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PoE 3.21·Crucible·Occultist

[UPDATE] Arakaali's Fang Occultist

by Grymvild3 years ago6

DPS
15.37M
Effective HP
295.94K
Life
4.47K
Level
100
Min budget

Overview

[UPDATE] Arakaali's Fang Occultist is a Path of Exile Occultist build by Grymvild, made for the Crucible league (3.21). It is centered on Raise Spiders. In Path of Building it reaches 15.37M DPS with 295.94K effective HP, 4.47K life, 678 energy shield. Suited for: Mapping, Simulacrum, Bossing. Key uniques include Arakaali's Fang, Ancient Skull, Darkness Enthroned, Taste of Hate, The Writhing Jar.

Grymvild's Notes

Hello everyone,

The post is an update to my previous post asking for advice on defences. You can find it here.

In the post, I was given a few ideas and some food for thought. I've since then been figuring some stuff out and am working on some final little touches to my build but it's feeling really good right now. First off I would like to post a showcase to my build in action.

Wave 30 Simulacrum

I could potentially make the build clear Sim a bit better if I used a Divergent Melee Splash instead of my Awakened one, but the woke gem was super cheap and I figured it would result in a smoother mapping experience. But overall, my life basically never went below 70% in the entire 30 waves.

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So lets get down to business. My PoB can be found here.

It's set up to have full wither stacks, which are supplied by Withering Touch. At 85 attacks per second and the Ascendancy adding some stacks it's almost instantly going to be at max stacks.

There's Blind from a jewel in my belt. It's going to be at 7% chance per minion attack, which again, at 85 attacks per second is instantly up.

Two of the curses and the Flesh Offering take a second or so to come online so the result is I'm going to be at max PoB settings within basically a second.

The reality of the situation is of course, that the poison from my spiders lasts 17.5 seconds which means there's a ramp up time of 17.5 seconds to get to max poison count so the DPS is a bit misleading for this build.

That being said, I'm reaching 15.3m uber boss DPS with Melee Splash at 10 spiders, so 30.6m with max spider count.

Swapping to bossing gems, I'm reaching 23.2m uber boss DPS at 10 spiders, 31.7m if we add in Punishment, 35.3m if we add in Vaal Haste. All still at 10 spiders.

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Defensively, I'm sitting at 148.5k effective hit pool without Molten Shell up, with a phys max hit of 19.3k, fire and lightning at 28k, cold at 35k (due to taste of hate) and chaos at 32k all without Molten Shell up. MS would bring me to 295k effective, 33.8k phys, 55k fire and light, 69k cold and 68k chaos.

And these numbers are vastly higher when you start looking at white and blue monsters because Enfeeble scales way higher on those, than it does on rares or unique monsters. And on the topic of Enfeeble, I'm using it in Profane Proxy so it isn't exactly always on for every single hit I take but for stuff like Simulacrum, it's almost always on any monster near me. I'm still definitely suspect to getting offscreen hit by a projectile without Enfeeble helping me at all.

But for all those projectile things, I do have a very good ~70% chance to evade and 61% attack block, or then 70% spell block to deal with that stuff. As well as 100% spell suppress under almost every situation despite relying on my flask for the last 10%.

This build absolutely struggles with degens, I have a very low life regen of 201 and I have basically zero mitigation past 75% resistances for just about any degen. That being said, I am bleed immune, I am corrupted blood immune, I am ignite immune and poison hasn't ever felt like a danger whatsoever. Ground degen absolutely destroys me however.

Currently my only actually reliable form of life recovery is the 30 flat and 3% life on kill supplied by Vampirism. It cost me 4 points on the tree, but with all poison kills counting as my kills and Profane Bloom kills counting as my kills, almost every monster that dies does proc me the life on kill which keeps my life nice and healthy in almost all situations.

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All in all, I still have some extremely trashy items, I still need to work on getting a better Arakaali's Fang for some more DPS, I need a better Squire to bump up my block chance a bit and I'd love to get some life recovery on block if I can. But with the shield being so expensive and combining breaking one every time, I'm not going to even bother to try and do that. I'll buy one if I find one, otherwise I'll just have to live with what I have.

All in all, this is a very, very enjoyable allrounder build that basically makes a joke of the game. I'm very pleased with how the build has turned out. Very fast and smooth clear speed, kills any boss you throw at it and now after all the changes I've made it's also very tanky. I was hoping I could get more defenses out of the build but I think I'm getting close to the peak performance without turning to things like Aegis Aurora and I don't really want to bother with that.

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If you folks have any additional ideas for me, or any questions, be sure to let me know!

Gear

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Arakaali's Fang
Ancient Skull
Pain Curtain
Aul's Uprising
Profane Proxy
Gloom Nail
Ghoul Clutches
Darkness Enthroned
Agony Span
The Squire
Grim Lens
Grim Arbiter
Forbidden Flesh
Hollow Stare
Ghoul Bliss
Forbidden Flame
The Green Nightmare
Bramble Glisten
Watcher's Eye
Stormshroud
Ancient Leer
Amanamu's Gaze
Elegant Hubris

Skills

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Weapon 1

  • Raise Spiders1WMain
  • Awakened Melee SplashAwakened Melee Splash6/20W
  • Awakened MultistrikeAwakened Multistrike5/20W
  • Withering TouchWithering Touch20/21W
  • Awakened Melee Physical DamageAwakened Melee Physical Damage5/20W

Body Armour

  • DespairDespair20/20W
  • Temporal ChainsTemporal Chains20/20W
  • Arcanist BrandArcanist Brand20W
  • Flesh OfferingFlesh Offering20/20W
  • PunishmentPunishment20/20W

Helmet

  • GraceGrace21W
  • Summon SkitterbotsSummon Skitterbots20/20W
  • DeterminationDetermination21W
  • Vaal HasteVaal Haste20W
  • EnlightenEnlighten4W

Weapon 1

  • Awakened Melee SplashAwakened Melee Splash6/20W
  • Awakened MultistrikeAwakened Multistrike5/20W
  • Withering TouchWithering Touch20/21W
  • Awakened Melee Physical DamageAwakened Melee Physical Damage5/20W

Boots

  • DesecrateDesecrate1W
  • Molten ShellMolten Shell20/20W
  • Tempest ShieldTempest Shield20/20W
  • Divine IreDivine Ire1W

Gloves

  • FrostblinkFrostblink21W
  • ConvocationConvocation20/20W
  • Shield ChargeShield Charge20/20W
  • Faster AttacksFaster Attacks20/20W

Weapon 2

  • Deadly AilmentsDeadly Ailments21/20W
  • Minion DamageMinion Damage21/20W
  • Awakened Unbound AilmentsAwakened Unbound Ailments6/20W

Ring 1

  • EnfeebleEnfeeble21/20W
  • Temporal ChainsTemporal Chains20/20W

Body Armour

  • MalevolenceMalevolence20/20W
  • Defiance BannerDefiance Banner20/20W

Gloves

  • Commandment of Light1W

Passive Tree

Passive tree 3.21
scroll to zoom
Occultist
Occultist
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
100

Damage

Full DPS
15.37M
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
1.05/s
Cooldown
2.01s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
150%
Minion Limit
20
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
295.94K
Life
4.47K
Energy Shield
678
Mana
52
Ward
0
Armour
37.78K
Evasion
11.37K
Phys Damage Reduction
84%

Mitigation & Avoidance

Block
61%
Spell Block
70%
Spell Suppression
100%
Evade (Melee)
70%
Evade (Projectile)
70%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+13%)
Cold Resistance
75% (+91%)
Lightning Resistance
75% (+46%)
Chaos Resistance
75% (+5%)

Max Hit Taken

Physical
33.8K
Fire
55.4K
Cold
69.25K
Lightning
55.4K
Chaos
68.24K

Recovery

Life Regen
201.9/s
ES Regen
0/s
ES Recharge
678/s
Mana Regen
24.8/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
206
Intelligence
325
Dexterity
176
Movement Speed
28%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0