PoE 3.19·Kalandra·Juggernaut
Trauma stacker, up to 3 times more damage, new tech
by edgyClown4 years ago6
- DPS
- 4.66M
- Effective HP
- 108.46K
- Life
- 5.24K
- Level
- 97
- Min budget
Overview
Trauma stacker, up to 3 times more damage, new tech is a Path of Exile Juggernaut build by edgyClown, made for the Kalandra league (3.19). It is centered on Boneshatter and plays as a strength, attack, melee, strike archetype. In Path of Building it reaches 4.66M DPS with 108.46K effective HP, 5.24K life, 1.4K energy shield. Key uniques include Nebuloch, Replica Soul Tether, Nebuloch, Brutus' Lead Sprinkler, Dialla's Malefaction.
Build Video
edgyClown's Notes
I've been looking at Anomolous Mana Leech Support for a while. At 50 qual it gives 25% inc damage for each 200 mana spent. I think this indigon'ish mechanic is very cool, but attack builds usually don't spend a lot of mana if any at all.
So first of all i got rid of all auras exept determination. Defeneces took a big hit, but nothing i can do about it. I combined determination with eternal blessing support so it doesn't reserve mana and clarity(1lvl) with arrogance support just for watcher's eye.
For mana recovery i have mana recoup, its kinda no brainer. You hit yourself, you take damage, get some of that damage back as mana, simple. I have 20% recoup from passive tree, 17% from watcher's eye, 13% from rings.
Now that i have 1200~ unreserved mana, how do i spend so much? In order to spend a lot of mana i use elder helmet with 3 crafted supports. This helmet + cwdt (automation + high cost multiplier) + archmage + couple of spells = 900~ mana per cast.
At around 100+ stacks mana recovery rate meets spending rate and in couple of second ramping reach it highest, which in perfect conditions should be around 14k mana spent recently, but in POB i use 10k.
POB: https://pastebin.com/uwubx0FC
Little demo just to showcase mana spending/recovery: https://youtu.be/7esviIvM5hA
I've been delving lately, so here is a bit of it: https://youtu.be/bmdYna4a-9Y
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 97
Damage
- Full DPS
- 0
- Combined DPS
- 4.66M
- Hit DPS
- 4.35M
- With Poison DPS
- 4.35M
- With Ignite DPS
- 4.6M
- With Bleed DPS
- 4.35M
- Damage over Time
- 311.65K
- Ignite DPS
- 249.32K
- Culling DPS
- 0
- Average Damage
- 268.58K
Attack & Crit
- Attack/Cast Rate
- 16.18/s
- Hit Chance
- 99%
- Crit Chance
- 12%
- Crit Multiplier
- 186%
- Totem Limit
- 1
- Mana Cost
- 12
- Life Cost
- 0
Defence
- Effective Hit Pool
- 108.46K
- Life
- 5.24K
- Energy Shield
- 1.4K
- Mana
- 1.27K
- Ward
- 0
- Armour
- 96.68K
- Evasion
- 414
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 15%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 79% (+23%)
- Cold Resistance
- 79%
- Lightning Resistance
- 78% (+10%)
- Chaos Resistance
- 67%
Max Hit Taken
- Physical
- 82.99K
- Fire
- 239.63K
- Cold
- 239.63K
- Lightning
- 239.63K
- Chaos
- 19.86K
Recovery
- Life Regen
- 590.16/s
- Net Life Regen
- 477.4/s
- ES Regen
- 0/s
- ES Recharge
- 1.4K/s
- Mana Regen
- 42.2/s
- Life Leech
- 1.06K/s
- ES Leech
- 0/s
- Mana Leech
- 253.6/s
- Total Degen
- 112.76/s
Attributes & Utility
- Strength
- 431
- Intelligence
- 64
- Dexterity
- 132
- Movement Speed
- 34%
- Endurance Charges
- 10
- Frenzy Charges
- 4
- Power Charges
- 3
- Devotion
- 0
- Item Rarity
- 20%