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PoE 3.27·Keepers of the Flame·Trickster

[3.28] Exsanguinate Reap Trickster Leauge start guide + Blight farming strategy - 3.28 Mirage leauge

by LangKatLegenda6 months ago23Subscribe

DPS
3.63M
Effective HP
7.88K
Life
1.73K
Level
91
Min budget

Overview

[3.28] Exsanguinate Reap Trickster Leauge start guide + Blight farming strategy - 3.28 Mirage leauge is a Path of Exile Trickster build by LangKatLegenda, made for the Keepers of the Flame league (3.27). It is centered on Reap and plays as a strength, spell, physical, area archetype. In Path of Building it reaches 3.63M DPS with 7.88K effective HP, 1.73K life, 966 energy shield. Suited for: Mapping, Blight, Essence. Key uniques include Heatshiver, Hrimsorrow, Kikazaru, The Taming - (1-3 div might me expensive).

Build Video

LangKatLegenda's Notes

IMPORTANT: This notes are made/adjusted by me and how i played the build in 3.26 / 3.27. Shout out to @are0plane, @fearlesdumb0, @void421 thats where i got most informations from. I took maxroll cpt garabge guide, @fearlessdubm0 pobs, @aer0plane pobs, collcted all informations like gathering exodia cards and this is what i came up with for a 3.28 leauge start. Once again huge shout out to the guys! Vendor Regex *soon to be made --------------------------------------------- Leveling --------------------------------------------- ACT 1 --------------------------------------------- Mule Witch for rolling magma and arcane surge and 2 BB wand (keep arcane surge at lv 1 at all times it gives 4 sec 20% casting speed and 30% mana regen buff, link it with frostblink for example, it will make rolling magma feel better when proced) Check vendors for 3 links and ms boots Level 1: Take stuff from witch, check vendors for 3 link / ms boots again Rolling Magma + Arcane surge (keep it always at lv 1, for easier proc!!!!!!) Level 4: Rolling Magma + Elemental Proliferation Flame Wall Frostblink + Arcane Surge (keep it always at lv 1, for easier proc!!!!!!) Shoot rolling maga throught the flame wall for extra dps! Level 8: Rolling Magma + Elemental Proliferation + Combustion or (Added Lightning Damage -> will be used later with Power siphon) Flame Wall Frostblink + Arcane Surge Shield Charge + Momentum + Faster Attacks (you need a shield for it, it will be our main ms skill) Clarity Level 12: (check the gems again if you coulnd't get everything at lv 8) Rolling Magma + Elemental Proliferation + Combustion or (Added Lightning Damage -> will be used later with Power siphon) Flame Wall Frostblink + Arcane Surge (keep it always at lv 1, for easier proc!!!!!!) Shield Charge + Momentum + Faster Attacks Clarity ACT 2 --------------------------------------------- Level 16: Rolling Magma + Elemental Proliferation + Combustion or (Added Lightning Damage -> will be used later with Power siphon) Flame Wall Summon Skitterbots Frostblink + Arcane Surge (keep it always at lv 1, for easier proc!!!!!!) Shield Charge + Momentum + Faster Attacks Clarity IMPORTANT!!!: get two 3 red socketed weapons for your off hand to level up 5 exsanguinate + 1 reap (so we can try to corroupt it for lv 21 or use new currency to try get good level 1 support 'imbued skills' remember we want 20 % quality on reap!) Bandits: Take Alira for free 15% all res. IMPORTANT WAND CRAFT RECEPIE: (25 - 34)% increased Spell Damage -> Act 2 - The Ancient Pyramid ACT 3 --------------------------------------------- IMPORTANT!!!: Transitioning from rolling magma to power siphon mines after act 3 boss! Level 31: Run Library for Charged Mines and other gems, gamble for a 4L (i swap to this set up after act 3 boss) Power Siphon + Locus Mines + Charged Mines + Added Lightning Damage Automation + Detonate Mines Summon Skitterbots + Wrath (flat lighting will be important for ps damage) + Precision + Grace (use 1st 3 auras if possible then once you get more reservation efficency add grace) Frostblink + Arcane Surge (keep it always at lv 1, for easier proc!!!!!!) Shield Charge + Momentum + Faster Attacks Sniper mark What i did in past leauges i killed dominius with rolling magma, then farmed lake in ACT4 a bit to get wand with 'Adds # to # lighting damage' tier 6/5 will be enough, a 4 link and some currency to get all gems for easy swap!!! IMPORTANT WAND CRAFT RECEPIE: Adds (1 - 3) to (27 - 37) Lightning Damage -> Act 3 - The Lunaris Temple Level 2 Recepie it cost 4 transumates to craft on wand! You can try to get wand with t6/5 'Adds # to # lighting damage' from trade, tier 4 will last you till early maps, if 0 currency you can just craft it, once you get recepie from Lunaris temple lv 2. ACT 4 --------------------------------------------- Power Siphon + Locus Mines + Charged Mines + Added Lightning Damage Automation + Detonate Mines Summon Skitterbots + Wrath + Precision + Grace (use 1st 3 auras if possible then once you get more reservation efficency add grace) Frostblink + Arcane Surge Shield Charge + Momentum + Faster Attacks Sniper mark Use sniper mark till you take projectal pen nodes in act 6 for better clear, mostly cast it on rares In act 6 swap to Arcanist brand + Faster casting + Assasin mark POWER SIPHON is an wand attack skill to scale it look for: - Flat 'Adds # to # lighting damage' on wand - Any another Flat Damage - Crit Multi - Spell Damage - Try to keep accuracy at 95%+ it will become noticable later in campain UPGRADE YOUR WEAPON REGULARLY FOR POWER SIPHON TO FEEL GOOD !! You can do vendor recepie with wand that has 'Adds # to # lighting damage' + topaz flask + aug orb -> this way you can upagrade the tier of 'Adds # to # lighting damage' up to maximum of tier 3 Remember after vendor recepie it will be a MAGIC ITEM WITH JUST FLAT LIGHTING!! Doedre's Tenure is giga e dps increase, this unique should be 2-5 c The gem setup doesn't change much till the end of campain. ACT 10 ~~ lv 67 --------------------------------------------- Power Siphon + Locus Mines + Charged Mines + Added Lightning Damage + Volatility ( if you get 5 link, it was hinted in GGG interview we get 5 link from campain) Automation + Detonate Mines Summon Skitterbots + Wrath + Precision + Grace (use 1st 3 auras if possible then once you get more reservation efficency add grace) Frostblink + Arcane Surge Shield Charge + Momentum + Faster Attacks Arcanist brand + Faster casting + Assasin mark If you have extra gem slots you can level up: Minefield , High-Impact Mine, Trap and mine damage -> it will be used around lv 80 when we swap to Exsang / Reap *****Note to myself check important recepies from campain (spell dps, flat lighting, mine throwing speed) ASCENDENCY ORDER ------------------------------------------- 1. Swift Killer 2. Polymath 3. Escape Artist 4. Spellbreaker / Heartstopper ~~ lv 68-80 --------------------------------------------- White / Yellow maps Power Siphon + Locus Mines + Charged Mines + Added Lightning Damage + Volatility ( if you get 5 link) Automation + Detonate Mines Summon Skitterbots + Wrath + Precision + Grace (use 1st 3 auras if possible then once you get more reservation efficency add grace) Frostblink + Arcane Surge Shield Charge + Momentum + Faster Attacks If you have extra gem slots you can level up: Minefield , High-Impact Mine, Trap and mine damage -> it will be used around lv 80 when we swap to Exsang / Reap When you enter maps: -Check if you have res capped at 75% -fix your flasks they are probably garbage -Get a stygian visage / crystal belt (best bases) then use essence of zeal for 'mine throwing speed' -> free dps boost -Look for amulet with crit multi , any any other useful mods _> then bench craft mine throwing speed (vailed mod) -Make sure you have a wand with high 'Adds # to # lighting damage' , or you can buy 1 with %spell damage in implicit and then use essence of WRATH + bench craft mine throwing speed -Look for boots / gloves / helmet with life / res on evasion bases -A good 5 link on Es / Evasion base will be a nice upgrade ~~ lv 81-90 Swap from Power siphon to exsanguinate / reap --------------------------------------------- Yellow / Red maps IMPORTANT: I have done 2 test runs and 2 leauge starts (3.26/3.27) with this set up, i higly recomend to get some crucial items before swaping, coz if you don't get everyting it will feel like shiet. It's like you driving a ferrari and you sudenly go on a wheelchair (or something like that xd) The thing is early minefield gives you 46% LESS mine throwing speed, and High-impact mines give you 50% LESS damage, and those 2 downsides are not so easy to overcome early. Before going from power siphon mines to exsang / reap you want: -minimum a 5 link (ideal would be a 6 link 1 r, 4 b, 1 g) -high crit chance (a support increased crit chance might help with that early) -level 18/19 exsanguinate /reap -mandatory uniques: Kikuzaru (for life regen , both skills cost life), Hrimsorrow (to convert 100% phys to cold damge -> for freezing stuff), Nycta's Lantern is a nice cheap optionnal sceptre with a power of 2 moded wand -2 moded wand/ sceptre / dagger with +1 phys or +1 skil / %spell damge or % spell crit and bench crafted %mine throwing speed (you can use Deafening Essence of Woe if needed for high % spell damge) -1 moded shield with +1 phys or %spell cirt -1 moded amulet with +1 phys or %crit multi and bench crafted mine throwing speed -Helmet with bench crafted mine thorwing speed and 4 jewels with mine throwing speed (coz minefeild downside of 46% LESS MINE THROWING SPEED) -Belt Stygian vise or crystal belt with % mine thorwing speed, you can use Deafening Essence of Zeal to guarante it (coz minefeild downside of 46% LESS MINE THROWING SPEED) Depending on prices: The taming ring (might be 1-3 div this leauge) Heatshiver (might be 10-100 c this leauge) Priority on quality gems should me 20% quality on REAP and 20% quality on AUTOMATION With lv 20 quality 20% automation and a jewel with 2% cooldown we can hit 0.198 mine detonation breakpoint (so instead of 4 mines we will detonate 5 mines per scond) Very good thing to have! Note copied from fearlessdumb0 pob: FREEZE - IMPORTANT ------------------------------------------- Freeze is a critical thing to get right here or it will feel like dogshit to play. Freeze duration is calculated based on the size of the hit relative to the target's ailment threshhold, and as long as you are critting you will get Freezes guaranteed. You need a 0.3s Freeze for it not to be discarded, however you can get Freeze Duration from the tree (Winter's Embrace and Elemental Focus) or from cluster jewels. If you aren't reliably freezing mobs path up to Winter's Embrace and take the whole wheel. For example, to get the minimum 0.3s freeze on a mob you have to deal 5% of its health pool in a single hit. With 100% increased freeze duration (or ailment duration), you only have to deal 2.5% of its health pool to get the 0.3s freeze which is enough to proc Heatshiver for the next hit, Thats kinda it for a leauge start day 1 / day 2 pob. I play it as pure glass cannon with cast on death + portal. My idea with this set up is to farm blight / blight with new mirage leauge mechanic / blighted maps. Thing is to set up a choke point while doing blight with 1 freeze tower 1 stun tower and 1 green tower, upgarde all to level 3 and cc all the monsters and then off screen them with exang / reap. If you are not freezing = you die If you get hit by something = you probably die if you are not throwing mines and offscreening enemies = you die if you don't dodge mechanic = you die if you think you don;t die = you probably with end up dying This set up is not begginer friendly and require a bit of knowledge and skill play at own risk!!!! If i fucked something up there is a maxroll guide made by capitan garbage / fearlessdumb0 3.27 youtube guide / aer0plane youtube guide from 3.26 to save you! Happy hunting!

Gear

Tap an item to open trade.

3 mod wand - +1 skill / spell dps / mine throwing speed
Heatshiver
Es/Evasion 6 link (1r 3b 2g)
1 mod amulet crit multi or +1 skill
Kikazaru
The Taming - (1-3 div might me expensive)
Hrimsorrow
1 mod belt stygian / crystal with zeal essence
25% ms Evasion boots
1 mod shield - +1 skill
2% cooldown jewel for 0.198 mine breakpoint with automation 20/20
6-8% Mine throwing speed Jewel
6-8% Mine throwing speed Jewel
6-8% Mine throwing speed Jewel

Skills

Tap a skill to open trade.

Body Armour

  • ReapReap20/20WMain
  • ExsanguinateExsanguinate20W
  • High-Impact MineHigh-Impact Mine19/20W
  • MinefieldMinefield19/20W
  • Charged MinesCharged Mines19/20W
  • Increased Critical StrikesIncreased Critical Strikes19W
  • Cold PenetrationCold Penetration19/20W
  • Trap and Mine DamageTrap and Mine Damage19/20W

Gloves

  • Arcanist BrandArcanist Brand1W
  • Assassin's MarkAssassin's Mark10W
  • Vaal ReapVaal Reap1W
  • Faster CastingFaster Casting19W

Boots

  • Summon SkitterbotsSummon Skitterbots19W
  • GraceGrace19W
  • PrecisionPrecision1W
  • HatredHatred19W

Weapon 1

  • AutomationAutomation20/20W
  • Detonate MinesDetonate Mines1W
  • Herald of PurityHerald of Purity19W

Weapon 2

  • Shield ChargeShield Charge10W
  • MomentumMomentum10W
  • Faster AttacksFaster Attacks10W

Helmet

  • FrostblinkFrostblink10W
  • Arcane SurgeArcane Surge1W

Passive Tree

Passive tree 3.27
scroll to zoom
Trickster
Trickster
Bandits
Help Alira
Pantheons
Soul of the Brine King, Soul of Abberath

Character Stats

Level
91

Damage

Full DPS
3.61M
Combined DPS
3.63M
Hit DPS
3.6M
With Poison DPS
3.6M
With Ignite DPS
3.6M
With Bleed DPS
3.6M
Damage over Time
34.11K
Ignite DPS
3.4K
Culling DPS
0
Reservation DPS
0
Average Hit
239.25K
Burst Damage
239.25K

Attack & Crit

Attack/Cast Rate
15.04/s
Hit Chance
100%
Crit Chance
100%
Crit Multiplier
402%
AoE Radius
3 m
Mana Cost
0
Life Cost
128

Defence

Effective Hit Pool
7.88K
Life
1.73K
Energy Shield
966
Mana
199
Ward
0
Armour
0
Evasion
3.75K
Phys Damage Reduction
0%

Mitigation & Avoidance

Block
23%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
27%
Evade (Projectile)
27%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+144%)
Cold Resistance
75% (+169%)
Lightning Resistance
75% (+144%)
Chaos Resistance
75% (+65%)

Max Hit Taken

Physical
2.7K
Fire
9.63K
Cold
9.63K
Lightning
9.63K
Chaos
9.89K

Recovery

Life Regen
324.3/s
ES Regen
0/s
ES Recharge
966/s
Mana Regen
41.3/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
125
Intelligence
259
Dexterity
179
Movement Speed
27%
Endurance Charges
3
Frenzy Charges
7
Power Charges
5
Devotion
0