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VD/DD Spellslinger to DD Ignite Path of Exile 3.18 Build Guide

4 years ago22

by SuperSecretTechSubscribe

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28.98K

DPS

11.09K

Effective HP

2.11K

Life

426

Energy Shield

Overview

VD/DD Spellslinger to DD Ignite Path of Exile 3.18 Build Guide is a Path of Exile Necromancer build by SuperSecretTech, made for the Archnemesis league (3.17). It is centered on Volatile Dead and plays as a dexterity, spell, area, fire archetype. In Path of Building it reaches 28.98K DPS with 11.09K effective HP, 2.11K life, 426 energy shield. Suited for: Delve, Harvest, Essence.

Build Video

SuperSecretTech's Notes

Start of 3.18 Leveling General Notes Regarding dex and str: Feel free to pick up 30 nodes if needed and Citrine Amulet is a great base for us. You can also add stats on gear if needed and res are capped. Cap Res first always, everything else is secondary. Don't force spellslinger too early it will cause a bad time, you want essence glutton first. At level 16, you can grab artic armour and herald of ash for a bit of clear and survivability even though they will be replaced quickly -2 alts, I wouldn't do this if you do not have at least 5 at this point, need 3 alts in act 3. Level 2 Freezing Pulse + Volley+ Onslaught (onslaught you can get as a scion from killing brutus, or from killing hillrake on shadow, ranger, duelist, marauder, or templar) If you want access to all early gems you would need to level a champion to act 3, as you can purchase yourself at 31 by doing the libary quest this is a waste of time. Level 4 Frost Bomb + Spell Cascade + Elemental Proliferation , Dash Level 10 Unearth + Volley + Lesser Multiple Projectiles, Detonate Dead + Spell Cascade + Combustion, Flame Dash Level 12 Volitile Dead + Spell Cascade + Added Lightning Damage Support, power syphon don't level - for when we go spellslinger Level 16 Desecrate + Spell Cascade Level 24 Spellslinger get 2-3 depending on socket requirements. Level 31 level 1 Frenzy Libary quest 1 alt (need 3 total) don't level!! Defiance Banner and Determination 1 alt per. Level 38 You have access to all gems in the skills section! > How to start Spellslinging! At level 33 at this point as soon as you have lab trails, cruel preperation, soverinty and melding you can do lab, with you first lab if spellslinging get essence glutton once aquired you can start destroying things. For the Initial Spellslinger setup use {spell cascade + spellslinger + volitile dead + desecrate}. You may need to make 2 seperate spell slingers due to socket restrinctions. When you can afford it add in defiance banner. Once you have VD and descecrate on spellslinger + Defiance banner, then you can start detonate dead spellslinger chain, or self cast with Determination. > Specter Auric Colossus Act 3 Solaris Temple may have to respawn instance, giant statue guys. Only needed if Desecrating. > Budget: Don't take Glancing Blows without a recovery of Life or ES on block, you will die! This is more low investment as it has minimum requirements, very budget friendly. No swap required significantly less survivable, and less end game dps. ==================================================================================== Very Important ================================================================================================================================== Spellslinger Recovery Rate: attack speed is found in calcs, by selecting frenzy the field you are looking at is attack time. You want to match that number to skill cooldown recovery under calcs by selecting spell slinger. If they don't match as is the case in suggested blue gear, you have a dps loss. You can get cooldown recovery for a bunch of options, https://www.poewiki.net/wiki/Cooldown gives you a full list of every possible way. You can also use a slower attack speed wand (attacks per second) [the lower the number the slower it is to balance the two numbers as well. I will show how to find both of these in the video guide timestamp 11:00, in case you aren't familiar with PoB. Surviving: 1. Make sure your resistances are capped, you can do so reasonably by the start of act 3 and as early as act 1 with lucky drops. 2. Swap away from spellslinger to run defiance banner and determination, self cast with desecrate on spell cascade or Unearth + volley/greater volley + LMP/GMP 3. Block nodes and block mastery 30 life 20 mana on block will help till you can get a good shield. 4. You can get lots of spell suppression on evasion gear, this is harder to do on non-trade leagues but achievable if still dying. ================================================================================== Alternative Leveling ==================================================================================================== Level 1 Spark + Peice + Onslaught + Added Lightning Damage (This works until act 5 easy) Mule a Scion/Ranger to Medicine Chest Quest for Peirce and Onslaught Access! Level 4 Orb of Storms + Arcane Surge Dash Level 10 Flame Dash, Clairity Level 16 Desecrate + Spell Cascade, Detonate Dead(or Vaal) + Combustion + Spell Cascade If you want to level with the skill Arctic Armour, + Herald of Thunder if Spark or Hearl of Ash if Detonate Dead Level 24 Conductivity Level 31 Defiance Banner, Determination from Library Quest (2 Alts) Remove Arctic Armour and Hearlds unless you can fit all them in with mana Hearlds are offensive, Arctic is Defensive make smart choices based on your gear Level 38 CWDT 1, Molten Shell 10, Bone Offering 7 ============================================================================ Crafting Upgrades ====================================================================================== Use your Crafting Bench while leveling if you need Res or Life, it's cheap and fixes many problems. On most Armour you can Harvest/Essence/Delve Spam untill you get Life, Res and Spell Suppresion (if Evasion or hybrid Evasion Base). For easy weapon crafting, spam Essence of Fear until you hit Fire DoT Multi then multi mod http://www.craftofexile.com is a great resource for crafting any item, I really like the Emulator section as you can import your item or start from scratch to test with. =============================================================================== Enhancing Damage ============================================================================ Pentacle Content!!!!!! - Hands of the High Templar Gloves are if you want to self cast Phantasmal Unearth + Greater Volley with level 4-5 [awakened] Empower and Enhance. Ideally you want to have +2 aoe, +2 proj and +1 socketed gems. You can also get Cuses with Despair and Elemental Weakness (drastically effects price but more ring options) This will remove the spellslinger portion which you can commit to auras (Defiance Banner and Determination) I recommend the full swap post 10 acts, as you also want to get the Forbidden Jewels to give you ignite. This is the glass cannon variation, until the swap over. All three of these unique items can be expensive. Level Desecrate / Unearth their levels increase corpse level which increases their health and your damage! Max single target will be high Ailment Duration + well timed Vaal DD for large ignites which last 12 seconds. Corpse life scales with zone level the harder the content the higher your damage. Unearth Corpses have +5 level enchant is big if using the Penticle Content. The Focus Ailment Duration mod on Helmets are big for Endgame bosses. Rotations Spellslinger: Frenzy (held) > Vaal Detonate Dead > Flame Surge > Detonate Dead Unearth: Unearth > Vaal Detonate Dead > Flame Surge > Unearth > Detonate Dead

Gear

Sparking Tornado Wand of Cinders
Robust Archon Kite Shield of the Thunderhead
Stout Samnite Helmet of the Walrus
Rotund Saintly Chainmail of Eviction
Stout Agate Amulet of the Kiln
Stalwart Two-Stone Ring of the Kiln
Stalwart Two-Stone Ring of the Thunderhead
Stout Titan Gauntlets of the Yeti
Stout Heavy Belt of Eviction
Stallion's Two-Toned Boots (Armour/Energy Shield) of the Kiln

Skills

Helmet

  • SpellslingerSpellslinger20W
  • Spell CascadeSpell Cascade20W
  • Volatile DeadVolatile Dead20WMain
  • DesecrateDesecrate20W

Body Armour

  • Detonate DeadDetonate Dead21/20W
  • Awakened Swift AfflictionAwakened Swift Affliction6W
  • Awakened Unbound AilmentsAwakened Unbound Ailments6W
  • Ignite ProliferationIgnite Proliferation20W
  • Awakened Burning DamageAwakened Burning Damage6W
  • CombustionCombustion20W

Gloves

  • CrueltyCruelty20W
  • CombustionCombustion20W
  • Detonate DeadDetonate Dead20W
  • UnleashUnleash20W

Boots

  • Flame DashFlame Dash20W
  • Defiance BannerDefiance Banner20W
  • FrenzyFrenzy1W
  • BarrageBarrage20W
  • DeterminationDetermination20W
  • Defiance BannerDefiance Banner20W
  • GraceGrace20W
  • Herald of AshHerald of Ash20W

Gloves

  • UnearthUnearth21/20W
  • Greater VolleyGreater Volley21/20W
  • EnhanceEnhance6/20W
  • EmpowerEmpower6/20W

Weapon 2

  • Cast when Damage TakenCast when Damage Taken1W
  • Vaal Molten ShellVaal Molten Shell10W
  • Bone OfferingBone Offering8W
  • Flame SurgeFlame Surge20W
  • HextouchHextouch20W
  • FlammabilityFlammability20W

Passive Tree

Passive tree 3.18
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Necromancer
Necromancer

Character Stats

Defence

Effective Hit Pool
11.09K
Life
2.11K
Energy Shield
426
Mana
-71
Armour
8.56K
Evasion
23
Block | Spell Block
22% | 0%
Ward
0

Resistances

Fire Resistance
54%
Cold Resistance
47%
Lightning Resistance
53%
Chaos Resistance
15%

Offence

Total DPS
28.98K
Crit Chance
5%
Crit Multiplier
150%

Attributes & Utility

Strength
68
Intelligence
176
Dexterity
24
Movement Speed
12%