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PoE 3.17·Archnemesis·Inquisitor

3.18 Ball Lightning Inquisitor (SSF Viable and Endgame Viable) Decent Damage & Tank

by MercuryHead4 years ago5

DPS
3.12M
Effective HP
135.59K
Life
6.76K
Level
93
Min budget

Overview

3.18 Ball Lightning Inquisitor (SSF Viable and Endgame Viable) Decent Damage & Tank is a Path of Exile Inquisitor build by MercuryHead, made for the Archnemesis league (3.17). It is centered on Ball Lightning and plays as a intelligence, spell, projectile, area archetype. In Path of Building it reaches 3.12M DPS with 135.59K effective HP, 6.76K life, 1.31K energy shield. Key uniques include Rumi's Concoction, Dawnbreaker.

MercuryHead's Notes

I want to present to you a league starter build I made last league. I played in a relatively small private league and mainly crafted the gear myself. I'm not a terribly good crafter so those more proficient at crafting would have an even easier time. Those who play trade league will find the build to be even smoother in its progression.I'll be explaining some thing about the build that many may already know but I want to keep it as noob friendly as possible.

Here's the PoB: https://pastebin.com/mku6BZUk

Offenses: 2.3 to 3.1 million DPS

Max DPS conditions: Flame wall, Frost Shield, 3 intensity, 1 sigil of power stage, onslaught (orb of storms), power charges (orb of storms), enemy is on consecrated ground (zealotry), unnerve (glove implicit), Assassin's Mark

Ball Lightning is our main single target and clear speed skill.

Pinpoint is used for clear speed while also giving the single target damage flexibility for boss fights.

We run inspiration and good enough mana regen from clarity and reduced mana cost of skills mastery to deal with mana issues. This was a swap. We can run lifetap with the appropriate Life mastery until we obtain the sufficient mana regen to run inspiration instead.

Ball Lightning Residence Time: Ball Lightning shoots out lightning bolts every 0.15 seconds that hit all nearby enemies in an area. Although area damage does nothing for Ball Lightning, area of effect and projectile speed affect the amount of bolts an enemy can get hit by. We want more area of effect and less projectile speed. We run Slower projectiles. As extra sources of extra hits, the helmet enchant for the aoe and an Adjacent Animosity anoint on the amulet are both very nice.

Defenses: 6.7k Life, 15,100 to 35,308 armor (molten shell, flasks) , (49-58)/(56-60) block/spell block, Brine King Pantheon

Max defensive conditions: Frost Shield, Sapping ground, Molten Shell, Flasks

We run Determination, Defiance Banner, and we try to get a lot of Block and Spell Block. This combined with the consecrated ground nodes on Inquisitor allow us to be very tanky, allowing us to have this "stand still" playstyle that would normally be the end of a spellcaster build.

We also have a cast when damage taken molten shell setup and run frost shield (which is more used for extra crit chance source).

With this build I have killed Sirus, Elder (and guardians), Shaper (and guardians), Eater of Worlds (and their sub bosses), Searing Exarch (and their sub bosses). I got burnt out before I did Maven and I failed Uber Elder. However I attribute that failure to my lack of mechanics more than anything else. However, it is advisable to obtain some kind of chill immunity, either through flasks or through the tree for that fight.

Gear

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Cataclysm Call
Viper Halo
Storm Carapace
Fate Rosary
Storm Spiral
Death Band
Fate Knuckle
Blood Strap
Rapture Dash
Carrion Tower
Morbid Glare
Oblivion Spire
Morbid Sphere
Foul Arbiter
Watcher's Eye

Skills

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Body Armour

  • Ball LightningBall Lightning21/20WMain
  • InspirationInspiration20W
  • Slower ProjectilesSlower Projectiles20W
  • Increased Critical StrikesIncreased Critical Strikes20W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • PinpointPinpoint20W

Gloves

  • Frost ShieldFrost Shield20W
  • Sigil of PowerSigil of Power20W
  • Molten ShellMolten Shell20W
  • Cast when Damage TakenCast when Damage Taken20W

Helmet

  • Orb of StormsOrb of Storms20W
  • Onslaught10W
  • Arcane SurgeArcane Surge5W
  • Power Charge On CriticalPower Charge On Critical20W

Boots

  • DeterminationDetermination20W
  • Shield ChargeShield Charge20W
  • Faster AttacksFaster Attacks20/9W

Weapon 2

  • ZealotryZealotry20W
  • Flame WallFlame Wall20W

Weapon 2

  • Defiance BannerDefiance Banner20W

Weapon 1

  • ClarityClarity6W

Weapon 1

  • Assassin's MarkAssassin's Mark20/13W

Weapon 1

  • Tempest ShieldTempest Shield20W

Passive Tree

Passive tree 3.18
scroll to zoom
Inquisitor
Inquisitor
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
93

Damage

Full DPS
0
Combined DPS
3.12M
Hit DPS
3.12M
With Poison DPS
3.12M
With Ignite DPS
3.12M
With Bleed DPS
3.12M
Damage over Time
525.75
Ignite DPS
525.75
Culling DPS
0
Average Hit
90.53K

Attack & Crit

Attack/Cast Rate
3.44/s
Crit Chance
100%
Crit Multiplier
532%
Mana Cost
31
Life Cost
0

Defence

Effective Hit Pool
135.59K
Life
6.76K
Energy Shield
1.31K
Mana
91.67
Ward
0
Armour
35.31K
Evasion
350
Phys Damage Reduction
71%

Mitigation & Avoidance

Block
58%
Spell Block
60%
Spell Suppression
8%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+12%)
Cold Resistance
75%
Lightning Resistance
75% (+36%)
Chaos Resistance
16%

Recovery

Life Regen
722.59/s
ES Regen
72.88/s
Mana Regen
117/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
421
Intelligence
366
Dexterity
135
Movement Speed
92%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0