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Old School Budget MoM Archmage Hierophant

Hierophant

3.96K37.78K6.34M

(15)


Hypnotic Eye JewelKitava's TeachingsThat Which Was TakenSplit PersonalityCorvine CharmWatcher's EyeLarge Cluster JewelSplit PersonalityBrutal RestraintCorvine CharmMedium Cluster JewelLupine CharmProfane WandProfane WandCloak of FlameHubris CircletAssassin's MittsAmethyst RingPaua RingAtziri's FoibleCorpsewalkerStygian Vise
Bismuth FlaskQuicksilver FlaskSilver Flask

Old school archmage is back this patch! I haven't played a league since expedition, but decided to come back for the new skill gems and ascendancies.

This build is a budget MoM archmage brand character using the very strong penance brand of dissipation for map clear and bossing. My current character has about 10 div invested in it, but the character starts working with 2-3. It is an all-rounder capable of running medium juiced maps and doing bossing. Since this is an archmage build, pretty much any skill can be substituted - the new storm brand can be used, and you could even play it as classic Pledge of Hands self cast.

Pros:

  • Handles wildwood juiced rares well
  • Decent single target damage, great with Indigon swap
  • 20k max phys taken, 40k max ele/chaos taken vs Pinnacle
  • High sustain (4.5k effective regen) not reliant on presence of enemies
  • Over 100% reduced ailment effect
  • Handles a wide range of map/altar mods

Cons:

  • Clear is not the fastest due to small AoE + delay
  • You cannot afk in maps for too long or you start degenerating
  • Lacks avoidance: can die to barrages of attacks
  • Damage does not scale that well with investment - go LL crit at high budget

The addition of charms that provide 5% of mana regenerated over 2 seconds when you've consumed a corpse are the single largest source of mana regeneration (not leech / recovery) in the game at the moment. These charms stack, with each one providing essentially 2.5% base mana regen, which is comparable to the total base mana regen that a character wearing Cloak of Defiance gets. We can get this mod on up to 3 charms plus a That Which was Taken jewel, providing 10% base mana regen total. With proper investment, you can regenerate your entire mana pool in one second if you wanted to. These charms (and the jewel) are currently quite cheap to get in bulk - I got my charms for about 10c and my jewel for 50c.

I use the lowest effort means of sustaining corpse consumption, which is combining Kitava's Teachings with Corpsewalker. As long as we are moving, we trigger the mana regen. During periods where I need to stand still for a while and there are no mobs around (e.g. Wildwood Vendor), I manually cast Desecrate to sustain corpses.

Other than the charms, this build uses fairly a standard Elemental Overload MoM tree and gearing. I'm sure this could be optimized more, but I'm happy with the build where it is. You can sacrifice some defense to run crit instead of EO if you want, but that will raise the cost of your weapons significantly.

For Uber bossing, I swap in Indigon instead of my normal helmet, and use concentrated effect instead of increased AoE in my main link. You will need to buy an Indigon based on your total mana pool - tune the mana cost roll so that you don't overspend. This does change the playstyle to an archmage indigon playstyle (where you cast one brand every 4 seconds), but increases your single target damage by about 4x. I haven't taken the time to learn the uber boss mechanics yet, but was able to kill Uber Eater while not successfully dodging anything (used all the portals though). Normal bosses pose no problem.

At high budget, I suggest you transition to LL ivory tower mana stacker. Those builds are tried and true, and will have much higher damage (though possibly worse recovery). Mana regen isn't typically relied on in those builds, but these charms can be used in non-archmage indigon mana spender builds for a comfortable, reliable source of mana recovery.

PoB (mapping setup, but with conc effect. use inc aoe for clear): https://pobb.in/fPc0Zt5YLPbU

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Life

3962

Mana

8481

Energy Shield

0

DPS

6M

Effective Hit Pool

37.78K

Chaos Res

75

Fire Res

75

Cold Res

75

Lightning Res

75

Armour

0

Evasion

665

Block

20 | 0

Crit Chance

19%

Crit Multi

100%

Rage

0

Strength

93

Intelligence

390

Dexterity

95

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

27%

Conviction of Power
Conviction of Power
Divine Guidance
Divine Guidance
Arcane Blessing
Arcane Blessing
Illuminated Devotion
Illuminated Devotion
Might of the Bear
Might of the Bear
Mind Over Matter
Mind Over Matter
Hex Master
Hex Master
Runebinder
Runebinder
Elemental Overload
Elemental Overload
The Agnostic
The Agnostic
Arcane Capacitor
Arcane Capacitor
Arcane Will
Arcane Will
Arcanist's Dominion
Arcanist's Dominion
Battle Rouse
Battle Rouse
Brand Equity
Brand Equity
Breath of Lightning
Breath of Lightning
Constitution
Constitution
Cruel Preparation
Cruel Preparation
Deep Thoughts
Deep Thoughts
Deep Wisdom
Deep Wisdom
Discipline and Training
Discipline and Training
Dynamo
Dynamo
Forethought
Forethought
Heart and Soul
Heart and Soul
Heart of Thunder
Heart of Thunder
Prodigal Perfection
Prodigal Perfection
Purity of Flesh
Purity of Flesh
Quick Recovery
Quick Recovery
Retribution
Retribution
Runesmith
Runesmith
Shaper
Shaper
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hypernegus

Divinia collected this build from this reddit post.