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Imperial ClawKongming's StratagemDoppelganger GuiseBlizzard CrownSoul AscensionWinterweaveIcefang OrbitDefiance of DestinyHarpyskin BootsThe Tides of TimeNew ItemNew ItemWatcher's EyeForbidden FlameThe Golden RuleMegalomaniacLarge Cluster JewelThe Balance of TerrorSublime VisionLarge Cluster JewelForbidden FleshMedium Cluster JewelBound by Destiny
Bismuth FlaskTaste of HateDiamond FlaskProgenesisSulphur Flask

Path of Building PoB: https://pobb.in/d9iHvZ8T8cV2

This is an assassin build that achieves high tankiness against targetable enemies by stacking the stat "reduced damage taken". The core items to achieve high tankiness only cost about 40 divines in the current market. I used it to delve to depth 1024 (rank 2 assassin on poe.ninja) with no prior experience in delve.

At a glance, here are the build stats:

  • 40m DPS (dot capped, so unfortunately not fun for depths 1000+)

  • Phys max hit: 48k*

  • Ele max hit: 420k*

  • Chaos max hit: 92k*

  • Recovers 100% of hp per second in combat

  • Life recovery when hit via Defiance of Destiny

*PoB averages max hits across attacks and spells. This build takes significantly less damage from spells when using Kongming's Strategem, which inflates these numbers.

The key mechanic of the build is converting almost all elemental damage taken to cold and then stacking reduced damage taken. The conversion is achieved by using Purity of Ice Sublime Vision (30%), Watcher's Eye (20%), and Taste of Hate with 65% increased effect (49%) for a total of 99% lightning/fire taken as cold. We get to 90% cold resistance, then add the following sources of reduced damage taken:

  • 6% reduced elemental damage when hit recently (Soul of Lunaris)

  • 15% reduced damage (Born in the Shadows from FF jewels)

  • 6% reduced cold (chest corruption)

  • 30% reduced cold (reverse chill with bonechill support)

  • 5% reduced elemental when stationary (boot essence mod)

  • 30% reduced spell (Kongming's Strategem)

This effectively gives us a consistent 62% reduced elemental damage taken while stationary and 92% reduced elemental spell damage taken.

30% reverse chill with Bonechill is required to get the huge -30% cold damage taken. We achieve this by stacking 200% increased chill effect via passives, then using Icefang Orbit + Winterweave. We gain the "unaffected by poison" stat using a Bound by Destiny with 2 hunter items equipped (Ring and Helmet). On a budget, you can either use the Assassin's "Shadowed Blood" ascendancy node, or use Hunter influenced boots without the essence mod.

Because we are a reduced damage taken stacker, sources of increased damage taken make the build take a lot more damage. Marked with Death, Intimidate, Unnerve, and some less common sources can be scary. We are shock immune, so we don't have to worry about that.

To further add to the tankiness, we throw in some other less damage taken modifiers:

  • Cursed ground enfeeble (effectively blasphemy without reservation)

  • 15% less phys/cold damage taken from Breachlord Bloodline

  • Endurance charges + Phys Damage Reduction when Stationary

  • Arctic Armour

  • Doppelganger Guise

  • Infused Channeling

  • Progenesis with recoup

Offensively, this build utilizes the assassin's "All Damage from Hits can Poison" node to play elemental claws. Claws have good synergy with Elusive effect, also obtainable from Assassin, and can achieve much higher recovery than pneumatic daggers because of Life Gained on Hit implicits and passives. For delve, I switched to using Soul Ascension gloves since it takes a while to kill enemies anyway. I don't recommend Soul Ascension for general mapping - you can get to dot cap with rare gloves by removing some tankiness on the tree in favor of damage. Also, Reave is much better than Blade Flurry for easy mapping.

If you are doing content where spell damage is not an issue, I swap out Kongming's Strategem for a high evasion shield with max res. When coupled with a Jade Flask, you can get to 78% evade chance.

The starting budget is about 40 divines. Make sure to get the reduced cold corruption on Doppelganger guise. Progenesis is the next biggest upgrade, costing another 120 divines. You then finish the build by looking for higher rolled versions of your uniques and getting desirable corruptions on gear.

Unfortunately, as a dot capped build with small aoe, Delve gets very slow around depth 1000. I have tried pobbing some hit based versions of this build with the same defensive setup, but none have looked that amazing. I was able to push to about 70m hit dps playing a spell like Incinerate of Venting on Saboteur, but the build loses a lot of HP recovery compared to poison claws. I think someone better versed at the offensive endgame could potentially make this setup viable for Deep Delve.

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Life

4050

Mana

120

Energy Shield

0

DPS

40M

Effective Hit Pool

866.82K

Phys Max Hit Taken

48.28K

Chaos Res

75

Fire Res

75

Cold Res

90

Lightning Res

75

Armour

0

Evasion

3K

Block

undefined | undefined

Crit Chance

100%

Crit Multi

100%

Rage

0

Strength

73

Intelligence

163

Dexterity

165

Ward

0

Item Quantity

0%

Item Rarity

10%

Movement Speed

120%