- DPS
- 1.87M
- Effective HP
- 25.25K
- Life
- 4.23K
- Level
- 92
- Min budget
Overview
The Admiral + Elemental Equilibrium is a Path of Exile Trickster build by Todike, made for the Sanctum league (3.20). It is centered on Frost Blades and plays as a dexterity, attack, projectile, melee archetype. In Path of Building it reaches 1.87M DPS with 25.25K effective HP, 4.23K life, 189 energy shield. Suited for: Heist, Essence. Key uniques include White Wind, Heatshiver.
Todike's Notes
Hey guys,
I just wanted to make sure with experts that I understood everything correctly :
I'm playing Frost Blades Trickster in SSF (leaguestarted it... it went how you can guess). However I got to farming T16, still getting slapped by Essences because for some reasons i have 159 armor etc but that not what this post is about.
As a fellow SSF enjoyer I spend quite a bit of time in Heist, and I got as usual [[The Admiral]]
At first I thought "yeah... seems cool but wont use it" but then I thought about elemental equilibrium (that I can take right away, i'm pathing in front of it anyways).
I exclusively deal cold and fire damage (no added lightning, 100% phys to cold conversion, some cold as extra with Heatshiver). Therefore EE should apply -25% lightning res
Therefore, this chest looks insane :
- on Cold resistant rares, their lightning res is base 0%, so goes to -25, and the Admiral takes this resist
- on Lightning resistant rares, their cold and fire res are 0, so the Admiral use it
- on Bosses.... well 25% is nothing to be ashamed about :D
Does this work like this ?
Current build : https://pastebin.com/xgdkUhpU 1.8M dps (with both totems, standard bosses)
Admiral technology activated (theoretical, can't play atm so didnt test) : https://pastebin.com/nXg43T7h 2M dps. This looks like a nice dps increase, but on cold resistant rares (which are my main struggle atm) this looks insane
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 92
Damage
- Full DPS
- 0
- Combined DPS
- 1.87M
- Hit DPS
- 1.86M
- With Poison DPS
- 1.86M
- With Ignite DPS
- 1.87M
- With Bleed DPS
- 1.86M
- Damage over Time
- 8.51K
- Ignite DPS
- 8.51K
- Culling DPS
- 0
- Average Damage
- 271.21K
Attack & Crit
- Attack/Cast Rate
- 6.86/s
- Hit Chance
- 99%
- Crit Chance
- 72%
- Crit Multiplier
- 501%
- Totem Limit
- 1
- Mana Cost
- 12
- Life Cost
- 0
Defence
- Effective Hit Pool
- 25.25K
- Life
- 4.23K
- Energy Shield
- 189
- Mana
- 22
- Ward
- 0
- Armour
- 159
- Evasion
- 24.3K
- Phys Damage Reduction
- 3%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 100%
- Evade (Melee)
- 74%
- Evade (Projectile)
- 74%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+36%)
- Cold Resistance
- 76% (+42%)
- Lightning Resistance
- 75% (+10%)
- Chaos Resistance
- -15%
Max Hit Taken
- Physical
- 6.45K
- Fire
- 23.55K
- Cold
- 24.53K
- Lightning
- 23.55K
- Chaos
- 4.9K
Recovery
- Life Regen
- 0/s
- ES Regen
- 0/s
- ES Recharge
- 189/s
- Mana Regen
- 21.4/s
- Life Leech
- 872.37/s
- ES Leech
- 0/s
- Mana Leech
- 149.38/s
Attributes & Utility
- Strength
- 162
- Intelligence
- 186
- Dexterity
- 233
- Movement Speed
- 106%
- Endurance Charges
- 3
- Frenzy Charges
- 7
- Power Charges
- 4
- Devotion
- 0
- Item Rarity
- 20%