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PoE 3.19·Kalandra·Saboteur

Sunblast Self-Chill Turbo Trapper. 289% movement speed, 145m dps on a 100 divine budget.

by some_random_n3 years ago39

DPS
145.17M
Effective HP
100.4K
Life
3.39K
Level
100
Min budget

Overview

Sunblast Self-Chill Turbo Trapper. 289% movement speed, 145m dps on a 100 divine budget. is a Path of Exile Saboteur build by some_random_n, made for the Kalandra league (3.19). It is centered on Explosive Trap and plays as a trap, dexterity, spell, area archetype. In Path of Building it reaches 145.17M DPS with 100.4K effective HP, 3.39K life, 575 energy shield. Suited for: Mapping, Simulacrum, Delirium. Key uniques include Sunblast, The Devouring Diadem, Maloney's Mechanism, Winterweave, Skin of the Loyal.

Build Video

some_random_n's Notes

I wanted to try out a meme-build this league. Somehow there are only two Explosive Trappers on poe.ninja using a Sunblast, with me being one of them. I've minmaxed a trapper each league for the past five leagues and by far this one has been the most fun to play. Right now I have somewhere between 100-120divines invested and am able to rip through all content at a lightning clip. With Haste on, which lasts for 10.9s, I am sitting at 289% movement speed. When I trigger Zealotry, which also lasts for 10.9s, I am sitting at 145m dps with only 10 traps out. It's waaaaay overkill for all content, but I enjoy minmaxing so here we are.

PoB: https://pastebin.com/NM2NPh0J

Video showcase of an Uber Maven: https://youtu.be/aBtzTBqOMHQ

There are two things working synergistically to make the build strong offensively:

  1. Sunblast is incredibly strong. It's a 7L for your trap setup, allowing you to link 5 damage supports and get Swift Assembly essentially free. Usually you have to choose between conc effect for single target damage -OR- swift assembly for clear. I am running both. I offset the reduced AoE with an awakened Increased AoE support, which also happens to be a huge dps boost, and my clear feels very good for a trap build.
  2. Self-chill is a massive boost to trapper dps. Action Speed is the only thing outside of Trap Throwing Speed that improves your ability to lay traps on the ground. When self-chilled my trap cast speed is 0.30s, which makes it very easy to peg the max traps limit of 24. In my PoB you'll see I only have 10 traps ticked in the full dps, but in reality the build almost always has 24 out even when dodging mechanics. With 10 traps that's 145m dps. You'll see Uber Maven melt away almost instantly in the video above. Self-chill accounts for around 25% of my total dps, and around 80% of the 289% movement speed.

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Defenses:

Without flasks: 25k eva, 22k armour, spell suppress capped, 6% ele dmg avoid from pantheon, 73% chaos res, lethe shade, Vaal Grace, 3 endurance charges, 15% reduced dmg dealt by enemies from Call of the Void

With flasks: same as above but 37k eva, 34k armour

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How does self-chill work:

We use the new Call of the Void from Ben couple with a Winterweave to apply self-chill. A lvl 1 Forbidden Rite socketed into a trigger Sceptre with Lethe Shade gives 100% uptime of self-chill. I have Phase Run on left click, which has a 4s cooldown, so chill is up 100% of the time.

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Downsides:

  1. Some people don't like the trapper playstyle. This build is not for them.
  2. Traps come out so fast that it's possible to sit and spam them quick enough that they don't go off. You can work around this by not fully spamming the trap or just find the right trap throwing speed breakpoint that feels good.
  3. You are not immortal. The build can take a hit but I certainly use a couple portals in 300% quant Feared invites as it's difficult to roll them that high without giving those bosses lots of dps boosts. Zero troubles running 8 mod T16 maps

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Other things:

Eldritch Battery is super OP with Ghost Dance. You can do big ES spends and refill your pool to spend again constantly. This pairs very well with the Forbidden Rite self-hit mechanic as you self proc Ghost Dance.

I also recorded a Shaper run to showcase movement speed. This wasn't a particularly lucky run as I hit a ball phase and the phase where the mirror poops out mobs, but even with that its 3:30.

Shaper run: https://www.youtube.com/watch?v=0AFaqtP1vnk

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What does mapping look like:

Mapping is pretty smooth. Lots of movement speed, leap slam, etc. mean it's fast to get around and everything melts instantly. It doesn't have the clear of a KB wander, but it is a very serviceable mapper. Here's a quick capture of a T16 100% deli map full clear in ~6mins since several people have asked. Normal mapping looks like this but faster.

T16 100% deli round 2 with alters+beyond: https://youtu.be/aeKAuneJ_iQ

T16 100% deli: https://youtu.be/nW5QFBwRAQY

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Cheers, on to the next one.

EDIT: Since I've had several requests, here is a budget version of my PoB. With current prices on trade it's around 45div to hit 70m dps and 285% movement speed - https://pastebin.com/rBeas06u. I left some detailed notes about the price breakdowns and options for self-crafting. There is massive room for improvement, you could for example get Hatred corrupts on your rings/belt which are very cheap to get an extra 10% dps on top of the 70m, or get a +2 gems amulet instead of the +1 I put in there, etc.

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Gear

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Blood Roar
The Devouring Diadem
Skin of the Loyal
Damnation Collar
Call of the Void
Winterweave
Chimeric Grip
Sunblast
Soul March
Rune Call
Forbidden Flame
Plague Star
Brood Ruin
Spirit Bliss
Grand Spectrum
Empyrean Sliver
Forbidden Flesh
Grand Spectrum
Grand Spectrum
Ghoul Bliss
Lethal Pride

Skills

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Body Armour

  • Explosive TrapExplosive Trap21/20WMain
  • Concentrated EffectConcentrated Effect21/20W
  • Increased Critical DamageIncreased Critical Damage21/20W
  • Awakened Increased Area of EffectAwakened Increased Area of Effect5/20W
  • Trap and Mine DamageTrap and Mine Damage21/20W
  • Awakened Added Fire DamageAwakened Added Fire Damage5/20W

Boots

  • ZealotryZealotry20W
  • HasteHaste21W
  • Divine BlessingDivine Blessing20W
  • InspirationInspiration20W
  • Arcane SurgeArcane Surge1W

Helmet

  • DeterminationDetermination21W
  • Vaal GraceVaal Grace20W
  • HatredHatred21W
  • Summon SkitterbotsSummon Skitterbots20W

Gloves

  • Arcanist BrandArcanist Brand20/20W
  • Elemental WeaknessElemental Weakness20/20W

Gloves

  • Phase RunPhase Run20/20W
  • Increased DurationIncreased Duration20/20W

Weapon 2

  • Leap SlamLeap Slam20/20W
  • Faster AttacksFaster Attacks20W

Weapon 1

  • Bear TrapBear Trap20/20W

Weapon 1

  • Forbidden RiteForbidden Rite1W

Weapon 1

  • Wave of ConvictionWave of Conviction1/23W

Weapon 2

  • Flame DashFlame Dash20W

Gloves

  • Commandment of Ire1W

Passive Tree

Passive tree 3.19
scroll to zoom
Saboteur
Saboteur
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
100

Damage

Full DPS
145.17M
Combined DPS
14.48M
Hit DPS
13.03M
With Poison DPS
13.03M
With Ignite DPS
13.03M
With Bleed DPS
13.03M
Damage over Time
0
Culling DPS
1.45M
Average Hit
3.92M

Attack & Crit

Attack/Cast Rate
3.32/s
Crit Chance
100%
Crit Multiplier
476%
Mana Cost
69
Life Cost
0

Defence

Effective Hit Pool
100.4K
Life
3.39K
Energy Shield
575
Mana
1
Ward
0
Armour
34.8K
Evasion
37.28K
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
15%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
84%
Evade (Projectile)
84%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+11%)
Cold Resistance
75% (+5%)
Lightning Resistance
75% (+8%)
Chaos Resistance
73%

Max Hit Taken

Physical
54.23K
Fire
21.69K
Cold
21.69K
Lightning
21.69K
Chaos
20.09K

Recovery

Life Regen
341.51/s
ES Regen
3.45/s
ES Recharge
575/s
Mana Regen
31.9/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
177
Intelligence
173
Dexterity
160
Movement Speed
289%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0