- DPS
- 1.35M
- Effective HP
- 51.76K
- Life
- 4.63K
- Level
- 85
- Min budget
Overview
Optimizing an Ice Crash Berserker build for Grand Heists is a Path of Exile Berserker build by Aranthar, made for the Kalandra league (3.19). It is centered on Ice Crash and plays as a strength, attack, area, melee archetype. In Path of Building it reaches 1.35M DPS with 51.76K effective HP, 4.63K life, 508 energy shield. Suited for: Heist, Bossing. Key uniques include Doryani's Invitation, Lion's Roar, Crown of the Inward Eye, Rotgut, The Stormheart.
Aranthar's Notes
I'm running an Ice Crash Berserker, and focusing almost entirely on Grand Heists. The build is of course rage-based, which makes it poorer for bossing and their downtime.
I've integrated a lot of AoE radius nodes, and have it up to 39 units. I've got about 1 million DPS, and am wondering what tweaks or substantial changes I might have overlooked. The PoB (linked below) has some of the obvious changes integrated, such as maxing gem skills and qualities.
Several changes I'm considering and would appreciate input regarding:
- On Ice Crash 6L: Swap lowest DPS Support (Faster Attacks) for AoE Support
- Lose Faster Attacks: 21% DPS
- Gain Increased AoE: +5 Radius, -2% DPS
- Or Gain Awakened AoE: +5 Radius, +16% DPS (1 Divine Orb)
- Either AoE support raises Ice Crash mana cost, would need catalysts or something else to bring it down a bit.
- Loss of chances to Freeze w/ fewer attacks.
- As I level, I can free up 5 Nodes and get Serpent Stance normally, then pick up a different notable on anointment. Potential Notables listed below. Are there others that come to mind?
- Brinkmanship 20% Melee AoE Radius: +2 Radius
- Blast Radius 20% Dmg, 10% Aoe Radius: +1 Radius
- Fangs of Frost: 8% Dmg
- I get Endurance Charges consistently as I'm always Leaping around, providing +14 elemental resists. I could drop 14 elemental resists on gear and re-allocate, but wouldn't be capped if charges weren't active. Is that considered OK?
- What's up with Power Charges? I get Endurance Charges, are those Power? If so, why does my Crit go up when I get Endurance Charges? Blocking gives me a chance to gain Power Charges, but what kind do I get?
I know it's a lot of questions, but if you have input on any of them, I'd appreciate it.
Gear
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Skills
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Passive Tree


- Bandits
- Help Alira
Character Stats
- Level
- 85
Damage
- Full DPS
- 0
- Combined DPS
- 1.35M
- Hit DPS
- 1.35M
- With Poison DPS
- 1.35M
- With Ignite DPS
- 1.35M
- With Bleed DPS
- 1.35M
- Damage over Time
- 0
- Culling DPS
- 0
- Average Damage
- 241.36K
Attack & Crit
- Attack/Cast Rate
- 5.58/s
- Hit Chance
- 100%
- Crit Chance
- 79%
- Crit Multiplier
- 424%
- Totem Limit
- 1
- Mana Cost
- 1
- Life Cost
- 0
Defence
- Effective Hit Pool
- 51.76K
- Life
- 4.63K
- Energy Shield
- 508
- Mana
- 92
- Ward
- 0
- Armour
- 11K
- Evasion
- 50
- Phys Damage Reduction
- 77%
Mitigation & Avoidance
- Block
- 30%
- Spell Block
- 32%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+22%)
- Cold Resistance
- 75% (+17%)
- Lightning Resistance
- 75% (+28%)
- Chaos Resistance
- -60%
Max Hit Taken
- Physical
- 40.68K
- Fire
- 36.7K
- Cold
- 36.7K
- Lightning
- 36.7K
- Chaos
- 5.34K
Recovery
- Life Regen
- -119.53/s
- ES Regen
- 0/s
- ES Recharge
- 508/s
- Mana Regen
- 18.7/s
- Life Leech
- 833.94/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 394
- Intelligence
- 154
- Dexterity
- 181
- Movement Speed
- 61%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0