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PoE 3.19·Kalandra·Berserker

Optimizing an Ice Crash Berserker build for Grand Heists

by Aranthar4 years ago2

DPS
1.35M
Effective HP
51.76K
Life
4.63K
Level
85
Min budget

Overview

Optimizing an Ice Crash Berserker build for Grand Heists is a Path of Exile Berserker build by Aranthar, made for the Kalandra league (3.19). It is centered on Ice Crash and plays as a strength, attack, area, melee archetype. In Path of Building it reaches 1.35M DPS with 51.76K effective HP, 4.63K life, 508 energy shield. Suited for: Heist, Bossing. Key uniques include Doryani's Invitation, Lion's Roar, Crown of the Inward Eye, Rotgut, The Stormheart.

Aranthar's Notes

I'm running an Ice Crash Berserker, and focusing almost entirely on Grand Heists. The build is of course rage-based, which makes it poorer for bossing and their downtime.

I've integrated a lot of AoE radius nodes, and have it up to 39 units. I've got about 1 million DPS, and am wondering what tweaks or substantial changes I might have overlooked. The PoB (linked below) has some of the obvious changes integrated, such as maxing gem skills and qualities.

Several changes I'm considering and would appreciate input regarding:

  1. On Ice Crash 6L: Swap lowest DPS Support (Faster Attacks) for AoE Support
    1. Lose Faster Attacks: 21% DPS
    2. Gain Increased AoE: +5 Radius, -2% DPS
    3. Or Gain Awakened AoE: +5 Radius, +16% DPS (1 Divine Orb)
    4. Either AoE support raises Ice Crash mana cost, would need catalysts or something else to bring it down a bit.
    5. Loss of chances to Freeze w/ fewer attacks.
  2. As I level, I can free up 5 Nodes and get Serpent Stance normally, then pick up a different notable on anointment. Potential Notables listed below. Are there others that come to mind?
    1. Brinkmanship 20% Melee AoE Radius: +2 Radius
    2. Blast Radius 20% Dmg, 10% Aoe Radius: +1 Radius
    3. Fangs of Frost: 8% Dmg
  3. I get Endurance Charges consistently as I'm always Leaping around, providing +14 elemental resists. I could drop 14 elemental resists on gear and re-allocate, but wouldn't be capped if charges weren't active. Is that considered OK?
  4. What's up with Power Charges? I get Endurance Charges, are those Power? If so, why does my Crit go up when I get Endurance Charges? Blocking gives me a chance to gain Power Charges, but what kind do I get?

I know it's a lot of questions, but if you have input on any of them, I'd appreciate it.

PoB: https://pastebin.com/wvMHzCY5

Gear

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Beast Roar
Crown of the Inward Eye
Oblivion Jack
Sorrow Noose
Pandemonium Hold
Gale Knuckle
Honour Touch
Doryani's Invitation
Wrath March
Empyrean Creed
Brood Ruin
Cataclysm Shard
Spirit Bliss

Skills

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Body Armour

  • Ice CrashIce Crash20/20WMain
  • Faster AttacksFaster Attacks20/20W
  • Increased Critical StrikesIncreased Critical Strikes20/20W
  • MultistrikeMultistrike20/20W
  • FortifyFortify20/20W
  • PulverisePulverise20/20W
  • Increased Area of EffectIncreased Area of Effect20/20W
  • Awakened Increased Area of EffectAwakened Increased Area of Effect6/20W

Weapon 1

  • Summon Ice GolemSummon Ice Golem20/20W
  • Leap SlamLeap Slam20/20W
  • Vaal Ancestral WarchiefVaal Ancestral Warchief20W
  • Faster AttacksFaster Attacks20/20W
  • Endurance Charge on Melee StunEndurance Charge on Melee Stun20W
  • Increased Area of EffectIncreased Area of Effect20/20W

Boots

  • Frost BombFrost Bomb10/20W
  • FrostbiteFrostbite5/20W
  • Cast when Damage TakenCast when Damage Taken1W
  • Increased DurationIncreased Duration18W

Helmet

  • Enduring CryEnduring Cry19W
  • Molten ShellMolten Shell19W
  • LifetapLifetap17/9W
  • Increased DurationIncreased Duration19W

Gloves

  • Defiance BannerDefiance Banner20/20W
  • Blood and SandBlood and Sand5W

Gloves

  • PrecisionPrecision15W

Gloves

  • HatredHatred19W

Passive Tree

Passive tree 3.19
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Berserker
Berserker
Bandits
Help Alira

Character Stats

Level
85

Damage

Full DPS
0
Combined DPS
1.35M
Hit DPS
1.35M
With Poison DPS
1.35M
With Ignite DPS
1.35M
With Bleed DPS
1.35M
Damage over Time
0
Culling DPS
0
Average Damage
241.36K

Attack & Crit

Attack/Cast Rate
5.58/s
Hit Chance
100%
Crit Chance
79%
Crit Multiplier
424%
Totem Limit
1
Mana Cost
1
Life Cost
0

Defence

Effective Hit Pool
51.76K
Life
4.63K
Energy Shield
508
Mana
92
Ward
0
Armour
11K
Evasion
50
Phys Damage Reduction
77%

Mitigation & Avoidance

Block
30%
Spell Block
32%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+22%)
Cold Resistance
75% (+17%)
Lightning Resistance
75% (+28%)
Chaos Resistance
-60%

Max Hit Taken

Physical
40.68K
Fire
36.7K
Cold
36.7K
Lightning
36.7K
Chaos
5.34K

Recovery

Life Regen
-119.53/s
ES Regen
0/s
ES Recharge
508/s
Mana Regen
18.7/s
Life Leech
833.94/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
394
Intelligence
154
Dexterity
181
Movement Speed
61%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0