite dmg at the same time (+ better defence)
- use [[death`s oath]] to kill and trigger explosions while walking and scaling death aura the same way we scale our ignite , win win
- use blasphemy with despair to improve dmg and enable chaos explosions in the first place
- use supreme ostentation to disable attribute requirements (and negating the downside of the amulet and the steep str requirement from death`s oath)
running around at lvl86 as "glasscanon" but early redmaps are doable , using 4L vaal blight to help with bosses but i am rly squishy so i guess you could call it "proof of concept" so far.
So what do you think? is this just elementalist with extra steps? Can you help me make this into a "real" build? Any ideas on how to go from here? Here are some thought i am currently mulling about
- how important is death aura? maybe i dont need it / can replace it with something else
- maybe i could get more Synergie with the other ailments, with flask + tree i am at 45% chance to shock / chil which is nice and could be improved on or abandoned
- having 80/80/80/79 is nice and all but phys dmg exists and i am sitting at 2k life atm
- could go for spritual aid for even more "global damage" (or use it to replace grey spire and make room for something else)
- blight does have a little bit synergy with soal eater (cast speed = faster stacks) but maybe there is a better way or something else with more synergy
- i dont think CI would be viable and we would "throw away" on benefit / reason for occultist in the first place
- what about hexblast, i dont have any experience with it but it sounds like it could have some synergy worth exploring
thank you for reading and your time , looking forward to your input and ideas.
Current POB of the char i am testing this on:
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
- Pantheon
- Soul of the Brine King
Character Stats
- Level
- 81
Damage
- Combined DPS
- 144.63K
- Hit DPS
- 0
- With Poison DPS
- 0
- With Ignite DPS
- 0
- With Bleed DPS
- 0
- Damage over Time
- 144.63K
- Average Hit
- 0
- Average Damage
- 0
Attack & Crit
- Attack/Cast Rate
- 1.24/s
- Hit Chance
- 100%
- Crit Chance
- 0%
- Crit Multiplier
- 150%
- Mana Cost
- 0
Defence
- Life
- 2.06K
- Energy Shield
- 523
- Mana
- 38
- Armour
- 2.82K
- Evasion
- 1.3K
- Phys Damage Reduction
- 21%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 20%
- Evade (Melee)
- 5%
- Evade (Projectile)
- 5%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 80% (+25%)
- Cold Resistance
- 80% (+32%)
- Lightning Resistance
- 80% (+13%)
- Chaos Resistance
- 50%
Recovery
- Life Regen
- 96.58/s
- Net Life Regen
- -60.91/s
- ES Regen
- 5.23/s
- Mana Regen
- 32.5/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
- Total Degen
- 225/s
Attributes & Utility
- Strength
- 128
- Intelligence
- 306
- Dexterity
- 97
- Movement Speed
- 65%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0