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Noteworthy Interactions - Episode #11 - Explosive Arrow ft. Trinity Support



3.13 Ritual

Deadeye

6.50K-67.09M

(158)

Searching Eye JewelCrimson JewelSearching Eye JewelCrimson JewelThicket BowSpike-Point Arrow QuiverCrypt ArmourAsenath's ChantGoliath GauntletsSapphire RingTwo-Stone RingAmber AmuletShagreen BootsStygian Vise
Divine Life FlaskQuartz FlaskQuicksilver FlaskAtziri's PromiseCinderswallow Urn

Quick announcement, I'm now streaming on Twitch! Come say hi and share any cool interactions you've been messing around with, or just get an early look at what I'm playing. Follow me at https://twitch.tv/thatsrealneato

Hello Exiles! This is a showcase of the build I've been playing in Brittleknee's Bingo League, which required the use of Trinity Support for the center square of the bingo card. Explosive Arrow ended up being a perfect fit for trinity support.

Noteworthy Interactions:

  • In order to take advantage of Trinity support, you must alternate hitting with higher damage of one element, and then another element. Explosive Arrow has two portions, the arrow and the explosion. Since the explosion deals big added fire damage, as long as the arrow portion hits with higher cold or lightning you will always maintain resonance for trinity.
  • If your arrow doesn't hit with any fire damage at all (no flat added fire on gear), you also can take advantage of Elemental Equilibrium to lower enemy fire resistance before the explosion (which is the vast majority of our damage, arrow hit damage is negligible).
  • Explosive arrow doesn't leave charges if it pierces, chains, forks, or splits from an enemy. This means it doesn't work well with Sniper's Mark (which causes arrows to split off the target). However, you can actually stick EA fuses into hydrosphere. If hydrosphere is next to a target marked with Sniper's Mark, a good amount of the arrows will split off the target and stick into the hydrosphere, and the explosion will hit the marked target.
  • We use Asenath's Chant helmet to trigger both hydrosphere and sniper's mark, as well as wave of conviction with combustion support to further reduce enemy resistance.
  • Deadeye's Far Shot notable eliminates all projectile spread from our barrage, making it easy to always hit our target/hydrosphere from far away.
  • Far Shot grants 60% more damage at range, but 20% less damage close up. By combining it with Point Blank (30% more damage up close, lowering as enemies get further away) we improve the worst case (close up) and average case (medium range) while only slightly worsening the best case scenario (far away).

PoB for the character in this video: https://pastebin.com/uaDmBV6h

Brittleknee's Bingo League card: https://i.imgur.com/fU0D8tI.png

Point Blank + Far Shot graph: https://www.reddit.com/r/pathofexile/comments/kxl0e7/point_blank_far_shot_interactionupdated_for_313/

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Life

6495

Mana

115

Energy Shield

178

DPS

67M

Effective Hit Pool

Chaos Res

-23

Fire Res

76

Cold Res

76

Lightning Res

76

Armour

177

Evasion

2K

Block

0 | 0

Crit Chance

8%

Crit Multi

100%

Rage

0

Strength

171

Intelligence

137

Dexterity

312

Ward

Item Quantity

0%

Item Rarity

0%

Movement Speed

140%

Gathering Winds
Gathering Winds
Focal Point
Focal Point
Endless Munitions
Endless Munitions
Far Shot
Far Shot
Point Blank
Point Blank
Elemental Equilibrium
Elemental Equilibrium
Elemental Overload
Elemental Overload
Wind Dancer
Wind Dancer
Acrobatics
Acrobatics
Acuity
Acuity
Blood Drinker
Blood Drinker
Constitution
Constitution
Crystal Skin
Crystal Skin
Devotion
Devotion
Discipline and Training
Discipline and Training
Divine Fervour
Divine Fervour
Finesse
Finesse
Forces of Nature
Forces of Nature
Heart of Oak
Heart of Oak
Herbalism
Herbalism
Holy Dominion
Holy Dominion
Longshot
Longshot
Master Fletcher
Master Fletcher
Precision
Precision
Primeval Force
Primeval Force
Profane Chemistry
Profane Chemistry
Quick Recovery
Quick Recovery
Retribution
Retribution
Revenge of the Hunted
Revenge of the Hunted
Sentinel
Sentinel
Shaper
Shaper
Thick Skin
Thick Skin
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thatsrealneato

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