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PoE 3.29·Allflame·Inquisitor

Incinerate of Venting - 3.29 League Starter - Experimental Guide

by Grimsun1 month ago8Subscribe

DPS
20.53M
Effective HP
193.47K
Energy Shield
4.79K
Level
98
Min budget

Overview

Incinerate of Venting - 3.29 League Starter - Experimental Guide is a Path of Exile Inquisitor build by Grimsun, made for the Allflame league (3.29). It is centered on Incinerate of Venting and plays as a intelligence, spell, fire, channelling archetype. In Path of Building it reaches 20.53M DPS with 193.47K effective HP, 1 life, 4.79K energy shield. Suited for: Mapping, Heist. Key uniques include Rumi's Concoction, Ashes of the Stars, Abberath's Horn.

Build Video

Grimsun's Notes

Leveling: I unfortunately didnt get time to input a typical leveling guide, but if you follow the start of the tree as explained in my video you path by the brand node and fire nodes early. You can do a brand setup/any fire skill till you get out of Acts. Ideally go into Armageddon Brand as soon as it is available (Act 3 - level 28) as it is a strong skill to level with and leads into the day 2-3 build where we use Arma for clear. Hurdles to overcome once out of Acts: Incinerate of Venting- Lab/Buy it, hopefully shouldnt be too expensive. Not a popular skill. Obtaining a Battery Staff- Run Heist/Buy it, usually pretty cheap, might be different if the meta around staffs changes and there are other builds using an Energy shield setup with staff. Getting Energy/Armor gear to swap to Chaos Inoculation. Earning currency to get an Ashes or farming one. Enlightened to make aura/mana feel better. Might need to level from level 1. Ideally buy at end of day 3-4. End end game: Didn't really get into testing the build past days 1-5, and with the new stuff in 3.29 changing that I am prepared to experience it as it happens(Frankly not having staff block was hard to test survivability so it made end game tests tough). Very likely something like the pact gems could change the way the build is at end game as well. The build is able to kill bosses really easily so there are a lot of farms you can run. Especially if the boss has a summoning phase where you can ramp your stages. I would say this setup likely wont be nuking ubers as its a little more limited than its E blade brother of old, but if you feel like switching to eblade and a shield that is an option, if you farm really good gear. End Game Goals: Work on removing crit from tree/gear to allow for more dps/survivability. Idea being you just push your strength/int high. Get Gem level 21 on all gems. End game as an int/str stacker probably feel good with a mageblood. I don't know if it could be 100s of mills of dps that it used to be but could be. If I feel motivated to and the builds works out well I will update the end game and maybe post a video on how it all went. I have never been one who likes stacking, but maybe I find the want to do it if the build feels really good. -Grimsun

Loadouts

Gear

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Brood Beam
Skull Shelter
Storm Salvation
Ashes of the Stars
Example
Skull Eye
Onslaught Touch
Spirit Bond
Brood March
Grim Leer
Entropy Dew
Watcher's Eye
Militant Faith
Honour Spark

Skills

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Weapon 1

  • Incinerate of VentingIncinerate of Venting21/30WMain
  • Focused ChannellingFocused Channelling20/30W
  • Arcane SurgeArcane Surge20/30W
  • Infused ChannellingInfused Channelling20/30W
  • Elemental FocusElemental Focus21/30W
  • Concentrated EffectConcentrated Effect20/30W

Body Armour

  • Armageddon BrandArmageddon Brand16/18W
  • CrueltyCruelty20W
  • InspirationInspiration20W
  • Elemental FocusElemental Focus20W
  • CombustionCombustion20W
  • Increased Critical StrikesIncreased Critical Strikes18W

Boots

  • ZealotryZealotry20W
  • DeterminationDetermination20/20W
  • Mana-Infused StaffMana-Infused Staff20/30W
  • EnlightenEnlighten3/15W

Helmet

  • Molten ShellMolten Shell12W
  • Cast when Damage TakenCast when Damage Taken8W

Gloves

  • Leap SlamLeap Slam20/20W
  • Faster AttacksFaster Attacks20W

Helmet

  • FrostblinkFrostblink20/20W
  • InspirationInspiration20/20W

Gloves

  • Assassin's MarkAssassin's Mark20/20W

Passive Tree

Passive tree 3.29
scroll to zoom
Inquisitor
Inquisitor
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Solaris, Soul of Tukohama

Character Stats

Level
98

Damage

Full DPS
20.53M
Combined DPS
20.53M
Hit DPS
20.53M
With Poison DPS
20.53M
With Ignite DPS
20.53M
With Bleed DPS
20.53M
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
1.69M
Burst Damage
1.69M

Attack & Crit

Attack/Cast Rate
12.18/s
Hit Chance
100%
Crit Chance
100%
Crit Multiplier
466%
AoE Radius
5 m
Mana Cost
7.59
Life Cost
0

Defence

Effective Hit Pool
193.47K
Life
1
Energy Shield
4.79K
Mana
125
Ward
0
Armour
43.14K
Evasion
24
Phys Damage Reduction
89%

Mitigation & Avoidance

Block
75%
Spell Block
71%
Spell Suppression
10%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+16%)
Cold Resistance
75% (+1%)
Lightning Resistance
76%
Chaos Resistance
-60%

Max Hit Taken

Physical
17.22K
Fire
38.41K
Cold
38.41K
Lightning
39.84K
Chaos

Recovery

Life Regen
0/s
ES Regen
502.3/s
ES Recharge
4.79K/s
Mana Regen
53.2/s
Life Leech
0/s
ES Leech
622.44/s
Mana Leech
0/s

Attributes & Utility

Strength
538
Intelligence
514
Dexterity
139
Movement Speed
75%
Endurance Charges
3
Frenzy Charges
3
Power Charges
6
Devotion
95