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PoE 3.24·Necropolis·Raider

No Reservation Double Damage Tech - Also Exsanguinate Mines Raider | PoE 3.24

by subtractem2 years ago362Subscribe

DPS
4.36M
Effective HP
36.76K
Life
3.98K
Level
95
Min budget

Overview

No Reservation Double Damage Tech - Also Exsanguinate Mines Raider | PoE 3.24 is a Path of Exile Raider build by subtractem, made for the Necropolis league (3.24). It is centered on Exsanguinate and plays as a strength, spell, chaining, physical archetype. In Path of Building it reaches 4.36M DPS with 36.76K effective HP, 3.98K life, 1.34K energy shield. Suited for: Bossing, Lab Runner. Key uniques include The Dark Seer, Heatshiver, Aul's Uprising, Taste of Hate, Machina Mitts.

Build Video

subtractem's Notes

Detonate Mines Gem = Call to Arms Support I'm removing Enduring Cry for now as it sounds like most likely it'll only work with one. Add it back in if it does work! ______________ | | 3.24 FIRE TRAP ELEMENTALIST | | ______________ by Subtractem (notes by Revan) Updated Video Guide: https://www.youtube.com/watch?v=375n-XUE0Lc Original Video Guide: https://youtu.be/xsViMao5-ug Full Levelling Notes: https://docs.google.com/document/d/1tZYj0OCF06GvDJmztEMYjZE-cetqRL1MMz3HFnsmEgw __________________________________________________________________________________________ _________________ | | ACT 1 | | ___________________ Gear goals: Movement Speed Boots | B-B-B and R-B links | +1 Fire level Scepters/Wands Vendor search string: "level.*fire|nne|b-b-b|b-r|r-b" Early on Wands are better but we STRONGLY prefer Scepters going forward, especially for use of Leap Slam. Hillock: ! Enemy at the Gate: Rolling Magma Large Chest: Arcane Surge | 2L Rolling Magma + Arcane Surge (lvl1-2) immediately Tidal Island: ! Mercy Mission: Elemental Proliferation and Quicksilver Flask Mud Flats: ! Breaking Some Eggs: Frostblink + Flame Wall Vendor: Holy Flame Totem + Steelskin Brutus: ! The Caged Brute: Combustion + Clarity Vendor: Vitality + Added Lightning Damage + Leap Slam (we need a friend for this or wait until Library) Merveil: ! The Siren's Cadence: Blazing Salvo (can be used instead of Rolling Magma if you prefer) Vendor: Fire Trap (level in second weapon set) LINKS: [B-B] | Rolling Magma + Elemental Proliferation (add Arcane Surge here if you get a 3L early) [B-B] | Frostblink + Arcane Surge(lvl 1-2) [B-B-B] | Rolling Magma/Blazing Salvo + Elemental Proliferation + Combustion [R-B-B] | Holy Flame Totem + Combustion + Added Lightning Damage AURAS: Clarity and Vitality TIPS: Cast Flame Wall on or in front of the enemy, place Holy Flame Totem behind it, and cast Rolling Magma through it. All projectiles passing through Flame Wall get bonus Fire damage. When you get Leap Slam swap to using Scepters and use it in combination with Frostblink for smooth movement. VERY IMPORTANT: Start levelling as many Fire Trap gems in your second weapon set as possible for level 21 later!!! VENDOR RECIPES: Sapphire Ring for Merveil: Iron Ring + Blue gem Magic Wand/Sceptre with Increased Spell Damage: Wand/Sceptre + Magic/Rare Chain Belt + Blacksmith's Whetstone Onyx Amulet: Amulet + Red Gem + Blue Gem + Green Gem Supplement missing stats with a Heavy Belt and/or Jade/Onyx amulet. _________________ | | ACT 2 | | ___________________ This Act has very few structural changes to the build. We aren't going to do any vendor recipes and we only add 3 utility skills to the build: Herald of Ash, Wave of Conviction, and Summon Skitterbots. The Old Fields: ! The Great White Beast: Quicksilver Flask Fidelitas, the Mourning: ! Intruders in Black: Herald of Ash Vendor: Wave of Conviction + Summon Skitterbots The Weaver: Vendor: Deadly Ailments + Trap and Mine Damage + Cold to Fire LINKS: Same as Act 1, plus the additional single skill gems: Herald of Ash, Wave of Conviction and Summon Skitterbots AURAS: Clarity, Vitality, Herald of Ash and Summon Skitterbots TIPS: Once you have Deep Thoughts and the Mana Mastery for 12% Reservation Efficiency you should be able to run most of your auras (you may have to drop Vitality or Clarity for a while depending on your gear). Wave of Conviction allows us to apply exposure for -15 res on enemies, use this to debuff harder monsters/bosses. _________________ | | ACT 3 | | ___________________ Gear goals: Craft flat Fire damage (found in the room next to Dialla in the Solaris Temple) on your Scepters as soon as you have it, this is a HUGE damage boost. You will want to do this before Dominus. Vendor search string: "b-b-b-r|b-b-r-b|b-r-b-b|r-b-b-b" Crematorium: ! Lost in Love: Flammability, Purity of Elements Solaris Temple Level 2: Eternal Laboratory: Crafting: Fire Damage - Rank 1 Gravicius: Vendor: Armageddon Brand *Swap Rolling Magma/Blazing Salvo with Armageddon Brand. Library: ! A Fixture of Fate: Burning Damage Vendor (Siosa): Faster Attacks + Determination + Leap Slam (if you still need it) Vendor (Siosa or Clarissa): Swift Affliction Izaro: Normal Labyrinth (around level 30ish): ELEMENTALIST and Shaper of Flames *Swap to Fire Trap now. Drop Holy Flame Totem and Flame Wall. TIPS: Once you get the Dual Wielding mastery for 60% increase damage, make sure put an axe or sword on your offhand to get the bonus. Get the flat fire damage to spells recipe in the room next to Dialla in the Solaris Temple and craft it on both weapons for a big damage boost, cost is 4 Transmutation Orbs each. After swapping to Fire Trap you can still use Armageddon Brand link for easier clear until Frostblink entirely gets online but that is a personal choice, not necessary. Cast Flammability to kill bosses/tougher enemies faster. As you acquire more links you can add any of these to both Fire Trap and Frostblink depending on socket colors: Efficacy, Swift Affliction, Deadly Ailments (less good on Fire Trap because it doesn't support the burning ground), Lifetap (great any time mana feels uncomfortable), Ignite Proliferation (link on Frostblink as soon as you get it in Act 4.) Use Cold to Fire over Burning Damage for Frostblink until you have the Pyre Ring. LINKS: [B-B-B-R] | Armageddon Brand + Combustion + Efficacy + Burning Damage [B-R-B-B] | Frostblink + Cold to Fire + Efficacy + Combustion [G-B-G-R] | Fire Trap + Combustion + Trap and Mine Damage + Burning Damage AURAS: Determination, Purity of Elements, Clarity (keep these until end of levelling, drop Skitterbots until we do Eldritch Battery much later) _________________ | | ACT 4 | | ___________________ Add Ignite Proliferation to Frostblink and the build is essentially done from a gem perspective at this point. Keep following the tree and converging toward the final setup. Malachai: ! The Eternal Nightmare: Ignite Proliferation LINKS: [B-B-R-B-B/G] | Frostblink + Ignite Proliferation + Cold to Fire + Efficacy + Combustion/Swift Affliction/Deadly Ailments [G-B-G-R] | Fire Trap + Combustion + Trap and Mine Damage + Burning Damage _________________ | | ACT 5 | | ___________________ In Act 5 start using a Granite Flask, this helps a lot for smoothing out the spike in physical damage. After killing Kitava in Act 5 get your resistances up (especially Fire and Cold) before venturing out to Act 6. From there the build is pretty much done from a gem/skill progression standpoint until gear enables us to change/add other skills!

Gear

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The Dark Seer
Heatshiver
Replica Covenant
Aul's Uprising
Profane Proxy
Cataclysm Loop
Machina Mitts
Maelstrom Leash
The Blood Dance
Ghoul Pith
Whispering Glare
Watcher's Eye
Foe Shard
Foe Splinter
Armageddon Splinter
Armageddon Stone

Skills

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Body Armour

  • ExsanguinateExsanguinate21WMain
  • High-Impact MineHigh-Impact Mine20/20W
  • Awakened Cold PenetrationAwakened Cold Penetration2/20W
  • ChainChain20W
  • MinefieldMinefield20/20W
  • Charged MinesCharged Mines20/20W
  • Trap and Mine DamageTrap and Mine Damage20/20W

Helmet

  • Shield ChargeShield Charge12/20W
  • HatredHatred21W
  • GraceGrace21W
  • Faster AttacksFaster Attacks20/20W

Weapon 1

  • FrostblinkFrostblink20W
  • Assassin's MarkAssassin's Mark20W
  • LifetapLifetap1W

Boots

  • Summon SkitterbotsSummon Skitterbots20W
  • SteelskinSteelskin13W

Weapon 2

  • VitalityVitality1W
  • ZealotryZealotry21W

Gloves

  • Detonate MinesDetonate Mines1/20W
  • LifetapLifetap4W

Ring 1

  • FrostbiteFrostbite21/20W

Passive Tree

Passive tree 3.24
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Raider
Raider
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Abberath

Character Stats

Level
95

Damage

Full DPS
4.36M
Combined DPS
886.21K
Hit DPS
870.94K
With Poison DPS
870.94K
With Ignite DPS
877.74K
With Bleed DPS
870.94K
Damage over Time
15.27K
Ignite DPS
6.8K
Culling DPS
0
Reservation DPS
0
Average Hit
259.98K
Burst Damage
259.98K

Attack & Crit

Attack/Cast Rate
3.35/s
Hit Chance
100%
Crit Chance
82%
Crit Multiplier
366%
Mana Cost
0
Life Cost
85

Defence

Effective Hit Pool
36.76K
Life
3.98K
Energy Shield
1.34K
Mana
24
Ward
0
Armour
67
Evasion
18.82K
Phys Damage Reduction
1%

Mitigation & Avoidance

Block
25%
Spell Block
0%
Spell Suppression
96%
Evade (Melee)
81%
Evade (Projectile)
81%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
76% (+9%)
Cold Resistance
76% (+15%)
Lightning Resistance
76% (+5%)
Chaos Resistance
0%

Max Hit Taken

Physical
7.2K
Fire
26.61K
Cold
26.61K
Lightning
26.61K
Chaos
5.7K

Recovery

Life Regen
227.2/s
ES Regen
0/s
ES Recharge
1.34K/s
Mana Regen
26.5/s
Life Leech
862.79/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
110
Intelligence
203
Dexterity
295
Movement Speed
72%
Endurance Charges
3
Frenzy Charges
6
Power Charges
5
Devotion
0