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UPDATE: Thanks to Carn! In the "Endgame $$" version of the build, we're now running Culmination II and Ailith's Chimes on Whirling Assault, and we've moved Uul-Netol's over to Tempest Bell. This change generates significantly more power charges. Since Staggering Palm is up constantly, Whirling Assault will both build and expend combos for charges, stacking on top of Power Charge on Criti from gloves. PoB and Mobalytics have been updated.
Martial Artist looks very interesting. So I leveled up a SSF test character (no ascendancies) and this is what I'm planning to do.
Build Video: https://youtu.be/CuDrHBZP2R8
POB: https://pobb.in/VDRfM7W8UxLg
Mobalytics (WIP): https://mobalytics.gg/poe-2/profile/grim-key-9npusx/builds/c3b0c6b6-6198-4a4c-bc4a-429ed103ce53
Private League for 0.5 SSF Testing: https://www.pathofexile.com/private-leagues/join/Return+of+the+Ancients+Prep/uaOLqx1C7yjMsMHKGvix
Key Concepts:
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Ascendany Order Leveling:
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Runic Meridians to assist with stats/attributes.
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Then Hollow Focus around level 41 when we swap to Whirling Assault and Staggering Palm. Now we have a guaranteed way to trigger Staggering Palm on bosses, since Hollow Focus bells are always primed for stun.
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We then respec all of our ascendancies in early maps once we have crafted gloves with Arcane Surge on Hit. We take Hollow Focus, Hollow Form, and Way of the Stonefist (converts Arcane Surge on Hit to Power Charge on Crit). We feed clones with power charges.
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Last ascendancy is a defensive (Martial Adept for ES recharge delay shortened or Way of the Mountain for defense/offense).
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Mapping will just be using Charged Staff as we gain charges naturally from gloves, Staggering Palm to jump to packs and refresh buff, Whirling Assault to SPIN2WIN.
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Hard bossing will be Staggering Palm on Hollow Focus Bells for buff, Charged Staff, Tempest Bells, Clone Army.
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More in video!
Martial Artist will be a lot of fun and I suspect we will learn much playing the ascendancy next weekend. See you all in Wraeclast!
Life
1380
Mana
669
Energy Shield
5227
DPS
35K
Effective Hit Pool
58.84K
Phys Max Hit Taken
6.65K
Chaos Res
75
Fire Res
75
Cold Res
75
Lightning Res
75
Armour
461
Evasion
16K
Block
undefined | undefined
Crit Chance
23%
Crit Multi
437%
Rage
30
Strength
54
Intelligence
157
Dexterity
160
Ward
Item Quantity
0%
Item Rarity
0%
Movement Speed
26%

















