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PoE 3.29·Allflame·Occultist

DIVINE IRE + Lightning Warp Occultist: TELEPORTING Through Maps | PoE 3.29

by SoloHood2 months ago14Subscribe

DPS
20.58M
Effective HP
118.31K
Energy Shield
7.91K
Level
95
Min budget

Overview

DIVINE IRE + Lightning Warp Occultist: TELEPORTING Through Maps | PoE 3.29 is a Path of Exile Occultist build by SoloHood, made for the Allflame league (3.29). It is centered on Divine Ire of Disintegration and plays as a lightning, intelligence, spell, area archetype. In Path of Building it reaches 20.58M DPS with 118.31K effective HP, 1 life, 7.91K energy shield. Suited for: Simulacrum, Mapping, Delirium, Breach. Key uniques include Stormblood, Whispers of Infinity, Unholy Accomplice, Rumi's Concoction.

Build Video

SoloHood's Notes

Divine Ire Cast While Channelling Occultist build for Path of Exile 3.29, combining Divine Ire of Holy Lightning with Lightning Warp for fast mapping and Divine Ire of Disintegration for single-target damage.

PoB: https://pobb.in/_msf9dbs9b89

For clearing, we channel Divine Ire of Holy Lightning while Cast While Channelling automatically triggers Lightning Warp. This allows us to move through maps while dealing damage at the same time.

For bosses, we swap to Divine Ire of Disintegration, which provides a much stronger single-target hit but needs to be manually channelled and aimed.

The build combines several interesting mechanics:

• Unhallowed Rite and Spirit Infusion • Cast While Channelling with Lightning Warp • Synaptic Rings and the Esh of the Storm Breachlord Bloodline passive • Unholy Accomplice with Pact of Lycia and five simultaneous Boons • Whispers of Infinity to spend Energy Shield instead of Mana or Life • Perfect Spirit of Fortune and Perfect Pain Artist Spectres • Wicked Ward with a very short Energy Shield recharge delay

The result is a very fast and unusual mapping build with strong Energy Shield recovery and satisfying clear. However, the single-target gameplay can feel clunky against mobile bosses because Divine Ire of Disintegration must be manually aimed and our main movement is tied to the Cast While Channelling setup.

I would mainly recommend it to players interested in mapping and unusual interactions rather than those looking for a comfortable all-rounder for every type of endgame content.

TIMESTAMPS:

0:00 Intro 0:21 Main Mechanichs 2:49 Weapon + Divine Ire (Clear) 3:24 Divine Ire (Single Target) 3:47 Synaptic Rings (Breachlord Bloodline) 4:45 Pact of Lycia (Boons) 5:04 Whispers of Infinity (Amulet) 5:26 Spectres 6:21 Passive tree 7:33 Passive Tree (Recharge Defensive Layer) 8:38 Full Physical to Light Conversion 9:11 Build evaluation 10:55 Outro 11:03 T16 100% Delirium 13:05 Nightmare Map

Let me know what you think about the concept, whether you have tried something similar, or if you have found a way to improve the single-target gameplay or automate Pact of Lycia.

MUSIC:

Gameboy by Walen

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Gear

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Mind Spire
Soul Crest
Dread Wrap
Whispers of Infinity
Cataclysm Knuckle
Agony Turn
Brood Touch
Unholy Accomplice
Dragon Sole
Brood Breath
Kraken Glisten
Sol Shard
Megalomaniac
Armageddon Curio
Plague Solace
Watcher's Eye
Bramble Vessel

Skills

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Body Armour

  • Divine Ire of DisintegrationDivine Ire of Disintegration21/20WMain
  • Focused ChannellingFocused Channelling20/20W
  • Increased Critical StrikesIncreased Critical Strikes20/20W
  • Elemental FocusElemental Focus20/23W
  • Increased Critical DamageIncreased Critical Damage20/23W
  • Concentrated EffectConcentrated Effect20/23W

Weapon 1

  • Divine Ire of Holy LightningDivine Ire of Holy Lightning21/20W
  • Lightning WarpLightning Warp21/20W
  • Less DurationLess Duration20/23W
  • Infused ChannellingInfused Channelling20W
  • Cast while ChannellingCast while Channelling21/20W
  • Increased Critical StrikesIncreased Critical Strikes20/20W

Gloves

  • Raise SpectreRaise Spectre20/23W
  • Meat ShieldMeat Shield20/23W
  • Minion LifeMinion Life20/23W
  • Elemental ArmyElemental Army21/20W

Helmet

  • Pact of LyciaPact of Lycia19/20W
  • ConvocationConvocation1/20W
  • AutomationAutomation20/20W
  • Cooldown RecoveryCooldown Recovery3/23W

Boots

  • DisciplineDiscipline20W
  • Purity of ElementsPurity of Elements20/23W
  • Assassin's MarkAssassin's Mark20W
  • Mana-Infused StaffMana-Infused Staff21W

Passive Tree

Passive tree 3.29
scroll to zoom
Occultist
Occultist
Breachlord Bloodline
Breachlord Bloodline
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Abberath
Runegraft
Runegraft of the Warp

Character Stats

Level
95

Damage

Full DPS
0
Combined DPS
20.58M
Hit DPS
20.58M
With Poison DPS
20.58M
With Ignite DPS
20.58M
With Bleed DPS
20.58M
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
19.97M
Burst Damage
19.97M

Attack & Crit

Attack/Cast Rate
10.31/s
Hit Rate
1.03/s
Hit Chance
100%
Crit Chance
100%
Crit Multiplier
783%
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
118.31K
Life
1
Energy Shield
7.91K
Mana
22
Ward
0
Armour
1.95K
Evasion
22
Phys Damage Reduction
18%

Mitigation & Avoidance

Block
75%
Spell Block
75%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+4%)
Cold Resistance
80% (+46%)
Lightning Resistance
80% (+74%)
Chaos Resistance
-29%

Max Hit Taken

Physical
11.26K
Fire
34.15K
Cold
41.58K
Lightning
41.58K
Chaos
∞

Recovery

Life Regen
0/s
ES Regen
978.3/s
ES Recharge
7.91K/s
Mana Regen
19.8/s
Life Leech
0.1/s
ES Leech
821.82/s
Mana Leech
0/s

Attributes & Utility

Strength
122
Intelligence
397
Dexterity
72
Movement Speed
81%
Endurance Charges
3
Frenzy Charges
3
Power Charges
6
Devotion
0