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PoE 3.25·Kalguur·Elementalist

Explosive Arrow Ignite Elementalist [POE 3.25 Updated POB]

by SORO2 years ago740Subscribe

DPS
117.21K
Effective HP
34.59K
Life
3.23K
Level
99
Min budget

Overview

Explosive Arrow Ignite Elementalist [POE 3.25 Updated POB] is a Path of Exile Elementalist build by SORO, made for the Kalguur league (3.25). It is centered on Explosive Arrow and plays as a dexterity, attack, projectile, area archetype. In Path of Building it reaches 117.21K DPS with 34.59K effective HP, 3.23K life, 288 energy shield. Suited for: Lab Runner, Mapping, Bossing, Heist, Delirium, Essence. Key uniques include Storm Cloud, Eye of Malice, Dyadian Dawn, Skirmish.

Build Video

SORO's Notes

build by: youtube.com/soropoe ----------------------------------------- Under no circumstances have pierce/chain/fork Once you grab Elemental Equilibrium keystone, DO NOT HAVE ANY ADDED FIRE DAMAGE ANYWHERE IN YOUR BUILD! With Elemental Equilibrium you dont need any other source of applying exposure in your build (just add a flat cold/lightning damage somewhere) Maintain atleast 90% chance to hit with accuracy. If you cant get enough accuracy, use PRECISION AURA Getting accuracy early is a bit difficult so try to get from gear (rare bow/quiver/rings/helmet/gloves) - can also use crafting bench Attack speed is also important (base weapon should have a minimum 1.5 attack speed) Most EA Builds dont take skill effect duration. In my experience, you need atleast 45% increased skill effect duration to have 14 to 22 fuses on the target (unless your attack speed is > 3.5). Mana Regen is better than Lifetap for my version (using clarity and mana regen rate in amulet). Can use enduring mana flask early if its an issue. ATTRIBUTES EARLY: CAN USE NODES IN PASSIVE TREE and DEXTERITY AMULET Should pay extra attention to the levelling guide for this one. 3.25 ----- Got extra reservation nodes Added vitality lost the totem wheel (still have same number of ballistas) Use body armour with high evasion to offset nerf to grace Levelling ------------ Weapon -> dual wield Goats horns in Act 1 Act 1 --------- Purifying Flame -> Arcane surge, Combustion Holy flame totem -> Combustion Flame wall -> Efficacy, Elemental Focus Clarity Flame dash Act 2 --------- Switch from Purifying Flame to Wave of Conviction Weapon look for fire/physical gem levels, fire damage or dot multi Wave of Conviction -> Arcane surge, Combustion Holy flame totem -> faster casting Flame wall -> Efficacy, Elemental Focus Clarity Flame dash Herald of Purity Herald of Ash This is all you need till you switch to EA in Act 4 Act 3 ------- Flammability DONT TAKE ANCESTRAL BOND keystone UNTIL YOU SWITCH TO EA Act 4 ------- Remove Herald of Purity, Remove Herald of Ash Add Grace and Haste (after taking Sovereignty) Keep Clarity (but dont level it beyond your capacity to apply skills) After grabbing Shaper of Flames, you can switch to Explosive Arrow. If you are playing this at league start (unless you chose this for a budget build), you can buy it from : Fixture of Fate Quest in the Library Act 3 to get access to all gems || or wait to get it from Lilly in Act 6 Early on totem survivability is a bit weak, but they will stabilize after 3 levels Also Before switching to EA, grab Primal Manifestation. You can also respec the nodes near the Witch starting point once you switch Can use Precision if you lack Accuracy. Switching to EA ------------------- Remove Wave of conviction, Holy flame totem, flame wall and their supports EA -> ballista totem support, faster attacks, Ignite proliferation/elemental proliferation Early Maps ------------- You can use Essence of Delirium in gloves for a much better 5 link for your EA until you get 6 link (can benchcraft accuracy in it as well) ---------------

Loadouts

Gear

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Storm Cloud
Eye of Malice
Glyph Shell
New Item
Victory Nail
Brood Grasp
Chimeric Hand
Dyadian Dawn
Storm Stride
Skirmish
New Item
New Item
New Item

Skills

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Weapon 1

  • Explosive ArrowExplosive Arrow21/20WMain
  • Ignite ProliferationIgnite Proliferation20/20W
  • Ballista TotemBallista Totem20/20W
  • Burning DamageBurning Damage20/20W
  • Elemental Damage with AttacksElemental Damage with Attacks20/20W
  • Deadly AilmentsDeadly Ailments20W
  • EmpowerEmpower3W

Body Armour

  • FrenzyFrenzy20/20W
  • Greater Multiple ProjectilesGreater Multiple Projectiles20/19W
  • Culling StrikeCulling Strike20/20W
  • MomentumMomentum20W

Helmet

  • GraceGrace20W
  • HasteHaste20W
  • ClarityClarity15W
  • VitalityVitality20W

Boots

  • Flame SurgeFlame Surge12/20W
  • FlammabilityFlammability20/20W
  • Arcanist BrandArcanist Brand20W
  • Burning DamageBurning Damage20W

Gloves

  • Flame DashFlame Dash12/20W
  • SteelskinSteelskin20W
  • Infernal CryInfernal Cry20W
  • AutomationAutomation20W
  • Primal Aegis20W

Passive Tree

Passive tree 3.25
scroll to zoom
Elementalist
Elementalist
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Abberath

Character Stats

Level
99

Damage

Full DPS
0
Hit DPS
117.21K
Damage over Time
7.12M
Ignite DPS
5.7M
Culling DPS
0
Reservation DPS
0
Average Hit
19.48M
Average Damage
153.74K
Burst Damage
153.74K

Attack & Crit

Attack/Cast Rate
2.5/s
Hit Rate
0.76/s
Hit Chance
96%
Accuracy
3.14K
Crit Chance
7%
Crit Multiplier
100%
AoE Radius
1.6 m
Totem Limit
7
Mana Cost
36
Life Cost
0

Defence

Effective Hit Pool
34.59K
Life
3.23K
Energy Shield
288
Mana
93
Ward
0
Armour
1K
Evasion
17.16K
Phys Damage Reduction
9%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
67%
Evade (Projectile)
67%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+11%)
Cold Resistance
75% (+44%)
Lightning Resistance
75% (+39%)
Chaos Resistance
10%

Max Hit Taken

Physical
8.91K
Fire
38.36K
Cold
38.36K
Lightning
38.36K
Chaos
8.06K

Recovery

Life Regen
264.1/s
ES Regen
0/s
ES Recharge
288/s
Mana Regen
153.8/s

Attributes & Utility

Strength
164
Intelligence
212
Dexterity
285
Movement Speed
151%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0