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Taking Oro's Sacrifice Flicker Strike Slayer starter to endgame

2 years ago27

by alanjhonnes

12.25M

DPS

52.49K

Effective HP

6.38K

Life

Overview

Taking Oro's Sacrifice Flicker Strike Slayer starter to endgame is a Path of Exile Slayer build by alanjhonnes, made for the Affliction league (3.23). It is centered on Vaal Flicker Strike and plays as a dexterity, attack, melee, strike archetype. In Path of Building it reaches 12.25M DPS with 52.49K effective HP, 6.38K life. Suited for: Mapping, Abyss, Bossing, Legion, Simulacrum, Harvest. Key uniques include Oro's Sacrifice, Cinderswallow Urn, Starkonja's Head, Bottled Faith, Yoke of Suffering.

alanjhonnes's Notes

TLDR: 8~12M DPS full buffs (Totems, flasks), 2.5~3.5M without buffs, 6k+ life, 5~6k leech per second, stun immune, 72% suppress.

POB: https://pobb.in/SaSDkvzR4GOO

I often see Oro's Sacrifice Flicker as being just a very budget and crappy version of Flicker Strike that is hard to scale (usually capping between 1~3M DPS), so I wanted to see how far you can take it with moderate investment.

What I find particularly unique about Oro's Sacrifice is how well it fits with Slayer and Kaom's Heart, so we're going to focus on scaling Health, Crit and max life leech. We're not aiming for maximum DPS, rather, we'll try to fix common weaknesses of Flicker by leveraging the double dipping of Max life into max leech to cover most of our defenses, in particular against one shots (high life pool) and DoTs (able to leech through Shaper's beam for example) and allows us to drop a life flask entirely.

Instead of going for the usual Bane of Legends node for more DPS, we pick Endless Hunger for more leech utility , stun and bleed immunity and a bit of attack speed.

The build consists of mostly cheap uniques (Oro's, Kaom's Heart, Starkonja's Head, Darkray's Vector), allowing us to get some nice corruptions (lvl 10 Fortify, % life, increased damage). Some uniques are more pricey (Polaric Devastation, Yoke of suffering with good rolls), but not too much.

We can get an Anger/Precision Watcher's eye for a big DPS boost, but until then, it can be better to run a defensive aura like Determination, Grace or even Purity of Elements because Anger by itself does not provide much DPS alone (about 15%).

Because we're looking for a lot of % life in our tree, we don't even go for cluster jewels as they don't provide big improvements due to the pathing.

For Timeless Jewels, we are looking for a Lethal Pride with one "chance to Intimidate" node, because we don't have easy access to that and it provides a big DPS boost. Better ones with double damage and other damage nodes can be expensive, but are not necessary. Life nodes are very good too. For a cheap one, I'd recommend just searching for one with lots of life and melee damage/crit multi.

For rares, we'll need an Amethyst ring with big chaos resist rolls, it is easy to craft one with harvest; and an Incursion gloves with "added fire damage against burning enemies) and high life roll is ideal, and we can further craft it by Aisling Attack speed on Focus and bench crafting damage while leeching, and add eldritch implicits (fire exposure and rage on hit or additional hits are great options). For the belt, you'll want an elder/hunter belt with lots of flat life, % life and life recovery rate. A Stygian Vise is better, but a Leather one will do just fine.

Because we're socket starved due to Kaom's heart, we keep just use the essentials for mobility and defenses. We use Vaal Ancestral Warchief and Ancestral Protector without multiple totems, because the Vaal version allows us to have +1 maximum totems, so we can have one of both going for both buffs. For auras we just use Precision and one 50% one (Anger/Determination/Grace/Purity) so we don't need Enlighten. Because we don't have regen due to Vaal Pact, we can avoid Enduring Cry too. Heralds and Golems don't do much for us, so we drop them too.

The flasks are very flexible, you can use magic ones for more defenses (granite/jade) and add some high-dps ones like Silver/Diamond/Sulphur. For uniques, the ones that bring the most DPS are Bottled Faith, Atziri's Promise( helps with chaos res too), and Cinderswallow.

Overall, the build is pretty well-rounded for a Flicker, and even has an easy time with most bosses because of the high life pool and insane recovery but you need to be careful about not getting hit without attacking something first to get your leech started and activating your stun immunity.

Loadouts

Gear

Oro's Sacrifice
Starkonja's Head
Kaom's Heart
Yoke of Suffering
Polaric Devastation
Sol Twirl
Dusk Hold
New Item
Darkray Vectors
New Item
Fulgent Spark
Kraken Curio
Luminous Cut

Skills

Weapon 1

  • Vaal Flicker StrikeVaal Flicker Strike20/20WMain
  • FortifyFortify21/20W
  • MultistrikeMultistrike21/20W
  • Awakened Fire PenetrationAwakened Fire Penetration5/20W
  • ImmolateImmolate21/20W
  • Close CombatClose Combat21/23W
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks5/20W
  • FortifyFortify10W
  • InspirationInspiration20/20W
  • RuthlessRuthless20/20W
  • Awakened MultistrikeAwakened Multistrike5/20W

Helmet

  • Assassin's MarkAssassin's Mark11/20W
  • PrecisionPrecision21/20W
  • Blood RageBlood Rage20/20W
  • Mark On HitMark On Hit21/20W

Gloves

  • Vaal Ancestral WarchiefVaal Ancestral Warchief20W
  • Leap SlamLeap Slam20W
  • Ancestral ProtectorAncestral Protector20/20W
  • Faster AttacksFaster Attacks20/20W

Boots

  • Immortal CallImmortal Call3/20W
  • FrostblinkFrostblink1/20W
  • AngerAnger21/20W
  • Cast when Damage TakenCast when Damage Taken1W

Passive Tree

Passive tree 3.23
scroll to zoom
Slayer
Slayer
Bandits
Help Alira
Pantheons
Soul of the Brine King, Soul of Shakari

Character Stats

Level
95

Damage

Full DPS
12.25M
Combined DPS
12.21M
Hit DPS
10.94M
With Poison DPS
10.94M
With Ignite DPS
10.99M
With Bleed DPS
10.94M
Damage over Time
49.51K
Ignite DPS
49.51K
Culling DPS
1.22M
Reservation DPS
0
Average Damage
898.36K
Burst Damage
898.36K

Attack & Crit

Attack/Cast Rate
12.18/s
Cooldown
0s
Hit Chance
100%
Crit Chance
98%
Crit Multiplier
455%
Totem Limit
1
Mana Cost
38
Life Cost
17

Defence

Effective Hit Pool
52.49K
Life
6.38K
Energy Shield
0
Mana
145
Ward
0
Armour
2.62K
Evasion
12.48K
Phys Damage Reduction
19%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
72%
Evade (Melee)
70%
Evade (Projectile)
70%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+9%)
Cold Resistance
75% (+11%)
Lightning Resistance
75% (+10%)
Chaos Resistance
73%

Max Hit Taken

Physical
11.28K
Fire
38.51K
Cold
42.79K
Lightning
42.79K
Chaos
34.77K

Recovery

Life Regen
0/s
Net Life Regen
-188.97/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
16.9/s
Life Leech
6.42K/s
ES Leech
0/s
Mana Leech
252.84/s
Total Degen
188.97/s

Attributes & Utility

Strength
208
Intelligence
88
Dexterity
307
Movement Speed
79%
Endurance Charges
3
Frenzy Charges
7
Power Charges
3
Rage
20
Devotion
0