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Freeze everything!!!!! Cold Snap of Power Elementalist League Starter for PoE Keepers of the Flame

PoE 3.26 · Secrets of the AtlasElementalistCold Snap of PowerMappingHeist

10 months ago21

by SaiSubscribe

340.55K

DPS

112.45K

Effective HP

4.17K

Life

Overview

Freeze everything!!!!! Cold Snap of Power Elementalist League Starter for PoE Keepers of the Flame is a Path of Exile Elementalist build by Sai, made for the Secrets of the Atlas league (3.26). It is centered on Cold Snap of Power and plays as a intelligence, spell, area, cold archetype. In Path of Building it reaches 340.55K DPS with 112.45K effective HP, 4.17K life, 2.35K energy shield. Suited for: Mapping, Heist. Key uniques include Rumi's Concoction, Taryn's Shiver.

Build Video

Sai's Notes

Early Uniques: Gifts from Above, Diamond Ring (lvl 28) Xirgil's Crank, Coiled Staff (lvl 28) Ambu's Charge, Crusader Chainmail (lvl 43) Taryn's Shiver, Maelstrom Staff (lvl 64) <---- This will be your Endgame Weapon for the 2 Stones Rumi's Concotion Granite Flask nice for mapping Replica Dragonfangs Flight +3 to Cold Snap Gems <------ Really good item! Try to get it cheap early! I will invest my first Currency on this Amulet In the PoB I go with Freezing Pulse to be cold themed from the start. Frankly level with anything You want until You start using Cold Snap of Power. I personally prefer Rolling Magma. Nerves: Elementalist got hit by lowering the inc effect of Golem Buffs from 100% to 50%. This Nerve is not substantial enough to make this build not viable. In my Opinion this build is still very very strong!!!!! Due to this nerve I do think that you will need clarity (probably on low levels) to sustain mana. The defensive Side of this Ascendency is still very Strong. Wand Bases got changed since they implimented some attack wand bases. I do think that the Spell wand names are still the same but look out for it. early you want implicit with flat added damage. Conditions to swap to Cold Snap of Power: 100% crit chance with max Power charges and 100% chance to get a Power Charge on Crit (combination of Quality on Cold Snap of Power and Power Charge on Crit Supp) Act 1 get a dex Amulet Dual Wield Goats Horn wands for dmg or go shield for more defense and mobility with Shield Charge (Try to get Attack Speed Supp from a friend or chat) Freezing Pulse - Arcane Surge (always keep at lvl1 to proc arcane surge with first cast) After Entering the Submerged Passage I also recommend Holy Flame Totem Freezing Pulse - Volley Support Frost Blink - Arcane Surge - Frost Bomb (use Frost Bomb for Single Target to reduce Resistances) At Lower Prison Freezing Pulse - Volley Support - Added Cold Damage (or Arcane Surge if you cant get the colors) After Brutus Level Increased Critical Strike Supp in Offhand Get Clarity Before Mervail Stop Using Freezing Pulse Creeping Frost - Volley Support - Added Cold Damage (or Arcane Surge) Act 2 Help Alira Makes it easier to get inc crit chance on gear (Later you can change to kill all) Look for Quartz Wand Base (implicit gives added Cold dmg) Get a Shield if You dont have yet and use Shield Charge Kill The Beast Reward take Heavy Belt get Cold Snap - Faster Cast Speed - Arcane Surge Supp and use it to generate Frenzy Charges also Corrupt it later to try to get Vaal Cold Snap Auras: Arctic Armour, Clarity if You like also Herald of Ice After Spider Start leveling Critical Damage Supp and Power Charge on Crit Supp in Offhand Act 3 After Docks, if You still dont have a 4L I would gamble for one with evasion-energy Hybrid Bases Auras: Zealotry, Clarity Frostbite Creeping Frost - Volley Support - Added Cold Damage Sup - Elemental Focus Supp Act 4 For Respecs you need around 700Gold Get Golem Commander when You do 1st Lab at lvl 33-34 (Ideally with around 1k Life) You need 3 Orb of Chances for the Golem Gems After the Lab You go crit so spec out of Elemental Overload Creeping Frost - Volley Supp - Crit. Dmg Supp - Crit Strike Chance Supp Golems: Stone, Flame, Ice, Lightning Auras: Zealotry, Clarity, Arctic Armour (keep Clarity on a low level) Try to Buy Cold Snap of Power (with as much Quality as Posible) but dont switch yet (However there is a tree if you want to swap early!) Conditions to swap to Cold Snap of Power: 100% crit chance with max Power charges and 100% chance to get a Power Charge on Crit (combination of Quality on Cold Snap of Power and Power Charge on Crit Supp) Try to look for RuneDaggers with 50 or 30% Global Crit Implicit Also Start looking for good Staffs (good stats are crit chance, crit multy, spell dmg, cast speed, flat added to spells) In this PoB I go with the worst case that You dont get Cold Snap of Power before the 3rd Lab. Leveling without Staff and with Creeping Frost is totally fine! 2nd half of Campaign You probably will need one extra dex roll on one item in addition to the Dex Amulet. Otherwise just spec into a dex node Try to get armour/energyshield Hybrid bases in order to use the mastery that doubles chest armour and energy shield later Early Heist is a good way to get your first currency reliably to get some basic gear before start mapping. You can collect demo conttracts (those are the best once) from lvl 60 onwards. The vendor in the Heist town refreshes every level. For Early Heist solve Shock with Tempest Shield Spec into Aura Reservation Wheel (I have a tree for that) or if you already swapped to staffs switch to Purity of Elements and stop using Zealotry 3rd Lab: After getting Cold Snap of Power you probably will need some additional Quality on it and or Power Charge on Crit Support. So do 1 or 2 extra Labs to get the Quality You need to get to 100% chance to get a Power Charge on Crit Maps Divination Card!!!!! A Chilling Wind Provides you with Vaal Cold Snap lvl21/20 which you can convert in the Lab to Coldsnap of Power!!!!!! This will let you get Frenzy Charges!!!!! Daresso's Defiance Full Dragonscale (neat Chest for ealry Onslaught and Endurance Charge uptime!) but coloring is challenging beyond a 4-Link Auras: Zealotry, Arctic Armour, Clarity (if needed), or Flesh and Stone As You level higher your Crit Chance will still be capped even without Critical Strike Change Support. That is a Huge Power Spike since you can rather use Inspiration or Bonechill Support Quality of your Gems is really good. So keep looking for quality gems for your Golems and relevel them! Tora on Transportation is a good source of quality gems Swapping to Staff Tree takes around 10k Gold With the rest of the gold try to gamble for some armour-es gear Staffs: You cant use Shield Charge anymore. Switch to Leap Slam Solve Shock with Pantheon and Helmet Eldritch Implicits Try to get 6 Link Chest cause You want 6 red Sockets on Staff because of the Mastery Gifts from Above is a really good early Ring but Chaos res is also important. So try to get Chaos Res on other items. Later with Crit Multy and or Cast Speed Rare rings will be better. Death Rush Amethst Ring Is also a really good choice early if You can afford it. Replica Covenant is a solid early Choice if you want to have way more dmg and are fine with less Armour but a +2 Corruption on other Uniques would be more dmg Amethyst Ring: Good Rolls: Chaos Res, Crit Multy, Cast Speed, Life, +1Minimum Frenzy Heavy Belt: Good Rolls: Chaos Res, Life, Str or Dex, Resistances Dex Amulet: Good Rolls: Crit Multy, Cast Speed, Life, +1 Cold, +1 All, Early Annoint: Ash, Frost and Storm (helps with max shock and chill effects) Steelwood Stance would be a defensive early Annoint. later Annoint go for +1 Power Charge Go for Armour-EnergyShield Hybrid Bases: Good Rolls: 1 Dex Roll, 1 Str Roll, Chaos Res, Life, High Defence Flasks: Crit Flask automated when u get rid of critical strike chance support. Silver Flask, Quicksilver, Granite Flask, Sulphur Flask Endurance Charges: Get small armour cluster I added the implicits for the Rare Items in the item Section. (Glove implicits are quite difficult to roll so if you can find cheap gloves with the correct implicit just recraft them) For Seering Exarch: Keep FrostShield up during dmg Phase to get to 100% crit chance The Golems can detonate the Balls and you will still take the aoe dmg. So try to get away from your Golems. You can even consider asking for a Boss kill on HC, but you will have around 8-9k HP with your ascendency and close to 90% fire res. So it is definetly doable! Use Flame Dash Use Purity of Fire instead of Arctic armour, Use Ruby Flasks during the Ball Phase with enkindling orb duration or effect enchant (I use 2x Ruby and 2x Life Flasks) Boots: Seering Exarch implicit can roll +1 max Fire Res Try to get a cheap Rare Jewel with +2 max Fire Res There is a defensive Graft this league You can experiment with FrostWall to blow up balls but focus on dodging Endgame: Replica Dragonfang's Flight +3 Coldsnap (probably enables purity of fire or Discipline instead of flesh and stone) The Light of Meaning inc Cold Damage Militant Faith Timeless Jewel HIgh Templar Dominus make sure to change Annoint to +1 Power Charge Possible Staff Upgrades in the item Sections Stormshroud, Viridian Jewel to fix Ailments (then Crown of the Inward Eye with even +1 Power Charge is possible) Awakened Gems: Spell Cascade and Added Cold dmg and Spell Echo are all good Large Spell Cluster with Spell Block, Medium Cluster with inc Ailment Effect

Gear

Taryn's Shiver
Rift Star
Armour/Energy Shield Chest
Amulet
Maelstrom Band
Spirit Spiral
Fate Palm
Behemoth Leash
Oblivion Spur
Armageddon Spark
Apocalypse Glisten

Skills

Body Armour

  • Cold Snap of PowerCold Snap of Power20/20WMain
  • InspirationInspiration20/20W
  • Spell EchoSpell Echo17/20W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • Power Charge On CriticalPower Charge On Critical20W
  • BonechillBonechill20W
  • Awakened Added Cold DamageAwakened Added Cold Damage5W
  • Increased Critical StrikesIncreased Critical Strikes16W

Weapon 1

  • ZealotryZealotry20W
  • ClarityClarity10W
  • Arctic ArmourArctic Armour20W
  • Flesh and StoneFlesh and Stone20W
  • Purity of FirePurity of Fire20W

Gloves

  • Summon Ice GolemSummon Ice Golem20/20W
  • Immortal CallImmortal Call17/9W
  • Summon Stone Golem of SafeguardingSummon Stone Golem of Safeguarding20/15W
  • Cast when Damage TakenCast when Damage Taken16W

Boots

  • Flame DashFlame Dash18/12W
  • FrostblinkFrostblink20W
  • Arcane SurgeArcane Surge1W
  • BonechillBonechill17/20W

Helmet

  • Purity of FirePurity of Fire18/11W
  • Summon Lightning GolemSummon Lightning Golem20/20W
  • Leap SlamLeap Slam2W

Weapon 1

  • Summon Stone GolemSummon Stone Golem20/20W
  • Summon Flame GolemSummon Flame Golem20/20W

Boots

  • Frost BombFrost Bomb18/14W
  • Frost ShieldFrost Shield20W

Weapon 1

  • FrostbiteFrostbite18W

Passive Tree

Passive tree 3.26
scroll to zoom
Elementalist
Elementalist
Bandits
Help Alira
Pantheons
Soul of the Brine King, Soul of Garukhan

Character Stats

Level
96

Damage

Full DPS
340.55K
Combined DPS
340.55K
Hit DPS
306.65K
With Poison DPS
306.65K
With Ignite DPS
340.55K
With Bleed DPS
306.65K
Damage over Time
33.9K
Ignite DPS
33.9K
Culling DPS
0
Reservation DPS
0
Average Hit
460.44K
Burst Damage
920.87K

Attack & Crit

Attack/Cast Rate
0.67/s
Cooldown
3s
Hit Chance
100%
Crit Chance
97%
Crit Multiplier
482%
AoE Radius
3.5 m
Mana Cost
74
Life Cost
0

Defence

Effective Hit Pool
112.45K
Life
4.17K
Energy Shield
2.35K
Mana
276
Ward
0
Armour
10.72K
Evasion
33
Phys Damage Reduction
77%

Mitigation & Avoidance

Block
55%
Spell Block
77%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+42%)
Cold Resistance
75% (+90%)
Lightning Resistance
75% (+17%)
Chaos Resistance
52%

Max Hit Taken

Physical
9.85K
Fire
39.19K
Cold
39.19K
Lightning
39.19K
Chaos
8.69K

Recovery

Life Regen
648.8/s
ES Regen
0/s
ES Recharge
2.35K/s
Mana Regen
257.8/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
200
Intelligence
225
Dexterity
121
Movement Speed
25%
Endurance Charges
4
Frenzy Charges
3
Power Charges
5
Devotion
0
Item Rarity
30%