338.2M
DPS
892.23K
Effective HP
4.31K
Life
0
Energy Shield
Overview
[3.28] The NUT Harvest Astrolabe Map (52K Total Juice, 23K Yellow) -- Setup in Description is a Path of Exile Berserker build by StickyJim, made for the Mirage league (3.28). It is centered on Rage Vortex and plays as a strength, attack, melee, area archetype. In Path of Building it reaches 338.2M DPS with 892.23K effective HP, 4.31K life. Suited for: Mapping, Harvest. Key uniques include The Writhing Jar, Defiance of Destiny, The Eternal Apple, Nightgrip, Call of the Void.
Build Video
StickyJim's Notes
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You can absolutely get higher results with better luck of quant altars / # of plots / harvest rolls / even crazier astrolabe mods. I hit 30K yellow juice a few maps prior to this one. I just started recording this one since I knew it was going to be BIG.
0:00 Setup + Map 2:29 First Harvest 5:34 Mirage Harvest 6:19 15K Juice from 1 Plot!
NOTE: THIS DOES NOT HAPPEN OFTEN. The strategy is juicy, but this map + astrolabe mods were exceptional.
We're fishing for good modifiers from the Harvest Astrolabe. NO CROP ROTATION OR CORNUCOPIA. Bog is the astrolabe map of choice due to bottom-left vault + # of map connections, but there are other options like Fields. I'll usually "trim" maps with only one connection using an atlas tree without Synthesized Stability. From there, I focus on maps that have 1 of 3 mods:
- (Best mod by far) Tier 2 Harvest Seeds in Area have (10—15)% chance to be upgraded to Tier 3
- (meh by itself, GIGA alongside #1) Seeds in Area are at least Tier 2
- (Solid boost to gains) Harvest Crops in your Maps have (20—40)% increased chance to contain Tier 3 Plants
I try my best to preserve maps with 1+ of these mods down to a map with 2+ connections and swap to Synthesized Stability. If I ever hit mods 1+2, I immediately run that map with Synthesized Stability regardless of connections. This map hit ALL THREE alongside some other solid multipliers. Also had 3 other maps with 1+2 in this astrolabe chain. If I do hit mods 1+2 (maybe 1 per 15 astrolabes), I run the mats below:
- T16.5 8Mod with 3 [+pack size] suffixes (can do prefixes too) -- sniped for 1D, 2 mods much more reasonable (~175c)
- 1x Harvest Doubling 3x Mortal Frags 1x Sinistral (Dextral if prefixes)
The Sinistral / Dextral scarabs are used to double the effect of added pack size, which pushes this map's Pack Size to a whopping 168% (188% in the Mirage lmao). These maps are very rare, so it's more realistic to use 1-2 pack size mod maps most of the time. I just brought out the big guns for the crazy Astrolabe mod hit.
I'll also run this setup if I at least hit mod #1, but I'll just do 1 [+pack size] prefix / suffix map to save on costs (~40c).
Other people may argue to use full mirage maps to ensure the Harvest gets doubled by Mirage (~85% chance given my experience), but I like to play dangerously :)
Lots of micromanaging / decision making on the fly, which I understand some people would rather swallow a knife. However, I've found it a lot of fun, and it's a strat I continually get better / more efficient at. and when you hit you HIIIIIT
Atlas Tree: https://poeplanner.com/a/6J8_
Shoutout to @CyclonDefinitiv for the basis of this strat -- I made some tweaks and added more juice. Check out his guide here: https://youtu.be/Bekc6sZpzx0
Current PoB: https://pobb.in/XwfXL6rywedJ Build Guide: https://youtu.be/Mgx7nZLTRdw
Example Trade Search for 2 pack size prefixes (add your undesired mods to the 'Not' group): https://pathofexile.com/trade/search/Mirage/JBbEzLe9Il T16.5 Map Modifier pool: https://poedb.tw/us/Maps_uber_tier If rolling maps yourself, you can use https://poe.re/#/maps and filter on ANY or ALL mods on the right.
T16.5 Pack Size Prefixes:
Rare monsters in area are Shaper-Touched - 20% increased pack size Area Contains Drowning Orbs - 20% increased pack size Map Boss is accompanied by a Synthesis Boss - 20% increased pack size Area contains Runes of the Searing Exarch - 20% increased pack size
T16.5 Pack Size Suffixes:
The Maven interferes with Players - 20% increased pack size Players have -20% to all maximum Resistances - 20% increased pack size Area contains Unstable Tentacle Fiends - 20% increased pack size Rare monsters in area Temporarily Revive on death - 17% increased pack size
Gear

















































Skills
Body Armour
Body Armour
Body Armour
Ring 1
Blood Rage20/20W
Passive Tree












Character Stats
Defence
- Effective Hit Pool
- 892.23K
- Life
- 4.31K
- Energy Shield
- 0
- Mana
- 106
- Phys Max Hit Taken
- 20.65K
- Armour
- 3.4K
- Evasion
- 2.83K
- Ward
- 28.09K
Resistances
- Fire Resistance
- 87%
- Cold Resistance
- 86%
- Lightning Resistance
- 87%
- Chaos Resistance
- 52%
Offence
- Total DPS
- 338.2M
- Crit Chance
- 99%
- Crit Multiplier
- 406%
- Rage
- 105
Attributes & Utility
- Strength
- 179
- Intelligence
- 148
- Dexterity
- 183
- Movement Speed
- 98%