Freeze everything!!!!! Cold Snap of Power Elementalist League Starter for PoE Keepers of the Flame
10 months ago21
340.55K
DPS
112.45K
Effective HP
4.17K
Life
Overview
Freeze everything!!!!! Cold Snap of Power Elementalist League Starter for PoE Keepers of the Flame is a Path of Exile Elementalist build by Sai, made for the Secrets of the Atlas league (3.26). It is centered on Cold Snap of Power and plays as a intelligence, spell, area, cold archetype. In Path of Building it reaches 340.55K DPS with 112.45K effective HP, 4.17K life, 2.35K energy shield. Suited for: Mapping, Heist. Key uniques include Rumi's Concoction, Taryn's Shiver.
Build Video
Sai's Notes
Early Uniques:
Gifts from Above, Diamond Ring (lvl 28)
Xirgil's Crank, Coiled Staff (lvl 28)
Ambu's Charge, Crusader Chainmail (lvl 43)
Taryn's Shiver, Maelstrom Staff (lvl 64) <---- This will be your Endgame Weapon for the 2 Stones
Rumi's Concotion Granite Flask nice for mapping
Replica Dragonfangs Flight +3 to Cold Snap Gems <------ Really good item! Try to get it cheap early! I will invest my first Currency on this Amulet
In the PoB I go with Freezing Pulse to be cold themed from the start. Frankly level with anything You want until You start using Cold Snap of Power. I personally prefer Rolling Magma.
Nerves: Elementalist got hit by lowering the inc effect of Golem Buffs from 100% to 50%. This Nerve is not substantial enough to make this build not viable. In my Opinion this build is still very very strong!!!!!
Due to this nerve I do think that you will need clarity (probably on low levels) to sustain mana.
The defensive Side of this Ascendency is still very Strong.
Wand Bases got changed since they implimented some attack wand bases. I do think that the Spell wand names are still the same but look out for it. early you want implicit with flat added damage.
Conditions to swap to Cold Snap of Power: 100% crit chance with max Power charges and 100% chance to get a Power Charge on Crit (combination of Quality on Cold Snap of Power and Power Charge on Crit Supp)
Act 1
get a dex Amulet
Dual Wield Goats Horn wands for dmg or go shield for more defense and mobility with Shield Charge (Try to get Attack Speed Supp from a friend or chat)
Freezing Pulse - Arcane Surge (always keep at lvl1 to proc arcane surge with first cast)
After Entering the Submerged Passage
I also recommend Holy Flame Totem
Freezing Pulse - Volley Support
Frost Blink - Arcane Surge - Frost Bomb (use Frost Bomb for Single Target to reduce Resistances)
At Lower Prison
Freezing Pulse - Volley Support - Added Cold Damage (or Arcane Surge if you cant get the colors)
After Brutus
Level Increased Critical Strike Supp in Offhand
Get Clarity
Before Mervail
Stop Using Freezing Pulse
Creeping Frost - Volley Support - Added Cold Damage (or Arcane Surge)
Act 2
Help Alira Makes it easier to get inc crit chance on gear (Later you can change to kill all)
Look for Quartz Wand Base (implicit gives added Cold dmg)
Get a Shield if You dont have yet and use Shield Charge
Kill The Beast Reward take Heavy Belt
get Cold Snap - Faster Cast Speed - Arcane Surge Supp and use it to generate Frenzy Charges also Corrupt it later to try to get Vaal Cold Snap
Auras: Arctic Armour, Clarity if You like also Herald of Ice
After Spider
Start leveling Critical Damage Supp and Power Charge on Crit Supp in Offhand
Act 3
After Docks, if You still dont have a 4L I would gamble for one with evasion-energy Hybrid Bases
Auras: Zealotry, Clarity
Frostbite
Creeping Frost - Volley Support - Added Cold Damage Sup - Elemental Focus Supp
Act 4
For Respecs you need around 700Gold
Get Golem Commander when You do 1st Lab at lvl 33-34 (Ideally with around 1k Life)
You need 3 Orb of Chances for the Golem Gems
After the Lab You go crit so spec out of Elemental Overload
Creeping Frost - Volley Supp - Crit. Dmg Supp - Crit Strike Chance Supp
Golems: Stone, Flame, Ice, Lightning
Auras: Zealotry, Clarity, Arctic Armour (keep Clarity on a low level)
Try to Buy Cold Snap of Power (with as much Quality as Posible) but dont switch yet (However there is a tree if you want to swap early!)
Conditions to swap to Cold Snap of Power: 100% crit chance with max Power charges and 100% chance to get a Power Charge on Crit (combination of Quality on Cold Snap of Power and Power Charge on Crit Supp)
Try to look for RuneDaggers with 50 or 30% Global Crit Implicit
Also Start looking for good Staffs (good stats are crit chance, crit multy, spell dmg, cast speed, flat added to spells)
In this PoB I go with the worst case that You dont get Cold Snap of Power before the 3rd Lab. Leveling without Staff and with Creeping Frost is totally fine!
2nd half of Campaign
You probably will need one extra dex roll on one item in addition to the Dex Amulet. Otherwise just spec into a dex node
Try to get armour/energyshield Hybrid bases in order to use the mastery that doubles chest armour and energy shield later
Early Heist is a good way to get your first currency reliably to get some basic gear before start mapping. You can collect demo conttracts (those are the best once) from lvl 60 onwards. The vendor in the Heist town refreshes every level.
For Early Heist solve Shock with Tempest Shield Spec into Aura Reservation Wheel (I have a tree for that) or if you already swapped to staffs switch to Purity of Elements and stop using Zealotry
3rd Lab: After getting Cold Snap of Power you probably will need some additional Quality on it and or Power Charge on Crit Support. So do 1 or 2 extra Labs to get the Quality You need to get to 100% chance to get a Power Charge on Crit
Maps
Divination Card!!!!! A Chilling Wind Provides you with Vaal Cold Snap lvl21/20 which you can convert in the Lab to Coldsnap of Power!!!!!! This will let you get Frenzy Charges!!!!!
Daresso's Defiance Full Dragonscale (neat Chest for ealry Onslaught and Endurance Charge uptime!) but coloring is challenging beyond a 4-Link
Auras: Zealotry, Arctic Armour, Clarity (if needed), or Flesh and Stone
As You level higher your Crit Chance will still be capped even without Critical Strike Change Support. That is a Huge Power Spike since you can rather use Inspiration or Bonechill Support
Quality of your Gems is really good. So keep looking for quality gems for your Golems and relevel them! Tora on Transportation is a good source of quality gems
Swapping to Staff Tree takes around 10k Gold
With the rest of the gold try to gamble for some armour-es gear
Staffs: You cant use Shield Charge anymore. Switch to Leap Slam
Solve Shock with Pantheon and Helmet Eldritch Implicits
Try to get 6 Link Chest cause You want 6 red Sockets on Staff because of the Mastery
Gifts from Above is a really good early Ring but Chaos res is also important. So try to get Chaos Res on other items. Later with Crit Multy and or Cast Speed Rare rings will be better.
Death Rush Amethst Ring Is also a really good choice early if You can afford it.
Replica Covenant is a solid early Choice if you want to have way more dmg and are fine with less Armour but a +2 Corruption on other Uniques would be more dmg
Amethyst Ring: Good Rolls: Chaos Res, Crit Multy, Cast Speed, Life, +1Minimum Frenzy
Heavy Belt: Good Rolls: Chaos Res, Life, Str or Dex, Resistances
Dex Amulet: Good Rolls: Crit Multy, Cast Speed, Life, +1 Cold, +1 All, Early Annoint: Ash, Frost and Storm (helps with max shock and chill effects) Steelwood Stance would be a defensive early Annoint. later Annoint go for +1 Power Charge
Go for Armour-EnergyShield Hybrid Bases: Good Rolls: 1 Dex Roll, 1 Str Roll, Chaos Res, Life, High Defence
Flasks: Crit Flask automated when u get rid of critical strike chance support. Silver Flask, Quicksilver, Granite Flask, Sulphur Flask
Endurance Charges: Get small armour cluster
I added the implicits for the Rare Items in the item Section. (Glove implicits are quite difficult to roll so if you can find cheap gloves with the correct implicit just recraft them)
For Seering Exarch:
Keep FrostShield up during dmg Phase to get to 100% crit chance
The Golems can detonate the Balls and you will still take the aoe dmg. So try to get away from your Golems.
You can even consider asking for a Boss kill on HC, but you will have around 8-9k HP with your ascendency and close to 90% fire res. So it is definetly doable!
Use Flame Dash
Use Purity of Fire instead of Arctic armour,
Use Ruby Flasks during the Ball Phase with enkindling orb duration or effect enchant (I use 2x Ruby and 2x Life Flasks)
Boots: Seering Exarch implicit can roll +1 max Fire Res
Try to get a cheap Rare Jewel with +2 max Fire Res
There is a defensive Graft this league
You can experiment with FrostWall to blow up balls but focus on dodging
Endgame:
Replica Dragonfang's Flight +3 Coldsnap (probably enables purity of fire or Discipline instead of flesh and stone)
The Light of Meaning inc Cold Damage
Militant Faith Timeless Jewel HIgh Templar Dominus make sure to change Annoint to +1 Power Charge
Possible Staff Upgrades in the item Sections
Stormshroud, Viridian Jewel to fix Ailments (then Crown of the Inward Eye with even +1 Power Charge is possible)
Awakened Gems: Spell Cascade and Added Cold dmg and Spell Echo are all good
Large Spell Cluster with Spell Block, Medium Cluster with inc Ailment Effect
This build is crit capped right away in white Maps and you are also Block capped. If you have any Questions leave a comment. I will leaguestart this build myself and will upload follow up videos on my Progression
Gear



































Skills
Passive Tree

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Bandits
Help Alira
Pantheons
Soul of the Brine King, Soul of Garukhan
Character Stats
- Level
- 96
Damage
- Full DPS
- 340.55K
- Combined DPS
- 340.55K
- Hit DPS
- 306.65K
- With Poison DPS
- 306.65K
- With Ignite DPS
- 340.55K
- With Bleed DPS
- 306.65K
- Damage over Time
- 33.9K
- Ignite DPS
- 33.9K
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 460.44K
- Burst Damage
- 920.87K
Attack & Crit
- Attack/Cast Rate
- 0.67/s
- Cooldown
- 3s
- Hit Chance
- 100%
- Crit Chance
- 97%
- Crit Multiplier
- 482%
- AoE Radius
- 3.5 m
- Mana Cost
- 74
- Life Cost
- 0
Defence
- Effective Hit Pool
- 112.45K
- Life
- 4.17K
- Energy Shield
- 2.35K
- Mana
- 276
- Ward
- 0
- Armour
- 10.72K
- Evasion
- 33
- Phys Damage Reduction
- 77%
Mitigation & Avoidance
- Block
- 55%
- Spell Block
- 77%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+42%)
- Cold Resistance
- 75% (+90%)
- Lightning Resistance
- 75% (+17%)
- Chaos Resistance
- 52%
Max Hit Taken
- Physical
- 9.85K
- Fire
- 39.19K
- Cold
- 39.19K
- Lightning
- 39.19K
- Chaos
- 8.69K
Recovery
- Life Regen
- 648.8/s
- ES Regen
- 0/s
- ES Recharge
- 2.35K/s
- Mana Regen
- 257.8/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 200
- Intelligence
- 225
- Dexterity
- 121
- Movement Speed
- 25%
- Endurance Charges
- 4
- Frenzy Charges
- 3
- Power Charges
- 5
- Devotion
- 0
- Item Rarity
- 30%