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PoE 3.12·Heist·Elementalist

[PoE 3.12] Carrion Golem Elementalist vs 100% Delirius Tropical Island (WARNING: Omegalag)

by Henrik Swanström5 years ago2Subscribe

Life
4.12K
Level
100
Min budget

Overview

[PoE 3.12] Carrion Golem Elementalist vs 100% Delirius Tropical Island (WARNING: Omegalag) is a Path of Exile Elementalist build by Henrik Swanström, made for the Heist league (3.12). It is centered on Summon Carrion Golem and plays as a intelligence, physical, minion, spell archetype. Defensively it sits at 4.12K life, 206 energy shield. Suited for: Simulacrum, Legion, Breach. Key uniques include Triad Grip, Headhunter, Bottled Faith, Rumi's Concoction, Replica Maloney's Mechanism.

Build Video

Henrik Swanström's Notes

Syndicate Operatives: There's no way to caclculate the DPS of the spectres and the PoB calculations are missleading. First of all, neither Spell Echo or Greater Multipile Projectiles work on PoB for showcasting the true dmg potential. Syndicate Operative Interaction: The operatives cast a spell called "Secret Police Dagger". How it works is that they cast the spell -> Triggers 3 attacks that deals 50% of their base damage. Secret Police Dagger, Spell Echo interaction: With Spell Echo socketed they cast the trigger spell twice due to the mutlicast. This means that they trigger 6 attacks with each spell cast. NOTE: Awakened Spell Echo support is pretty bad for Operatives. All you gain is more cast speed. Awakened Spell Echo: 75% more cast speed, 15% less damage, 10% incrased cast speed and 10% more spell damage. Final Repeaet has 19% chance to deal double damage. The trigger spell deals zero damage so the increased spell damage, 15% less dmg and the double damage do nothing for the spell. Basically, all the gem gives is 75% more cast speed and 10% increased cast speed. Anomalous Spell Echo: 70% more cast speed, 10% less damage, 10% increased cast speed. So the difference is 5% more cast speed. It's obviously better but those 100 ex can be better spent elsewhere. Secret Police Dagger, GMP interaction: The spell shotguns with GMP meaning each projectile shot actually deals damage. This is a rare intreaction and very few attacks/abilities in the game shotguns. This causes Awakened GMP to be the best single target Operative gemlink in the game. If you position the spectres correctly and they shotgun with their spell all attacks fired will hit the target. This means that they fire 6 projectiles. So in theory you count their damage like this: Assume the trigger attack from secret police dagger deals 1000 damage (My spectres do 198 224 damage with the attack). Secret police dagger triggers x3 attacks so one spell cast does 3x1000 = 3000 damage GMP causes 5 additional projectiles to be fired so each spell cast deals: 3000 x 6 = 18 000 damage Spell Echo gives the spectres double cast so each spell cast deals: 18 000 x 2 = 36 000 damage My spectres have a cast speed of ~5 casts per second. So the spectres would in theory deal 36 000 x 5 = 180 000 dps per spectre. And consider that it's with an attack that deals 1000 damage. Keep in mind though, that this assumes that every single projectile fired from GMP will hit the target which is unrealistic. But techincally possible with good position and use of Convocation. Skitter Bots: Chill Effect: 104 % Shock Effect: 33%

Gear

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Doom Spire
Cataclysm Brow
Apocalypse Shelter
Sol Heart
Apocalypse Hold
Dire Turn
Triad Grip
Headhunter
Honour Stride
Vengeance Badge
Primordial Harmony
Primordial Might
Primordial Harmony
The Anima Stone
Foe Essence
Grim Oculus
Ghoul Shard
Grim Glare
Enthralling Orb
Elegant Hubris
Primordial Eminence
Primordial Eminence
Foe Curio
Ancient Iridescence
Primordial Eminence

Skills

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Helmet

  • Summon Carrion GolemSummon Carrion Golem21/23WMain
  • Awakened MultistrikeAwakened Multistrike5/20W
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks5/20W
  • Awakened Melee Physical DamageAwakened Melee Physical Damage5/20W

Body Armour

  • Raise SpectreRaise Spectre21/20W
  • Awakened Vicious ProjectilesAwakened Vicious Projectiles5/20W
  • Awakened Greater Multiple ProjectilesAwakened Greater Multiple Projectiles5/20W
  • Feeding FrenzyFeeding Frenzy20/20W
  • Spell EchoSpell Echo20/20W
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks5/20W

Gloves

  • Phase RunPhase Run21/23W
  • DashDash21/20W
  • Vaal HasteVaal Haste20/20W
  • Second WindSecond Wind20/20W

Boots

  • HatredHatred21/20W
  • Summon SkitterbotsSummon Skitterbots20/23W
  • BonechillBonechill20/23W
  • Awakened GenerosityAwakened Generosity5/20W

Weapon 2

  • Summon Stone GolemSummon Stone Golem21/20W
  • Summon Chaos GolemSummon Chaos Golem20/23W
  • Elemental ArmyElemental Army20/20W

Weapon 1

  • Blade VortexBlade Vortex21/23W
  • FrostbiteFrostbite21/20W
  • Awakened HextouchAwakened Hextouch5/23W

Ring 2

  • ConvocationConvocation20/23W
  • Flesh OfferingFlesh Offering21/20W

Ring 1

  • Animate GuardianAnimate Guardian21/20W

Gloves

  • Elemental WeaknessElemental Weakness1W

Passive Tree

Passive tree 3.18
scroll to zoom
Elementalist
Elementalist
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
100

Damage

Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Average Hit
0
Average Damage
0

Attack & Crit

Attack/Cast Rate
1.56/s
Cooldown
4.1s
Hit Chance
100%
Crit Chance
11%
Crit Multiplier
160%
Minion Limit
6
Mana Cost
267

Defence

Life
4.12K
Energy Shield
206
Mana
113
Armour
11.95K
Evasion
561
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
18%
Spell Block
10%
Evade (Melee)
50%
Evade (Projectile)
50%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+23%)
Cold Resistance
75% (+20%)
Lightning Resistance
75% (+30%)
Chaos Resistance
75% (+13%)

Recovery

Life Regen
1.13K/s
ES Regen
0/s
Mana Regen
50.9/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
189
Intelligence
301
Dexterity
174
Movement Speed
212%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Item Rarity
10%