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I'm running an Ice Crash Berserker, and focusing almost entirely on Grand Heists. The build is of course rage-based, which makes it poorer for bossing and their downtime.
I've integrated a lot of AoE radius nodes, and have it up to 39 units. I've got about 1 million DPS, and am wondering what tweaks or substantial changes I might have overlooked. The PoB (linked below) has some of the obvious changes integrated, such as maxing gem skills and qualities.
Several changes I'm considering and would appreciate input regarding:
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On Ice Crash 6L: Swap lowest DPS Support (Faster Attacks) for AoE Support
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Lose Faster Attacks: 21% DPS
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Gain Increased AoE: +5 Radius, -2% DPS
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Or Gain Awakened AoE: +5 Radius, +16% DPS (1 Divine Orb)
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Either AoE support raises Ice Crash mana cost, would need catalysts or something else to bring it down a bit.
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Loss of chances to Freeze w/ fewer attacks.
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As I level, I can free up 5 Nodes and get Serpent Stance normally, then pick up a different notable on anointment. Potential Notables listed below. Are there others that come to mind?
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Brinkmanship 20% Melee AoE Radius: +2 Radius
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Blast Radius 20% Dmg, 10% Aoe Radius: +1 Radius
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Fangs of Frost: 8% Dmg
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I get Endurance Charges consistently as I'm always Leaping around, providing +14 elemental resists. I could drop 14 elemental resists on gear and re-allocate, but wouldn't be capped if charges weren't active. Is that considered OK?
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What's up with Power Charges? I get Endurance Charges, are those Power? If so, why does my Crit go up when I get Endurance Charges? Blocking gives me a chance to gain Power Charges, but what kind do I get?
I know it's a lot of questions, but if you have input on any of them, I'd appreciate it.
Life
4633
Mana
92
Energy Shield
508
DPS
1M
Effective Hit Pool
51.76K
Phys Max Hit Taken
40.68K
Chaos Res
-60
Fire Res
75
Cold Res
75
Lightning Res
75
Armour
11K
Evasion
50
Block
30 | 32
Crit Chance
79%
Crit Multi
424%
Rage
0
Strength
394
Intelligence
154
Dexterity
181
Ward
0
Item Quantity
0%
Item Rarity
0%
Movement Speed
61%