PoB ArchivesPoB Archives
PoE builds

PoE 3.11·Harvest·Necromancer

Herald of Purity Minion Instability Worm Bomber

by SK4RSK4R6 years ago46

Life
6.45K
Level
96
Min budget

Overview

Herald of Purity Minion Instability Worm Bomber is a Path of Exile Necromancer build by SK4RSK4R, made for the Harvest league (3.11). It is centered on Herald of Purity and plays as a strength, spell, herald, minion archetype. Defensively it sits at 6.45K life, 402 energy shield. Suited for: Legion, Bossing. Key uniques include Cinderswallow Urn, The Writhing Jar, The Writhing Jar, Death's Oath, Circle of Guilt.

Build Video

SK4RSK4R's Notes

Hope you enjoy my end-of-league build. I had a blast seeing it come to life.

Build "Basics":

Combine minion life, minion damage as well as levels (2 wep, amulet, minion helm) to get a level 32 Herald of Purity with 400k life on sentinels.

With Infernal Legion support as well as a Fortress Covenant for Minions take 160% increased damage (templar jewel socket), it takes 1.06 seconds for a sentinel to die.

Stack fire res lowering (flammability, ele weak, wave of conviction, combustion, EE) as well as inc damage taken (skitterbots, cinderswallow, infernal cry, others I didn't use but possible: aspect of spider, bottled faith) for big damage. Unfortunately the explosion is not a spell, so Unnerve doesn't work. We end up at 14.5M Minion Instability average damage per sentinel.

So how to summon sentinels?

You summon sentinels on kill, so combine 2 Writhing Jars with any DoT that will instantly kill the worms to summon 4 (max) sentinels on demand (has precedence over Infernal Legion Dot). I chose Death's Oath since in my testing, desecrate wasn't working properly and Death Aura is much more convenient than Plague Bearer, RF. This essentially forces us to run regen (level-boosted stone golem) as well as max chaos res since you are constantly taking 450 chaos dps.

With 19% reduced flask charges used on belt, I get 3 casts per Writhing Jar, and for bosses with phases, the Pantheon Ryslatha's Soul recharges charges to all life flasks (or hybrid).

How do you clear?

Ignite proliferation support (that's a gem???). With combustion + Raze and Pillage cluster notable (20% chance to ignite for minions), we get 74% chance to ignite. (PoB says 24% since it doesn't count combustion but seems bugged).

Since ignite proliferation kills count as the player, not the minion source, this will continue Herald of Purity's sentinel spawning, so if I run to packs fast enough, I don't have to use Writhing Jar beyond the first pack.

So for clearing I use HoP + Infernal Legion + Combustion + Ignite Prolif. For bossing, I switch to HoP + Infernal Legion + Conc Effect + Deathmark. (Helm links Minion Damage, Minion Life, Hypothermia)

Defences

Not the tankiest build around. HP pool is decent, every Writhing Jar press recovers 33% of life from Peak Vigour life cluster jewels and Herbalism anoint. With Pantheon upgrade, this nears 50% on low life. Fortify albiet inconsistent with Animate Guardian, possibility of Divine Flesh (since we max chaos res for Death's Oath anyway).

Since we do have tons of minion life and levels, we might as well use 8x taunting zombies with ~100k life each. Using +spell/+minion wands instead of +spell/+phys sceptres (which were easier to craft) can beef it up more.

Animate Guardian with ~200k life and 20k ES with Mask of the Stitched Demon has 93k regen per second. Note that the life isn't fully "accurate" since with Fortress Covenant minions take 2.6x damage, plus MI will kill any low life minions, but we do have res/meat shield (net .41 damage taken multi for elemental).

Important Details

  • No quality for Infernal Legion as it would increase time for sentinels to die
  • Global minion ele res is off limits (no Sacrifice or Indomitable Army which would be really good nodes)
  • Storm brand EE so Wave of Conviction doesn't raise resists
  • 6 passive medium cluster + 3 passive small cluster since it's hard to find as good quality nodes as those (minion life is biggest damage source on tree for this build)
  • Additional Curse + Ele Weak gloves on AG allows for dual curse (use weapon range enchant since why not)
  • Bleed Immunity using Bone Barrier
  • There are tons of improvements to gear that I've realized after the fact from playing the build, but don't really want to recraft any.
  • Profile: here character FlippyWormBomber
  • PoB: https://pastebin.com/wuWrAr9K

Gear

Tap an item to open trade.

Doom Knell
Rift Crown
Death's Oath
Dire Idol
Circle of Guilt
Circle of Guilt
Rapture Knuckle
Dire Trap
Gloom Span
Dragon Star
Foul Orb

Skills

Tap a skill to open trade.

Helmet

  • Herald of PurityHerald of Purity21/20WMain
  • Infernal LegionInfernal Legion21W
  • Deathmark20/20W
  • Concentrated EffectConcentrated Effect21/20W
  • CombustionCombustion20/20W
  • Ignite ProliferationIgnite Proliferation20/20W

Body Armour

  • Animate GuardianAnimate Guardian21/20W
  • Raise ZombieRaise Zombie21/20W
  • Feeding FrenzyFeeding Frenzy20/20W
  • Elemental ArmyElemental Army20/20W
  • Meat ShieldMeat Shield20/20W
  • Minion LifeMinion Life20/20W

Body Armour

  • Death AuraDeath Aura20W
  • Feeding FrenzyFeeding Frenzy20/20W
  • Elemental ArmyElemental Army20/20W
  • Meat ShieldMeat Shield20/20W
  • Minion LifeMinion Life20/20W

Gloves

  • Summon SkitterbotsSummon Skitterbots20/20W
  • Flame DashFlame Dash19W
  • Infernal CryInfernal Cry20/20W
  • EnlightenEnlighten4/20W

Boots

  • Wave of ConvictionWave of Conviction20W
  • FlammabilityFlammability20/20W
  • Curse On Hit19/20W
  • CombustionCombustion20/20W

Weapon 1

  • Summon Stone GolemSummon Stone Golem21W
  • Storm BrandStorm Brand19W
  • EmpowerEmpower3/20W

Weapon 2

  • DesecrateDesecrate19W
  • Flesh OfferingFlesh Offering19W
  • Spell CascadeSpell Cascade19W

Gloves

  • Elemental WeaknessElemental Weakness12W

Passive Tree

Passive tree 3.18
scroll to zoom
Necromancer
Necromancer
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
96

Damage

Combined DPS
0
Hit DPS
0
With Poison DPS
0
Average Hit
0
Average Damage
0

Attack & Crit

Attack/Cast Rate
0/s
Cooldown
1s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
152%
Mana Cost
119

Defence

Life
6.45K
Energy Shield
402
Mana
31
Armour
3.43K
Evasion
423
Phys Damage Reduction
37%

Mitigation & Avoidance

Block
15%
Spell Block
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75%
Cold Resistance
75% (+5%)
Lightning Resistance
75% (+7%)
Chaos Resistance
68%

Recovery

Life Regen
649.32/s
ES Regen
0/s
Mana Regen
41.7/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
321
Intelligence
360
Dexterity
122
Movement Speed
35%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3