PoE 3.24·Necropolis·Juggernaut
"Armourstacking" without voices/introspection Shield Crush Jugg concept V1, T17 B2B farmer
- DPS
- 22.21M
- Effective HP
- 215.26K
- Life
- 3.61K
- Level
- 100
- Min budget
Overview
"Armourstacking" without voices/introspection Shield Crush Jugg concept V1, T17 B2B farmer is a Path of Exile Juggernaut build by bhwung, made for the Necropolis league (3.24). It is centered on Shield Crush and plays as a strength, attack, melee, area archetype. In Path of Building it reaches 22.21M DPS with 215.26K effective HP, 3.61K life. Suited for: T17. Key uniques include Replica Dreamfeather, Mageblood, Lion's Roar, Ashes of the Stars, Aegis Aurora.
Build Video
bhwung's Notes
Boss 1:35
To satisfy the chunky melee cravings~!
Concept: Traditionally replica dreamfeathers are dual-wielded to attack and to get double the benefit from "inc attack damage per 450 armour"; however, when you use a shield as the main attack the replica dreamfeather becomes a "statstick". The use of it here is mainly for that specific mod in addition to fortify on hit. Without using voices/introspection getting more aura effect becomes limited to the aura effect nodes on the tree itself and the body armour implicits. Ashes is used mainly to increase the quality of shield crush which gives "more damage with hits to closer targets" to boost single target DPS. High accuracy is needed to make sure we can take advantage of precise technique, which is assisted by the jugg ascendancy Undeniable. Perandus pact+unnatural instinct near scion start gives a significant amount of % increased armour which boosts both damage and defences. Lastly, we take advantage of Unbreakable by splitting half of elemental damage taken into chaos and then applying armour to chaos damage with "10% of armour also applies to chaos damage taken from hits". The usual weakness of this type of build is DoT, but I get a significant amount of life regen on gear suffixes to counteract this.
Thoughts: Damage is lower than I would like, but this can be fixed pretty easily with some currency. Tankyness is excellent and recovery is good as well. Build is able to have consistent 20 stack fortify on boss which is surprising. This will be a non-crit, precise technique build because going crit demands too much tree and gear investment, it would become a glass cannon even though dps would probably exceed 100mil. This is only my first attempt so there are a few issues to fix and the build is far from optimized.
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 100
Damage
- Full DPS
- 0
- Combined DPS
- 22.21M
- Hit DPS
- 10.08M
- With Poison DPS
- 10.08M
- With Ignite DPS
- 10.08M
- With Bleed DPS
- 10.1M
- With Impale DPS
- 22.19M
- Damage over Time
- 16.85K
- Bleed DPS
- 16.85K
- Impale DPS
- 12.11M
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Damage
- 757.27K
- Burst Damage
- 757.27K
Attack & Crit
- Attack/Cast Rate
- 6.66/s
- Hit Chance
- 100%
- Crit Chance
- 0%
- Crit Multiplier
- 0%
- AoE Radius
- 3.8 m
- Totem Limit
- 1
- Mana Cost
- 0
- Life Cost
- 85
Defence
- Effective Hit Pool
- 215.26K
- Life
- 3.61K
- Energy Shield
- 0
- Mana
- 41
- Ward
- 0
- Armour
- 1.3M
- Evasion
- 0
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 38%
- Spell Block
- 0%
- Spell Suppression
- 33%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 76% (+20%)
- Cold Resistance
- 75% (+50%)
- Lightning Resistance
- 75% (+28%)
- Chaos Resistance
- 83% (+2%)
Max Hit Taken
- Physical
- 61.08K
- Fire
- 93.32K
- Cold
- 91.04K
- Lightning
- 91.04K
- Chaos
- 101K
Recovery
- Life Regen
- 1.92K/s
- Net Life Regen
- 1.72K/s
- ES Regen
- 0/s
- ES Recharge
- 0/s
- Mana Regen
- 16.2/s
- Life Leech
- 1.32K/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
- Total Degen
- 194.48/s
Attributes & Utility
- Strength
- 300
- Intelligence
- 125
- Dexterity
- 195
- Movement Speed
- 106%
- Endurance Charges
- 3
- Frenzy Charges
- 4
- Power Charges
- 3
- Rage
- 50
- Devotion
- 0
- Item Rarity
- 12%