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Hey you, Yes you Minion gamers. I got a tip for you

3 years ago74

by LuciousGamingz

44.15M

DPS

737.47K

Effective HP

5.5K

Life

Overview

Hey you, Yes you Minion gamers. I got a tip for you is a Path of Exile Necromancer build by LuciousGamingz, made for the Kalandra league (3.19). It is centered on Animate Guardian's Weapon. In Path of Building it reaches 44.15M DPS with 737.47K effective HP, 5.5K life, 1.03K energy shield. Suited for: Sanctum, Essence, Bossing. Key uniques include The Winds of Fate, Mageblood, The Brine Crown, The Writhing Jar, Chains of Command.

LuciousGamingz's Notes

**DISCLAIMER..**This won't be a guide, but an interesting and build enabling interaction. I play a lot of minion builds in the HC version of the game.

First Part

Rallying Cry

Counts total Power of Enemies and Allies in RangeBuff grants Added Attack Damage equal to 3% of the Damage of your MainHand Weapon per 5 Power, up to a maximum of 20%Buff has 100% more Effect on your MinionsExerts the next 5 Melee Attacks you performExerted Attacks deal 5% more Damage per affected Ally, to a maximum of 25%

Divergent version got 40% more Effect on your Minions per 20% quality. This can be increased by enhance, Ashes of Stars, Dialla's, + level of socketed gems (for enhance) and other quality % increases. You want to get as high % qual on the divergent rallying cry as possible

Second part

A very high damage weapon, attack speed does not matter. Examples: Marohi, Winds of fate, A well crafted rare, also Atziri Disfavour(if you can make use of the support qual %)

The Divergent rallying cry will take a large portion of the weapon damage and turn it into flat weapon damage, and give to your minions. Picking the right minion will make their damage increase by a large margin.

Third Part

Picking the right minion; This tactic is best with minions that scale well from gaining additional added flat. Skeletons (would be good if they didn't nerf the 50% added dmg), dominating blow and zombies already got a decent chunk of added flat, the added flat from the weapon with rallying cry would still be good just not borderline OP like on some other minions.

Good minions to use this tech on:

1. My favorite, Animate Guardian with Chains of Command (Voidforge). The 800% physical as extra elemental damage makes the added flat scale incredibly well.

2. Spectres, use a melee spectre with low base damage but good scaling (Primal crushclaw is very good, also many similar options)

3. Summon Raging Spirits, they scale incredibly well with added flat. Each level also makes SRS scale better.

4. Animate Weapons, got a pretty low base flat. The large amount added will help them out.

5. Temp minions (More experimental; grave enchant on gloves, wolves from ring/claw and permanent white SRS from essence)

6. Uncertain if it works, Ranged minions. (Blink Arrow, Skeleton Archer, Spectre (SO and similar) Further testing is required.

Tested Char

https://poe.ninja/challengehc/builds/char/Maximus2905/LuciousMagebloodMinions?i=1&search=name%3Dluc

https://pastebin.com/Pi6Gq9a7 (PoB used to plan the build I did above)

This is my char I played to 100 in HC trade Sanctum. The AG used Voidforge, and my char used Winds of Fate. You can use it as inspiration for your own build. Bossing with this char is questionable at best, and need quite a bit of changes.

Feel free to comment,

Lucious

Gear

The Winds of Fate
The Brine Crown
Chains of Command
Ashes of the Stars
New Item
New Item
New Item
Mageblood
New Item
New Item
Watcher's Eye
Melding of the Flesh
New Item
The Green Nightmare

Skills

Body Armour

  • Animate Guardian's Weapon20WMain
  • Awakened MultistrikeAwakened Multistrike5/20W
  • PredatorPredator20/20W
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks5/20W
  • Awakened Minion DamageAwakened Minion Damage5/20W
  • Meat ShieldMeat Shield20/20W
  • Awakened Melee Physical DamageAwakened Melee Physical Damage5W

Body Armour

  • Animate Guardian's Weapon18WMain
  • Awakened MultistrikeAwakened Multistrike5/20W
  • PredatorPredator20/20W
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks5/20W
  • Awakened Minion DamageAwakened Minion Damage5/20W
  • Meat ShieldMeat Shield20/20W
  • Awakened Melee Physical DamageAwakened Melee Physical Damage5W

Body Armour

  • Awakened MultistrikeAwakened Multistrike5/20W
  • PredatorPredator20/20W
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks5/20W
  • Awakened Minion DamageAwakened Minion Damage5/20W
  • Meat ShieldMeat Shield20/20W
  • Awakened Melee Physical DamageAwakened Melee Physical Damage5W
  • Rallying CryRallying Cry20/20W
  • CycloneCyclone20/20W
  • Elemental WeaknessElemental Weakness21/20W
  • DesecrateDesecrate20/20W
  • EnhanceEnhance4/20W
  • Cast while ChannellingCast while Channelling20/20W
  • Animate GuardianAnimate Guardian21/20W
  • Raise SpectreRaise Spectre21/20W
  • Feeding FrenzyFeeding Frenzy20/20W
  • Elemental ArmyElemental Army20/20W

Helmet

  • DeterminationDetermination21/20W
  • GraceGrace21/20W
  • Purity of IcePurity of Ice23/20W
  • EnlightenEnlighten3/20W
  • Bone OfferingBone Offering21/20W
  • Molten ShellMolten Shell20/20W
  • EnfeebleEnfeeble20/20W
  • PrecisionPrecision20/20W
  • VitalityVitality18/20W
  • Defiance BannerDefiance Banner20/20W

Passive Tree

Passive tree 3.19
scroll to zoom
Necromancer
Necromancer
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
100

Damage

Full DPS
44.15M
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
1.61/s
Cooldown
0.07s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
250%
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
737.47K
Life
5.5K
Energy Shield
1.03K
Mana
-26
Ward
0
Armour
54.11K
Evasion
16.5K
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
64%
Spell Block
45%
Spell Suppression
100%
Evade (Melee)
66%
Evade (Projectile)
66%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
87% (+297%)
Cold Resistance
87% (+376%)
Lightning Resistance
87% (+290%)
Chaos Resistance
75% (+253%)

Max Hit Taken

Physical
34.11K
Fire
293.11K
Cold
293.11K
Lightning
293.11K
Chaos
84.33K

Recovery

Life Regen
963.1/s
ES Regen
0/s
ES Recharge
1.03K/s
Mana Regen
13.4/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
322
Intelligence
148
Dexterity
180
Movement Speed
107%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0