- DPS
- 29.02M
- Energy Shield
- 5.21K
- Level
- 95
- Min budget
Overview
A9 Sirus, End of the League Showcase, COC CI Wander Deadeye is a Path of Exile Deadeye build by Uberj4ger, made for the Ultimatum league (3.14). It is centered on Ice Spear and plays as a critical, intelligence, spell, projectile archetype. In Path of Building it reaches 29.02M DPS with 1 life, 5.21K energy shield. Suited for: Mapping, Simulacrum, Bossing. Key uniques include Void Battery, Dying Sun, Replica Forbidden Shako, Rotgut, Bottled Faith.
Uberj4ger's Notes
​
https://reddit.com/link/pczmg9/video/8pcjnu6ktzj71/playerAfter finishing off my Dominating Blow guardian I was itching to try something new and hadn't really figured out what I wanted to play.
Then I chanced upon this nutty helm, pinged the seller and traded my HH + 10ex for it.
A Replica Forbidden Shako with Level 35 Ice Bite and Level 7 Cast on Critical Strike
A helm with these rolls drops maybe once in every 4 leagues, maybe even more than that, I don't even know if these rolls exist on standard. So it made me really excited to make it work in a build that I'll probably never ever make again that will only be possible maybe 3 or 4 leagues later.
I had the choice of Deadeye vs Occultist because I really wanted to run Eye of Winter and Hydrosphere in the build, automating Hydrosphere casts and Sniper's mark with Spellslinger and finally settled with Deadeye for tailwind effect, extra projectiles and +1 chain along with Sniper's Mark Effect.
With the Ascendancy of choice now's time to figure out how to scale Ice Bite, I opted to go double wander Void Batteries with Badge of the Brotherhood, allowing me to stack up to 8 Power and Frenzy charges, and granting me 50% spell damage per power charge. My goal was originally to scale both the spell triggers and attack skill simultaneously with Wandslinger but I eventually realized that my attack skill even with Wandslinger did only 10% of my dps and ended up dropping it.
That's where I kind of got stuck, there are very few Wand Based triggers for COC with Frenzy and Barrage my only two main options. Given that Void Batteries had a really low attack rate, frenzy seemed out of the question and I opted for Barrage.
Watching the DPS at 8 charges left me quite satisfied and I ended up going full investment into this build, purchases two +1 power charge implicit rares and hitting 10 power charges/frenzy charges.
With Awakened Greater Multiple Projectiles on the helm's 4 Link I steroid the projectile count of both EOW, Ice Spear and Barrage to 14, 9, 12 respectively.
With 3.71 APS and 12 projectiles on barrage and a COC CD of 132 ms I hit 6 triggers a second on both Ice spear and EOW. (Formula for it is 0.6/A/12*10=0.132, solving for A)
Coupled with the projectile shotgunning abilities of Ice Spear and EOW + Hydrosphere the total projectile hits each skill accomplishes on a single target when positioning is ideal is 9*6 Ice Spears and 14*6 Hydrosphere projectiles per second. (my calculations may be a little off so please feel free to correct me).
With this amount of projectile count, spell leech and energy shield on hit Watcher's Eye my Energy Shield can go from 1 to 100 within a second.
With Rotgut flask and 10 Frenzy Charges I get 27 seconds of Onslaught, and with the cast speed steroids from Frenzy Charges and Tailwind I get Instant Blinks from Lightning warp, making this not only a decent bosser but also a very fast mapper. (I swap EOW for Freezing Pulse during maps)
POB: https://pastebin.com/gbUQsdpP
This concludes the build showcase. Hope you found it interesting. And please don't try to replicate this, the helm makes it impossible for this build to be accessible.
Gear
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Skills
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Passive Tree


- Bandits
- Help Alira
- Pantheons
- Soul of Solaris, Soul of Abberath
Character Stats
- Level
- 95
Damage
- Full DPS
- 29.02M
- Combined DPS
- 5.82M
- Hit DPS
- 5.82M
- With Poison DPS
- 5.82M
- With Ignite DPS
- 5.82M
- With Bleed DPS
- 5.82M
- Damage over Time
- 0
- Average Hit
- 287.31K
- Average Damage
- 287.31K
Attack & Crit
- Attack/Cast Rate
- 1.84/s
- Trigger Rate
- 1.84/s
- Cooldown
- 0.13s
- Hit Chance
- 100%
- Crit Chance
- 100%
- Crit Multiplier
- 601%
- Mana Cost
- 17
- Life Cost
- 0
Defence
- Life
- 1
- Energy Shield
- 5.21K
- Mana
- 154
- Ward
- 0
- Armour
- 614
- Evasion
- 24
- Phys Damage Reduction
- 5%
Mitigation & Avoidance
- Block
- 15%
- Spell Block
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 6%
- Spell Dodge
- 6%
Resistances
- Fire Resistance
- 76% (+73%)
- Cold Resistance
- 76% (+9%)
- Lightning Resistance
- 76%
- Chaos Resistance
- 100%
Recovery
- Life Regen
- 0.05/s
- ES Regen
- -730/s
- Mana Regen
- 82.7/s
- Life Leech
- 0/s
- ES Leech
- 1.14K/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 98
- Intelligence
- 476
- Dexterity
- 172
- Movement Speed
- 147%
- Endurance Charges
- 3
- Frenzy Charges
- 10
- Power Charges
- 10
- Devotion
- 0