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PoE 3.29·Allflame·Slayer

POE 3.30 Cyclone Slayer League Starter - GGG Played This Build at ExileCon

by The Divine Ledger1 day ago12Subscribe

DPS
5.6M
Effective HP
78.22K
Life
4.14K
Level
100
Min budget

Overview

POE 3.30 Cyclone Slayer League Starter - GGG Played This Build at ExileCon is a Path of Exile Slayer build by The Divine Ledger, made for the Allflame league (3.29). It is centered on Cyclone and plays as a dexterity, attack, area, melee archetype. In Path of Building it reaches 5.6M DPS with 78.22K effective HP, 4.14K life. Suited for: Mapping. Key uniques include Mageblood, Maloney's Mechanism, Stranglegasp, Rumi's Concoction.

Build Video

The Divine Ledger's Notes

CYCLONE SLAYER - ACT 1 TO ENDGAME · The Divine Ledger Pick your act in the Loadouts dropdown: tree, gems and weapon switch together. Gem levels are the highest your level allows. Socket colours don't matter any more, only links. ACT 1-2: BEFORE CYCLONE · Start with Spectral Throw + Volley + Chance to Bleed. Buy Sunder from Nessa after Merveil and switch at level 12. · Act 2: Sunder + Chance to Bleed + Melee Physical (Ruthless until Melee Physical at 18). · Buy Shockwave from Yeena in Act 2 and level it in a spare socket. You'll need it at 28. · Bandits: kill all three for 2 passive points. · Use the biggest physical-DPS two-handed axe or mace you find. Weapon damage beats everything. ACT 3: THE SWITCH · Take Cyclone from Maramoa (Sever the Right Hand). It needs level 28. · 4-link: Cyclone + Shockwave + Melee Physical + Infused Channelling. Swap Infused for Pulverise at 31. · Don't panic if bosses feel the same as Sunder: single-target damage is about even until Act 5. You switch for clear speed and for attacking while you move. · Keep Sunder: put it on General's Cry with Autoexertion and the warcry casts itself. · Cyclone costs more mana than you regenerate until Act 6. Carry two mana flasks. · Auras: Blood and Sand + Precision. Pride doesn't fit yet: with all three you go negative on mana. · Normal lab after Dominus: Impact. ACT 4-6: FIRST 5-LINK · Pick up a staff once you see a good one. Most Cyclone Slayers were on one by Act 5. Staves give a big block chance, and block is a big part of this build's defence later. · Act 5: add Infused Channelling as the 5th link. This is where Cyclone pulls ahead of Sunder. · Steelskin + Automation casts itself. Leap Slam + Faster Attacks + Momentum to move. · Before Kitava (end of Act 5): resistances ready for -30%. · Act 6: Lilly Roth sells every gem. Replace anything under-levelled. ACT 7-10 · Cruel lab: Bane of Legends. Merciless lab (Act 10): Headsman. · Add Poacher's Mark + Mark On Hit for frenzy charges. · Your biggest upgrade is always the staff: % physical, added physical, attack speed. · After the second Kitava: cap your resistances again (another -30%). EARLY MAPS · Uber-lab ascendancy: Brutal Fervour. · 6-link: Cyclone + Shockwave + Melee Physical + Pulverise + Infused Channelling + Brutality. · Add Pride when you get reduced mana reservation (tree or gear). · Gear priority: staff physical DPS > life > capped resistances > block > attack speed. · Skip these map mods until your gear is solid: no regeneration, less recovery, cannot leech, reduced block. This build lives on leech and block. · Against big boss slams, spin out of the way. Block handles a lot, but not everything. ENDGAME (loadout: Endgame, level 100) · 6-link: Cyclone + Void Shockwave + Infused Channelling + Melee Physical + Pulverise + Brutality. Swap Shockwave for its transfigured version, Void Shockwave, once you can. · Take Versatile Combatant: your attack block becomes spell block too (65% / 65%). · Staff: Judgement Staff or Ezomyte Staff. Physical DPS first, then crit and attack speed. · Auras: Pride, Blood and Sand, Flesh and Stone, Herald of Purity, Purity of Elements (with Enlighten), Precision. · Assassin's Mark on Mark On Hit. Molten Shell on Automation. Leap Slam and Frostblink to move. · Ascendancy: Impact, Bane of Legends, Headsman, Brutal Fervour. The Early maps and Endgame loadouts use the gear of the most typical Cyclone Slayer at that stage, so the numbers are real. Your rares will differ: match the stats, not the exact items. DAMAGE BY ACT (white weapon, no armour: your real numbers will be higher) Act 1: 21 · Act 2: 279 · Act 3: 950 · Act 4: 1,534 · Act 5: 2,321 Act 6: 6,819 · Act 7: 13,882 · Act 8: 17,092 · Act 9: 19,768 · Act 10: 32,582 Shockwave's hits are included (about a third of your damage). Built on 3.29 data. 3.30 patch notes land Nov 11 (NZ). Check Cyclone, Slayer, Infused Channelling and staff block before you start.

Loadouts

Gear

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Dread Gnarl
Spirit Corona
Dragon Shelter
Stranglegasp
Mind Twirl
Dusk Band
Hate Nails
Mageblood
Tempest Road
Viper Shard
Kraken Bliss
Lethal Pride
Loath Wound
Watcher's Eye
Loath Stone
Forbidden Flame
Forbidden Flesh
The Light of Meaning

Skills

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Body Armour

  • CycloneCyclone21/20WMain
  • Void ShockwaveVoid Shockwave4/20W
  • Melee Physical DamageMelee Physical Damage21/20W
  • BrutalityBrutality21/20W
  • PulverisePulverise21/20W
  • Infused ChannellingInfused Channelling21/20W

Weapon 1

  • Purity of ElementsPurity of Elements20/20W
  • Flesh and StoneFlesh and Stone21W
  • Blood and SandBlood and Sand7W
  • Herald of PurityHerald of Purity21W
  • PridePride21W
  • EnlightenEnlighten4W

Boots

  • Vaal Molten ShellVaal Molten Shell21W
  • Leap SlamLeap Slam20W
  • AutomationAutomation20W
  • LifetapLifetap20W

Helmet

  • FrostblinkFrostblink17W
  • Assassin's MarkAssassin's Mark20W
  • Mark On HitMark On Hit20W
  • LifetapLifetap20W

Gloves

  • PrecisionPrecision8W

Gloves

  • Blood RageBlood Rage20/20W

Ring 2

  • VulnerabilityVulnerability1W

Passive Tree

Passive tree 3.29
scroll to zoom
Aul Bloodline
Aul Bloodline
Slayer
Slayer
Bandits
Eramir (1 Passive Skill Point)
Runegraft
Runegraft of Treachery

Character Stats

Level
100

Damage

Full DPS
0
Combined DPS
5.6M
Hit DPS
2.26M
With Poison DPS
2.26M
With Ignite DPS
2.26M
With Bleed DPS
2.37M
With Impale DPS
4.37M
Damage over Time
111.39K
Bleed DPS
111.39K
Impale DPS
2.11M
Culling DPS
1.12M
Reservation DPS
0
Average Damage
1.31M
Burst Damage
1.31M

Attack & Crit

Attack/Cast Rate
1.72/s
Cooldown
0.53s
Hit Chance
100%
Accuracy
5.08K
Crit Chance
100%
Crit Multiplier
384%
AoE Radius
2.6 m
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
78.22K
Life
4.14K
Energy Shield
0
Mana
18
Ward
0
Armour
21.88K
Evasion
5.28K
Phys Damage Reduction
71%

Mitigation & Avoidance

Block
65%
Spell Block
65%
Spell Suppression
0%
Evade (Melee)
21%
Evade (Projectile)
21%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
76% (+33%)
Cold Resistance
75% (+39%)
Lightning Resistance
75% (+53%)
Chaos Resistance
72%

Max Hit Taken

Physical
10.66K
Fire
26.03K
Cold
25.1K
Lightning
25.1K
Chaos
25.1K

Recovery

Life Regen
107.6/s
Net Life Regen
-33.92/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
18/s
Life Leech
1.48K/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
141.52/s

Attributes & Utility

Strength
267
Intelligence
144
Dexterity
180
Movement Speed
144%
Endurance Charges
5
Frenzy Charges
4
Power Charges
3
Rage
0
Devotion
0
Item Rarity
24%