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[3.18 Sentinel] Aurabot Build Guide | 100k + EHP Tankmachine

PoE 3.17 · ArchnemesisAscendantPurity of IceAurabot

4 years ago240

by CyclonDefinitivSubscribe

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43.39K

Effective HP

1

Life

1.92K

Energy Shield

Overview

[3.18 Sentinel] Aurabot Build Guide | 100k + EHP Tankmachine is a Path of Exile Ascendant build by CyclonDefinitiv, made for the Archnemesis league (3.17). It is centered on Purity of Ice and plays as a aura, dexterity, spell, area archetype. Defensively it sits at 43.39K effective HP, 1 life, 1.92K energy shield. Suited for: Aurabot. Key uniques include Dying Breath, Meginord's Vise, Leer Cast, Ambu's Charge, Victario's Flight.

Build Video

CyclonDefinitiv's Notes

For Leveling: Act 1 - Get Smite to Level Use Stormblast Mines + Swift Assembly + Added Lightning Frost Bomb +Onslaught + Orb of Storms Frost Blink / Flamedash - Arcane Surge (Lv 1-3) At Level 12 Lighting Trap - Added Lightning Damage - Swift Assembly / Multiple Traps Drop Stormblast Mines Use Clarity or Vitality [Up to Lv 5] Level the other Act 2 - Add Elemental Focus to Lightning Trap temporary replacing Added Lightning Damage Add Controlled Destruction to Orb of Storms Drop Frost Bomb Use Skitterbots & Herald of Thunder Do 1 Wand Recipe with Rare Topaz Ring + Magic Wand + Orb of Alteration Act 3 - Add 2 Offensiv Aura or 1 and Grace to Level Get Generosity from the Library 4l Smite Generosity and Offensiv Aura[s] Drop Offensiv Skills if needed for Sockets Gratz you an Aurabot now Pick up more Auras to Level and Use when you have enough reservation My Recommended Priority is fitting in Discipline and Puritie of Elements first once you are in Maps replace Puritie of Elements with Purity of Fire, Purity of Ice & Puritie of Lightning asap. Use Smaller Auras such as Discipline and Defiance Banner inbetween until sticking on them Adjust based on Carry For Example if Carry uses Toxic Rain get Wither and hardcast Wither for Bossfights Once you use a Sceptre for Smite you can use either Leap Slam + Faster Attacks OR once you use a Shield you can use Shield Charge + Faster Attacks and Flame Dash Gearing Priority in a League Start Scenario: 2 Paralel running Priority Lines Line 1 is Reservation Efficiency and Aura Effect Items and Line 2 is Defences Items, They run independent from each other and the Defenses Items are usualy cheaper then the Reservation Efficiency Items Line1: Conqueror's Efficiency > Alpha Howl & Victario's Influence > Intuitive Leap > Jinxed Juju > Whakatutuki O Matua > Small Cluster with 25% Effectivnes > Conq Efficiency with 2% Corrupt > Ashes of the Stars > Alpha Howl with 90% Multiplier Corrupt > Forbidden Flame & Forbidden Flesh > Militant Faith with Aura Effect per 10 Devotion > Unnatural Instinct | Once afordable go for a Militant Faith with 2 good Modifiers such as Aura Effect and Ele Res or Defences from Shield Line 2: Generic ES Gear > Bated Breath, Epheremal Edge & Sin Trek > Energy from Within > Shaper Touch > 40+ Str & Dex and 31+ Es Unset Rings Try rolling simple Flasks that are ok when you get to Maps and once you enter Red Maps roll semi Decent ones with Any Charge on getting Hit roll and any decent Suffix and then finaly upgrade to proper ones whith Enchant and Sinners+ and T2+ Suffixes when aproaching Juiced Endgame Content Go for 5 Passives Voices once they are semi affordable and you need the Passive Points to get the rest of Jewel Sockets. Around when you want to use Militant Faith with Unnatural Instinct Aurabot WILL NOT Survive Juiced Maps with Less Recovery. Even with Vaal Discipline it won't be able to counter recharge ES to the damage.

Gear

Dying Breath
Leer Cast
Ambu's Charge
Meginord's Vise
Victario's Flight
S. Reservation Cluster
S. Reservation Cluster
Conqueror's Efficiency
S. Reservation Cluster
L. Shield Cluster
L. Shield Cluster
Forbidden Flesh
L. Shield Cluster
Forbidden Flame
S. Reservation Cluster 2
Intuitive Leap
S. Reservation Cluster
Energy From Within
Militant Faith
S. Reservation Cluster

Skills

Helmet

  • Purity of IcePurity of Ice21WMain
  • Purity of FirePurity of Fire21W
  • Purity of LightningPurity of Lightning21W
  • DisciplineDiscipline21W

Body Armour

  • WrathWrath20W
  • HatredHatred20W
  • SmiteSmite20W
  • Faster AttacksFaster Attacks20W
  • Cast when Damage TakenCast when Damage Taken10W
  • Temporal ChainsTemporal Chains10/20W
  • DesecrateDesecrate11/20W
  • Bone OfferingBone Offering12/20W
  • VitalityVitality1W
  • ClarityClarity1W
  • PrecisionPrecision1W

Weapon 2

  • GraceGrace20W
  • DeterminationDetermination20W
  • Defiance BannerDefiance Banner20W

Weapon 2

  • Animate GuardianAnimate Guardian20/20W
  • Meat ShieldMeat Shield20/20W
  • Minion LifeMinion Life20/20W
  • Leap SlamLeap Slam20/20W
  • Faster AttacksFaster Attacks20/20W

Passive Tree

Passive tree 3.18
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Ascendant
Ascendant

Character Stats

Defence

Effective Hit Pool
43.39K
Life
1
Energy Shield
1.92K
Mana
-225.66
Armour
27.06K
Evasion
25.84K
Block | Spell Block
33% | 15%
Ward
0

Resistances

Fire Resistance
76%
Cold Resistance
76%
Lightning Resistance
76%
Chaos Resistance
-60%

Offence

Crit Chance
0%
Crit Multiplier
150%

Attributes & Utility

Strength
235
Intelligence
315
Dexterity
130
Movement Speed
20%