PoE 3.26·Secrets of the Atlas·Juggernaut
Eternal Apple Jugg. One last minute slam build for Keepers league.
by uncle-tyrone10 months ago253
- DPS
- 8.66M
- Effective HP
- 48.34K
- Life
- 5.66K
- Level
- 97
- Min budget
Overview
Eternal Apple Jugg. One last minute slam build for Keepers league. is a Path of Exile Juggernaut build by uncle-tyrone, made for the Secrets of the Atlas league (3.26). It is centered on Volcanic Fissure of Snaking and plays as a melee, strength, attack, area archetype. In Path of Building it reaches 8.66M DPS with 48.34K effective HP, 5.66K life. Suited for: T17, Mapping, Blight, Sanctum, Expedition. Key uniques include Ahn's Heritage, Brutus' Lead Sprinkler, Astramentis, Echoes of Creation, The Eternal Apple.
Build Video
uncle-tyrone's Notes
If i may dip into build advoction here. Have you never done an Apple warcry build? Well its suprisingly straight forward for the price of str stacking gear of course. Without delay here is my most recent auto warcry character in standard. https://pobb.in/hUta1M0BkqHH
This is a build I've done almost every league since sanctum league. I have to give credit to the original build this evolved from. Laze's eternal apple jugg . This video, even outdated is still relevant for understanding the build, especially the ring crafting sections.
Despite the original battlemages cry nerf, this builds former glory emerges as the leagues go by. And keepers league gives us access to new toys like free Covered in Ash from grafts and possibly the 30% life is ES passive from the vaal bloodline. This build is well suited for people that do just one or few builds every league and is very good for endurance content like expedition, delving, sanctum, and blight/ravaged maps.
Some Notes: Easy all ailment immunity including poison and bleed with warcry mastery. Everything other than battlemages cry and move skill is triggered, no skill piano. Purity of elements+determination comfort. 100% uptime rage, onslaught, and warcry buffs, even out of combat. 70% movespeed before msflask.(I dont like berserk, but it is very usable here with our rage generation) Earthshatter and Volcanic fissure of snaking (even with the nerf) are the premier skills for this build but it is actually very compatible with most melee skills and can be configured for strike skills by swapping pulverise for ruthless support and Seismic cry for ancestral cry. Sunder is actually only very slightly under snaking in dps here.
Don't ignore the clarity watchers eye mod on a lv1 clarity, you need the mana recoup with self hit, it solves many problems. You can free up like 2 gem slots by fiddling around your cwdt, automation, and battlemages cry triggers, which some people might prefer. You might be tempted to put intimidating cry on autoexertion for 100% exert uptime, but swapping it with infernal cry for 90% uptime you get 12-18 movespeed. I went a little overboard with accuracy because blind and less accuracy map mods were a problem with the increased effect of map mods meta, that should be less of a problem for 3.27. You need to have "using warcries is instant" in the pob config, pob still incorrectly counts warcry use time for apple warcries.
Iron fortress unique body armour is your best starting item but i recommend you swap it out once you get good str on your other gear. The chest is the most flexible piece of the build imo. The minimum endurance charge + -mana cost rings are required, they are pretty easy to craft with the veiled chaos orbs we just got back. I only Influenced the rings cause I could, its not doing much. The warbringer jewels are not required to get going. There some lethal pride seed searching, for 10% - 20% total increased str mods, the one I have is 2nd or 3rd best for that socket and my anoint passive, (my anoint is just ok here), people who know list these lethal prides for many divines but most people dont bother so the seed can be easily sniped for 1-5 divs with active trade searching.
OK here is the big concession here.I still died in T17s. If all you need for T17s was damage, speed , armor, and life recovery we would be enough. Unfortunately even with fortify, 2 endurance charges, 1% less damage taken per 220 str implicit, and 100% uptime soul of lunaris 6% reduced ele taken, i was still dying at least once per T17 map. It is a struggle to get more than 76-77 ele resistance on this build and unfortunately has anti synergy with brass dome.
I hope someone enjoys this.
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of Lunaris, Soul of Ryslatha
Character Stats
- Level
- 97
Damage
- Full DPS
- 8.66M
- Combined DPS
- 4.33M
- Hit DPS
- 4.33M
- With Poison DPS
- 4.33M
- With Ignite DPS
- 4.33M
- With Bleed DPS
- 4.33M
- Damage over Time
- 0
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Damage
- 2.04M
- Burst Damage
- 2.04M
Attack & Crit
- Attack/Cast Rate
- 2.12/s
- Hit Chance
- 100%
- Accuracy
- 8.89K
- Crit Chance
- 0%
- Crit Multiplier
- 0%
- Mana Cost
- 28
- Life Cost
- 6
Defence
- Effective Hit Pool
- 48.34K
- Life
- 5.66K
- Energy Shield
- 88
- Mana
- 74
- Ward
- 0
- Armour
- 104.41K
- Evasion
- 30
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 76% (+33%)
- Cold Resistance
- 76% (+21%)
- Lightning Resistance
- 76% (+17%)
- Chaos Resistance
- 30%
Max Hit Taken
- Physical
- 28K
- Fire
- 38.46K
- Cold
- 38.46K
- Lightning
- 38.46K
- Chaos
- 15.87K
Recovery
- Life Regen
- 897.9/s
- ES Regen
- 0/s
- ES Recharge
- 88/s
- Mana Regen
- 16.6/s
- Life Leech
- 1.13K/s
- ES Leech
- 0/s
- Mana Leech
- 156.4/s
Attributes & Utility
- Strength
- 1.65K
- Intelligence
- 159
- Dexterity
- 190
- Movement Speed
- 90%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Rage
- 32
- Devotion
- 0