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PoE 3.19·Kalandra·Pathfinder

Pseudo-Immortal Wardless Wardloop Pathfinder

by Tharos-the-Swift3 years ago38

DPS
6.52M
Effective HP
26.22K
Life
1.19K
Level
90
Min budget

Overview

Pseudo-Immortal Wardless Wardloop Pathfinder is a Path of Exile Pathfinder build by Tharos-the-Swift, made for the Kalandra league (3.19). It is centered on Creeping Frost and plays as a intelligence, spell, projectile, duration archetype. In Path of Building it reaches 6.52M DPS with 26.22K effective HP, 1.19K life. Key uniques include The Annihilating Light, Dying Sun, Maw of Conquest, Vessel of Vinktar, Kiara's Determination.

Tharos-the-Swift's Notes

Edit; CONFIRMED NOT TO WORK AS BUILT. For some reason, Petrified Blood and Progenesis stack multiplicatively rather than additively, and so this build is just too squishy as currently built (dying to the CWDT loop likely). I think natural language of the items disagrees with how that works, but no sense arguing with their programming.

Hey everyone, I wanted to post this as a way to get some feedback around the new flask Progenesis as a way to replace the Ward mechanic in a Wardloop build.

POB: https://pastebin.com/wqy925Jz

As a summary, instead of using Olroth’s Resolve to grant enough Unbreakable ward to absorb the damage from Heartbound Loop, we stack flask effect with Progenesis and Petrified Blood to convert 95% of life lost from hits into life lost over 4 seconds. When combined with at least that much recoup, this damage is effectively mitigated WITHOUT reducing damage taken for CWDT tracking, allowing us to give the previous Wardloop build staggeringly high defenses against all hits without interrupting our loop.

In PoB, I’ve had to represent this as reduced damage taken, so some of the finer details might be off, but our max hits should be a fairly accurate metric of just how tanky this build is with ONLY 646 HP (recoverable). We use our extra recoup (we have 110%, and thanks to the extra mitigation on life lost over time from Petrified Blood we only need ~80% to break even) to give us extra protection against DoTs and sustain RF. Other than that, this is a more basic form of the Wardloop build.

One notable tech is that because we care very little about incoming damage, we use Vinktar’s self shock to actually increase it by 50%, allowing us to sustain our CWDT loops without using Forbidden Rite, and therefore we can actually invest in chaos res to give us some extra survivability in fights with caustic ground, or large chaos damage hits.

We have 0 base phys mitigation, so our skeletons deal;

3 skeletons * 840 damage per skeleton *1.5 for 50% shock = 3,780 damage to us per trigger.

This means we don’t need any alt quality gems, we can sustain level 20 (or even level 21) CWDT loops infinitely, with 100% uptime on Vinktar’s.

This also results in us taking approximately 16,000 damage per second, which means with a net life and mana recoup of 30% gives us 4,800 life and mana regen per second. This sustains our mana costs (weapon swapping one of our CWDT loops out to get started may be necessary) and gives us huge defences vs most damage over time effects, which Petrified Blood and Progenesis won’t protect us against. With a little more optimisation, I bet this build could easily facetank anything in the game (recovery rate modifiers and memory game slams notwithstanding), while still maintaining a decent movement speed and around 16 million single target DPS (in current form).

I’d love some feedback and some pointers on how to optimise the damage a little more, as well as pitfalls where I may have missed something (this is my first time making a CWDT loop build so my understanding of some mechanics might be a bit lacking).

My main concern is that our resistances aren’t fully capped, which is ok because of our sheer hit-based mitigation but still leaves us fairly vulnerable to Shaper Beam and the like.

Edit 1: we miiiiight need a bit more base life to stabilise our life recovery before the CWDT loop kills us. As I said, work in progress.

Edit 2: nope, our life recoup should stabilise us in less than a second, so we are a-ok to start the loop.

Edit 3: thanks to the commenters and Ben apparently himself who informed me that the effects of Petrified Blood and Progenesis were multiplicative with each other, not additive: https://www.twitch.tv/ben_/clip/LovelyAnimatedLaptopGivePLZ-uk7BkbaOXiQVJL-j Well, the build definitely needs a redesign, but I think the concept can be sound in some form or another.

Gear

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The Annihilating Light
Maw of Conquest
New Item
Crystallised Omniscience
Heartbound Loop
Heartbound Loop
New Item
New Item
New Item
New Item
New Item
New Item
New Item
To Dust
New Item
New Item
New Item
Watcher's Eye
New Item
New Item
To Dust
New Item
To Dust
New Item

Skills

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Weapon 1

  • Creeping FrostCreeping Frost20/20WMain
  • Cast when Damage TakenCast when Damage Taken20/20W
  • Awakened Added Cold DamageAwakened Added Cold Damage5/20W
  • BonechillBonechill20/20W
  • Arcane SurgeArcane Surge20/20W
  • Unbound AilmentsUnbound Ailments20W

Body Armour

  • Ice SpearIce Spear20/20W
  • Cast when Damage TakenCast when Damage Taken20/20W
  • Awakened Elemental FocusAwakened Elemental Focus5/20W
  • Awakened Added Cold DamageAwakened Added Cold Damage5/20W
  • Awakened Greater Multiple ProjectilesAwakened Greater Multiple Projectiles5/20W
  • Increased Critical DamageIncreased Critical Damage20/20W

Gloves

  • Petrified BloodPetrified Blood20/20W
  • Righteous FireRighteous Fire20W
  • Sniper's MarkSniper's Mark20W
  • Frost BombFrost Bomb20W

Helmet

  • Summon SkeletonsSummon Skeletons20/20W
  • Cast when Damage TakenCast when Damage Taken20/20W
  • Minion SpeedMinion Speed20/21W
  • VitalityVitality1W
  • ClarityClarity1W
  • ArroganceArrogance20W

Boots

  • Frost BombFrost Bomb20W

Passive Tree

Passive tree 3.19
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Pathfinder
Pathfinder
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
90

Damage

Full DPS
6.52M
Combined DPS
251.5K
Hit DPS
237.63K
With Poison DPS
237.63K
With Ignite DPS
237.63K
With Bleed DPS
237.63K
Damage over Time
13.87K
Culling DPS
0
Average Hit
114.06K

Attack & Crit

Attack/Cast Rate
2.08/s
Cooldown
0.23s
Crit Chance
24%
Crit Multiplier
434%
Mana Cost
127
Life Cost
0

Defence

Effective Hit Pool
26.22K
Life
1.19K
Energy Shield
0
Mana
737
Ward
0
Armour
0
Evasion
16
Phys Damage Reduction
0%

Mitigation & Avoidance

Block
18%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
43%
Cold Resistance
38%
Lightning Resistance
43%
Chaos Resistance
52%

Max Hit Taken

Physical
14.36K
Fire
45.13K
Cold
23.01K
Lightning
45.13K
Chaos
29.91K

Recovery

Life Regen
112.86/s
Net Life Regen
85.12/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
47.2/s
Life Leech
284.24/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
27.74/s

Attributes & Utility

Strength
14
Intelligence
14
Dexterity
32
Omniscience
878
Movement Speed
75%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0