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PoE 3.23·Affliction·Hierophant

Old School Budget MoM Archmage Hierophant

by hypernegus2 years ago6

DPS
6.34M
Effective HP
37.78K
Life
3.96K
Level
95
Min budget

Overview

Old School Budget MoM Archmage Hierophant is a Path of Exile Hierophant build by hypernegus, made for the Affliction league (3.23). It is centered on Penance Brand of Dissipation and plays as a intelligence, spell, area, physical archetype. In Path of Building it reaches 6.34M DPS with 37.78K effective HP, 3.96K life. Suited for: Mapping, Expedition, Bossing. Key uniques include Atziri's Foible, Corpsewalker, Cloak of Flame.

Build Video

hypernegus's Notes

Old school archmage is back this patch! I haven't played a league since expedition, but decided to come back for the new skill gems and ascendancies.

This build is a budget MoM archmage brand character using the very strong penance brand of dissipation for map clear and bossing. My current character has about 10 div invested in it, but the character starts working with 2-3. It is an all-rounder capable of running medium juiced maps and doing bossing. Since this is an archmage build, pretty much any skill can be substituted - the new storm brand can be used, and you could even play it as classic Pledge of Hands self cast.

Pros:

  • Handles wildwood juiced rares well
  • Decent single target damage, great with Indigon swap
  • 20k max phys taken, 40k max ele/chaos taken vs Pinnacle
  • High sustain (4.5k effective regen) not reliant on presence of enemies
  • Over 100% reduced ailment effect
  • Handles a wide range of map/altar mods

Cons:

  • Clear is not the fastest due to small AoE + delay
  • You cannot afk in maps for too long or you start degenerating
  • Lacks avoidance: can die to barrages of attacks
  • Damage does not scale that well with investment - go LL crit at high budget

The addition of charms that provide 5% of mana regenerated over 2 seconds when you've consumed a corpse are the single largest source of mana regeneration (not leech / recovery) in the game at the moment. These charms stack, with each one providing essentially 2.5% base mana regen, which is comparable to the total base mana regen that a character wearing Cloak of Defiance gets. We can get this mod on up to 3 charms plus a That Which was Taken jewel, providing 10% base mana regen total. With proper investment, you can regenerate your entire mana pool in one second if you wanted to. These charms (and the jewel) are currently quite cheap to get in bulk - I got my charms for about 10c and my jewel for 50c.

I use the lowest effort means of sustaining corpse consumption, which is combining Kitava's Teachings with Corpsewalker. As long as we are moving, we trigger the mana regen. During periods where I need to stand still for a while and there are no mobs around (e.g. Wildwood Vendor), I manually cast Desecrate to sustain corpses.

Other than the charms, this build uses fairly a standard Elemental Overload MoM tree and gearing. I'm sure this could be optimized more, but I'm happy with the build where it is. You can sacrifice some defense to run crit instead of EO if you want, but that will raise the cost of your weapons significantly.

For Uber bossing, I swap in Indigon instead of my normal helmet, and use concentrated effect instead of increased AoE in my main link. You will need to buy an Indigon based on your total mana pool - tune the mana cost roll so that you don't overspend. This does change the playstyle to an archmage indigon playstyle (where you cast one brand every 4 seconds), but increases your single target damage by about 4x. I haven't taken the time to learn the uber boss mechanics yet, but was able to kill Uber Eater while not successfully dodging anything (used all the portals though). Normal bosses pose no problem.

At high budget, I suggest you transition to LL ivory tower mana stacker. Those builds are tried and true, and will have much higher damage (though possibly worse recovery). Mana regen isn't typically relied on in those builds, but these charms can be used in non-archmage indigon mana spender builds for a comfortable, reliable source of mana recovery.

PoB (mapping setup, but with conc effect. use inc aoe for clear): https://pobb.in/fPc0Zt5YLPbU

Gear

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Gloom Weaver
Sorrow Dome
Cloak of Flame
Atziri's Foible
Morbid Knot
Phoenix Turn
Dread Mitts
Rage Bond
Corpsewalker
Gloom Goad
Foul Iridescence
Kitava's Teachings
That Which Was Taken
Split Personality
Hierophant's Corvine Charm of the Necromancer
Watcher's Eye
Sol Glisten
Split Personality
Brutal Restraint
Hierophant's Corvine Charm of the Necromancer
Kraken Shine
Raider's Lupine Charm of the Raider

Skills

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Body Armour

  • Penance Brand of DissipationPenance Brand of Dissipation20/20WMain
  • Storm Brand of IndecisionStorm Brand of Indecision20/20W
  • Arcane SurgeArcane Surge20W
  • Concentrated EffectConcentrated Effect21W
  • CrueltyCruelty20W
  • Awakened Lightning PenetrationAwakened Lightning Penetration4W
  • ArchmageArchmage20/23W
  • Elemental FocusElemental Focus20W

Gloves

  • ConductivityConductivity20W
  • Frost BombFrost Bomb20W
  • LifetapLifetap20W
  • Hex BloomHex Bloom20W

Helmet

  • DesecrateDesecrate11W
  • Flame DashFlame Dash20W
  • Brand RecallBrand Recall6W
  • LifetapLifetap20W

Gloves

  • Blood RageBlood Rage10W
  • Sigil of PowerSigil of Power20/10W
  • Galvanic FieldGalvanic Field20W
  • Cast when Damage TakenCast when Damage Taken20W

Weapon 2

  • ClarityClarity1W
  • Vaal Righteous FireVaal Righteous Fire20W
  • ArroganceArrogance20W

Weapon 1

  • Arcane CloakArcane Cloak20W
  • WrathWrath20W
  • Eternal BlessingEternal Blessing20W

Boots

  • Corpse Walk20W

Passive Tree

Passive tree 3.23
scroll to zoom
Hierophant
Hierophant
Wildwood Primalist
Wildwood Primalist
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
95

Damage

Full DPS
0
Combined DPS
6.34M
Hit DPS
6.34M
With Poison DPS
6.34M
With Ignite DPS
6.34M
With Bleed DPS
6.34M
Damage over Time
884.35
Ignite DPS
884.35
Culling DPS
0
Reservation DPS
0
Average Hit
1.49M
Burst Damage
1.49M

Attack & Crit

Attack/Cast Rate
3.41/s
Hit Rate
4.27/s
Hit Chance
100%
Crit Chance
19%
Crit Multiplier
100%
AoE Radius
4.1 m
Mana Cost
1.77K
Life Cost
0

Defence

Effective Hit Pool
37.78K
Life
3.96K
Energy Shield
0
Mana
8.48K
Ward
0
Armour
0
Evasion
665
Phys Damage Reduction
16%

Mitigation & Avoidance

Block
20%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+37%)
Cold Resistance
75% (+57%)
Lightning Resistance
75% (+32%)
Chaos Resistance
75% (+10%)

Max Hit Taken

Physical
19.99K
Fire
38.24K
Cold
38.24K
Lightning
38.24K
Chaos
42.83K

Recovery

Life Regen
1.77K/s
Net Life Regen
1.43K/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
4.4K/s
Life Leech
806/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
906.75/s

Attributes & Utility

Strength
93
Intelligence
390
Dexterity
95
Movement Speed
27%
Endurance Charges
4
Frenzy Charges
3
Power Charges
4
Devotion
0