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3.29 Smite of Divine Judgement Luminary (Thunderquiver, Rakiata's Dance)

16 hours ago3

by PanSubscribe

94.78M

DPS

146.05K

Effective HP

2.01K

Life

Overview

3.29 Smite of Divine Judgement Luminary (Thunderquiver, Rakiata's Dance) is a Path of Exile Luminary build by Pan, made for the Allflame league (3.29). It is centered on Vaal Smite of Divine Judgement. In Path of Building it reaches 94.78M DPS with 146.05K effective HP, 2.01K life, 305 energy shield. Suited for: T17. Key uniques include Arn's Anguish, Rakiata's Dance, Replica Badge of the Brotherhood, Galesight, Ralakesh's Impatience.

Build Video

Pan's Notes

// config rage 10 momentum average 1 (no added damage) vaal smite off focus off debilitated off (check custom mods to see buffs from merc) (merc item set available) // regex t16: "!ents$|^buffs|ced f|m resistances$|from$|ills$|t reg" t17: "!m resistances$|k damage$|ents$|stab|^buffs|ced f|em$|from$|ss are|ril|ills$|ech$|t reg" // strengths strong clear near unkillable merc uses a lot of uniques (less crafting) // weaknesses high maintenance bossing many rippy map mods between you and merc // double dipping smite attacking out of strike range of a target will still call down lightning, dealing aoe to targets within 8 meters ancestral strikes will still occur because you're not hitting with the strike part, dealing their usual melee damage // bossing 10% chance to gain a frenzy charge on hit (90 hits to reach max, ignoring worm kills) +4 brutality charges gained per enduring cry (2 uses to reach max) 46% chance to inflict brittle (can be finnicky to apply if the stars don't align, as in needing a high roll + critical hit + triple damage proc to get 6% application) need high value shock for the extra cold damage from helm to reach a suitable damage range for trinity to proc manual flasking of stormblood for stronger brittle application // what the merc doin (thunderquiver) level 26 wrath aura, with 162% inc aura effect, which can never be out of range of you level 26 precision aura, with 80% inc aura effect, which can never be out of range of you curse with punishment and enfeeble on hit spawns a worm every 2 seconds, allowing for on kill effects like charges, adrenaline and onslaught tanky with 81% ele res, 75% chaos res, 75% attack block, 53% spell block, 52% spell suppress, 44% pdr, 53% evasion, 1.65% leech immune to freeze, chill, shock, bleed, poison, and corrupted blood taunts on hit // merc skills lightning arrow assassins mark galvanic arrow vaal lightning arrow wrath precision // merc snapshot merc quiver resets on log out, so every time you log back in make sure to reequip the quiver (check defense page to see if block chance is 75%) because it snapshots, within the zone you can replace the bow with one that culls while maintaining the widwhail bonus on rearguard, but this is a hassle to do each map // interests +1 frenzy vestigial ralakesh (loses onslaught) temporal chains, enfeeble, punishment gloves -> squirming terror +1 power charge call of the void? -> swap out anathema -> remove one curse -> +1 curse and wrath effect on amulet // other for bossing swap out ancestral call for endurance charge on melee stun (I forgot to do this in the video) despite vaal smite of divine judgement having the aura tag, aoe modifiers to aura skills do not apply bacon of hope on merc ammy prevents auras from ever being out of range from you pinnacle mods are always in effect on mercs for whatever reason because momentum support does not gain stages on skill repeats, it is mostly unreliable while mapping, but it will come in handy on bosses vaal smite is an aura and it will apply to enemies, which is why the body armour has the 12% avoidance mod (miniscule defense layer but seems kinda cool) you do not need this mod many originator mods gimp damage, sustainability, or hinders merc in some way, so it's annoying crafting maps for this build merc needs +3 curse so when she applies two curses it doesn't override your assassins mark for merc links you just want lightning arrow to have multiproj, anything else is a bonus like pierce, return proj, chain, gilded lightning, etc. DO NOT GET ONE WITH ARROW NOVA outside of rippy t17 mods I haven't seen my merc die once, though it is possible for the merc to go out of range of your purity auras but it's rare and not long enough for her to die rakiata implicit can be anything, fortify might be better but the damage bonus only applies to the melee part of smite, maybe its better to take attack speed and/or crit chance and not suffer the increased mana cost from whcihever support gem imp // annoying t17 mods -20% max res, basically a 3x damage taken multi monsters block attacks, don't have an attack mastery cluster taken less effect of flasks, plummets max res, speed and progenesis runes of searing exarch, a dot and prevents healing, merc doesn't like this less area of effect, both your and merc auras become smaller as well as smite reduced maxmimum leech, makes mana leech nonexistent unless you allocate two mana leech nodes bottom right of tree rare monsters fracturing on death, something about them ignores merc taunt? unsure, they just felt rippy debuffs expire faster, messes with ailments a bit here monsters cannot be leeched from, impacts life sustain hard and lose damage while leeching bonuses monsters dealing extra damage of a random element or monsters penetrate elemental resistances is fine, but both at the same time is definitely scary to run

Gear

Rakiata's Dance
Galesight
Viper Hide
Replica Badge of the Brotherhood
Foulborn Lori's Lantern
Death Rush
Blood Hand
Arn's Anguish
Ralakesh's Impatience
Glyph Dream
Stormshroud
Might of the Meek
Watcher's Eye
Glyph Ruin
Apocalypse Stone
Hypnotic Eye
Elegant Hubris
Impossible Escape
Unnatural Instinct
The Light of Meaning
Thread of Hope

Skills

Weapon 1

  • Vaal Smite of Divine JudgementVaal Smite of Divine Judgement20/20WMain
  • Greater Ancestral CallGreater Ancestral Call4/20W
  • TrinityTrinity21/20W
  • InspirationInspiration20/20W
  • VolatilityVolatility21/20W
  • Greater MultistrikeGreater Multistrike3/20W

Weapon 1

  • Vaal Smite of Divine JudgementVaal Smite of Divine Judgement20/30WMain
  • Greater Ancestral CallGreater Ancestral Call4/20W
  • TrinityTrinity21/20W
  • InspirationInspiration20/30W
  • VolatilityVolatility21/30W
  • Greater MultistrikeGreater Multistrike3/30W
  • WrathWrath26W
  • PrecisionPrecision26W
  • EnfeebleEnfeeble1W
  • PunishmentPunishment1W
  • Vaal Smite of Divine JudgementVaal Smite of Divine Judgement20/20WMain

Body Armour

  • Flesh and StoneFlesh and Stone21W
  • Purity of FirePurity of Fire21/20W
  • Purity of IcePurity of Ice21/20W
  • Purity of LightningPurity of Lightning21/20W
  • EclipseEclipse4/22W
  • EnlightenEnlighten4/20W

Helmet

  • Assassin's MarkAssassin's Mark21/20W
  • Blood RageBlood Rage20/22W
  • EnhanceEnhance4W
  • Mark On HitMark On Hit20/22W

Gloves

  • Enduring CryEnduring Cry21/20W
  • FrostblinkFrostblink20/20W
  • Urgent OrdersUrgent Orders21/20W
  • Blessed CallBlessed Call20/20W

Boots

  • Petrified BloodPetrified Blood20/23W
  • Leap SlamLeap Slam1W
  • Faster AttacksFaster Attacks20/20W
  • ArroganceArrogance20/20W

Passive Tree

Passive tree 3.29
scroll to zoom
Luminary
Luminary
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Solaris, Soul of Shakari
Runegrafts
Runegraft of Treachery
Runegraft of the Warp

Character Stats

Level
99

Damage

Full DPS
94.78M
Combined DPS
40.95M
Hit DPS
36.86M
With Poison DPS
36.86M
With Ignite DPS
36.86M
With Bleed DPS
36.86M
Damage over Time
0
Culling DPS
4.1M
Reservation DPS
0
Average Damage
5.51M
Burst Damage
5.51M

Attack & Crit

Attack/Cast Rate
6.69/s
Hit Chance
100%
Accuracy
3.75K
Crit Chance
100%
Crit Multiplier
385%
AoE Radius
2.9 m
Mana Cost
30.4
Life Cost
0

Defence

Effective Hit Pool
146.05K
Life
2.01K
Energy Shield
305
Mana
94
Ward
0
Armour
7.36K
Evasion
6.96K
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
54%
Evade (Projectile)
54%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
86% (+47%)
Cold Resistance
86% (+60%)
Lightning Resistance
86% (+61%)
Chaos Resistance
75%

Max Hit Taken

Physical
31.2K
Fire
117.81K
Cold
117.81K
Lightning
117.81K
Chaos
50.47K

Recovery

Life Regen
436.4/s
Net Life Regen
379.92/s
ES Regen
0/s
ES Recharge
305/s
Mana Regen
13.5/s
Life Leech
1.11K/s
ES Leech
0/s
Mana Leech
130.6/s
Total Degen
56.48/s

Attributes & Utility

Strength
34
Intelligence
20
Dexterity
34
Movement Speed
181%
Endurance Charges
9
Frenzy Charges
9
Power Charges
3
Rage
10
Devotion
0