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PoE 3.13·Ritual·Deadeye

Noteworthy Interactions - Episode #11 - Explosive Arrow ft. Trinity Support

by thatsrealneato5 years ago591

DPS
67.09M
Life
6.5K
Level
95
Min budget

Overview

Noteworthy Interactions - Episode #11 - Explosive Arrow ft. Trinity Support is a Path of Exile Deadeye build by thatsrealneato, made for the Ritual league (3.13). It is centered on Explosive Arrow and plays as a dexterity, attack, projectile, area archetype. In Path of Building it reaches 67.09M DPS with 6.5K life, 178 energy shield. Key uniques include Cinderswallow Urn, Asenath's Chant, Atziri's Promise.

Build Video

thatsrealneato's Notes

Quick announcement, I'm now streaming on Twitch! Come say hi and share any cool interactions you've been messing around with, or just get an early look at what I'm playing. Follow me at https://twitch.tv/thatsrealneato

Hello Exiles! This is a showcase of the build I've been playing in Brittleknee's Bingo League, which required the use of Trinity Support for the center square of the bingo card. Explosive Arrow ended up being a perfect fit for trinity support.

Noteworthy Interactions:

  • In order to take advantage of Trinity support, you must alternate hitting with higher damage of one element, and then another element. Explosive Arrow has two portions, the arrow and the explosion. Since the explosion deals big added fire damage, as long as the arrow portion hits with higher cold or lightning you will always maintain resonance for trinity.
  • If your arrow doesn't hit with any fire damage at all (no flat added fire on gear), you also can take advantage of Elemental Equilibrium to lower enemy fire resistance before the explosion (which is the vast majority of our damage, arrow hit damage is negligible).
  • Explosive arrow doesn't leave charges if it pierces, chains, forks, or splits from an enemy. This means it doesn't work well with Sniper's Mark (which causes arrows to split off the target). However, you can actually stick EA fuses into hydrosphere. If hydrosphere is next to a target marked with Sniper's Mark, a good amount of the arrows will split off the target and stick into the hydrosphere, and the explosion will hit the marked target.
  • We use Asenath's Chant helmet to trigger both hydrosphere and sniper's mark, as well as wave of conviction with combustion support to further reduce enemy resistance.
  • Deadeye's Far Shot notable eliminates all projectile spread from our barrage, making it easy to always hit our target/hydrosphere from far away.
  • Far Shot grants 60% more damage at range, but 20% less damage close up. By combining it with Point Blank (30% more damage up close, lowering as enemies get further away) we improve the worst case (close up) and average case (medium range) while only slightly worsening the best case scenario (far away).

PoB for the character in this video: https://pastebin.com/uaDmBV6h

Brittleknee's Bingo League card: https://i.imgur.com/fU0D8tI.png

Point Blank + Far Shot graph: https://www.reddit.com/r/pathofexile/comments/kxl0e7/point_blank_far_shot_interactionupdated_for_313/

Gear

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Damnation Branch
Asenath's Chant
Doom Pelt
Victory Braid
Eagle Gyre
Rapture Coil
Storm Palm
Anarchy Snare
Kraken Pace
Rapture Needle
Whispering Leer
Empyrean Spark
Ancient Gaze
Kraken Vessel

Skills

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Weapon 1

  • Explosive ArrowExplosive Arrow21WMain
  • Elemental Damage with AttacksElemental Damage with Attacks20/20W
  • TrinityTrinity20/20W
  • EmpowerEmpower4W
  • InspirationInspiration20W
  • BarrageBarrage20/20W

Body Armour

  • Explosive ArrowExplosive Arrow20WMain
  • Ballista TotemBallista Totem20W
  • BarrageBarrage20W
  • Culling StrikeCulling Strike18W
  • Elemental FocusElemental Focus20W
  • Elemental Damage with AttacksElemental Damage with Attacks20W

Gloves

  • Flesh and StoneFlesh and Stone20/10W
  • Immortal CallImmortal Call12W
  • Summon SkitterbotsSummon Skitterbots20W
  • Cast when Damage TakenCast when Damage Taken10W

Boots

  • Infernal CryInfernal Cry20W
  • Blood RageBlood Rage20/20W
  • DashDash20W
  • Second WindSecond Wind20W

Helmet

  • Wave of ConvictionWave of Conviction20W
  • Sniper's MarkSniper's Mark20/20W
  • HydrosphereHydrosphere9W
  • CombustionCombustion20W

Gloves

  • Word of the Tempest1W

Ring 1

  • Aspect of the Spider20W

Passive Tree

Passive tree 3.18
scroll to zoom
Deadeye
Deadeye
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
95

Damage

Combined DPS
2.9M
Hit DPS
67.09M
With Poison DPS
2.75M
With Ignite DPS
3.36M
With Bleed DPS
2.75M
Damage over Time
153.21K
Ignite DPS
153.21K
Average Hit
3.36M
Average Damage
2.75M

Attack & Crit

Attack/Cast Rate
4.06/s
Hit Chance
95%
Crit Chance
8%
Crit Multiplier
100%
Totem Limit
1
Mana Cost
16

Defence

Life
6.5K
Energy Shield
178
Mana
115
Armour
177
Evasion
1.51K
Phys Damage Reduction
2%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Evade (Melee)
53%
Evade (Projectile)
53%
Attack Dodge
55%
Spell Dodge
45%

Resistances

Fire Resistance
76% (+24%)
Cold Resistance
76% (+21%)
Lightning Resistance
76% (+28%)
Chaos Resistance
-23%

Recovery

Life Regen
244.26/s
Net Life Regen
96.92/s
ES Regen
0/s
Mana Regen
32.2/s
Total Degen
147.34/s

Attributes & Utility

Strength
171
Intelligence
137
Dexterity
312
Movement Speed
140%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0