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Reduced Cold Tank Assassin: Off-meta Depth 1000 Delver

PoE 3.27 · Keepers of the FlameAssassinBlade FlurryDelveMappingBreachEssence

8 months ago17

by hypernegus

40.08M

DPS

866.82K

Effective HP

4.05K

Life

Overview

Reduced Cold Tank Assassin: Off-meta Depth 1000 Delver is a Path of Exile Assassin build by hypernegus, made for the Keepers of the Flame league (3.27). It is centered on Blade Flurry and plays as a dexterity, attack, area, channelling archetype. In Path of Building it reaches 40.08M DPS with 866.82K effective HP, 4.05K life. Suited for: Delve, Mapping, Breach, Essence. Key uniques include Taste of Hate, Defiance of Destiny, Kongming's Stratagem, Doppelganger Guise, Soul Ascension.

Build Video

hypernegus's Notes

Path of Building PoB: https://pobb.in/d9iHvZ8T8cV2

This is an assassin build that achieves high tankiness against targetable enemies by stacking the stat "reduced damage taken". The core items to achieve high tankiness only cost about 40 divines in the current market. I used it to delve to depth 1024 (rank 2 assassin on poe.ninja) with no prior experience in delve.

At a glance, here are the build stats:

  • 40m DPS (dot capped, so unfortunately not fun for depths 1000+)
  • Phys max hit: 48k*
  • Ele max hit: 420k*
  • Chaos max hit: 92k*
  • Recovers 100% of hp per second in combat
  • Life recovery when hit via Defiance of Destiny

*PoB averages max hits across attacks and spells. This build takes significantly less damage from spells when using Kongming's Strategem, which inflates these numbers.

The key mechanic of the build is converting almost all elemental damage taken to cold and then stacking reduced damage taken. The conversion is achieved by using Purity of Ice Sublime Vision (30%), Watcher's Eye (20%), and Taste of Hate with 65% increased effect (49%) for a total of 99% lightning/fire taken as cold. We get to 90% cold resistance, then add the following sources of reduced damage taken:

  • 6% reduced elemental damage when hit recently (Soul of Lunaris)
  • 15% reduced damage (Born in the Shadows from FF jewels)
  • 6% reduced cold (chest corruption)
  • 30% reduced cold (reverse chill with bonechill support)
  • 5% reduced elemental when stationary (boot essence mod)
  • 30% reduced spell (Kongming's Strategem)

This effectively gives us a consistent 62% reduced elemental damage taken while stationary and 92% reduced elemental spell damage taken.

30% reverse chill with Bonechill is required to get the huge -30% cold damage taken. We achieve this by stacking 200% increased chill effect via passives, then using Icefang Orbit + Winterweave. We gain the "unaffected by poison" stat using a Bound by Destiny with 2 hunter items equipped (Ring and Helmet). On a budget, you can either use the Assassin's "Shadowed Blood" ascendancy node, or use Hunter influenced boots without the essence mod.

Because we are a reduced damage taken stacker, sources of increased damage taken make the build take a lot more damage. Marked with Death, Intimidate, Unnerve, and some less common sources can be scary. We are shock immune, so we don't have to worry about that.

To further add to the tankiness, we throw in some other less damage taken modifiers:

  • Cursed ground enfeeble (effectively blasphemy without reservation)
  • 15% less phys/cold damage taken from Breachlord Bloodline
  • Endurance charges + Phys Damage Reduction when Stationary
  • Arctic Armour
  • Doppelganger Guise
  • Infused Channeling
  • Progenesis with recoup

Offensively, this build utilizes the assassin's "All Damage from Hits can Poison" node to play elemental claws. Claws have good synergy with Elusive effect, also obtainable from Assassin, and can achieve much higher recovery than pneumatic daggers because of Life Gained on Hit implicits and passives. For delve, I switched to using Soul Ascension gloves since it takes a while to kill enemies anyway. I don't recommend Soul Ascension for general mapping - you can get to dot cap with rare gloves by removing some tankiness on the tree in favor of damage. Also, Reave is much better than Blade Flurry for easy mapping.

If you are doing content where spell damage is not an issue, I swap out Kongming's Strategem for a high evasion shield with max res. When coupled with a Jade Flask, you can get to 78% evade chance.

The starting budget is about 40 divines. Make sure to get the reduced cold corruption on Doppelganger guise. Progenesis is the next biggest upgrade, costing another 120 divines. You then finish the build by looking for higher rolled versions of your uniques and getting desirable corruptions on gear.

Unfortunately, as a dot capped build with small aoe, Delve gets very slow around depth 1000. I have tried pobbing some hit based versions of this build with the same defensive setup, but none have looked that amazing. I was able to push to about 70m hit dps playing a spell like Incinerate of Venting on Saboteur, but the build loses a lot of HP recovery compared to poison claws. I think someone better versed at the offensive endgame could potentially make this setup viable for Deep Delve.

Gear

Dusk Impaler
Fate Crest
Doppelganger Guise
Defiance of Destiny
Winterweave
Icefang Orbit
Soul Ascension
The Tides of Time
Invasion Pace
Kongming's Stratagem
New Item
New Item
Watcher's Eye
Forbidden Flame
The Golden Rule
Megalomaniac
Maelstrom Star
The Balance of Terror
Sublime Vision
Cluster Jewel
Forbidden Flesh
Dusk Glisten
Bound by Destiny

Skills

Body Armour

  • Blade FlurryBlade Flurry21/20WMain
  • Frost BladesFrost Blades20/20W
  • NightbladeNightblade20/20W
  • Awakened Unbound AilmentsAwakened Unbound Ailments5/20W
  • Awakened Added Lightning DamageAwakened Added Lightning Damage5/20W
  • Awakened Deadly AilmentsAwakened Deadly Ailments5/20W
  • VolatilityVolatility20/20W
  • BonechillBonechill20/20W
  • Infused ChannellingInfused Channelling20/20W
  • Awakened Increased Area of EffectAwakened Increased Area of Effect5/20W
  • Awakened Added Cold DamageAwakened Added Cold Damage5/20W

Helmet

  • Blood RageBlood Rage20/20W
  • Sigil of PowerSigil of Power15/20W
  • DespairDespair20/20W
  • Flame DashFlame Dash20/20W

Boots

  • Tempest ShieldTempest Shield20/20W
  • Blood and SandBlood and Sand4/20W
  • EnfeebleEnfeeble21/20W
  • Cursed GroundCursed Ground20/20W

Gloves

  • Orb of StormsOrb of Storms20/20W
  • Power Charge On CriticalPower Charge On Critical20/20W
  • Increased Critical StrikesIncreased Critical Strikes20/20W
  • Culling StrikeCulling Strike20/20W

Weapon 2

  • Purity of IcePurity of Ice21/20W
  • Arctic ArmourArctic Armour21W
  • EnlightenEnlighten4/20W

Weapon 1

  • Whirling BladesWhirling Blades20/20W
  • Faster AttacksFaster Attacks20/20W
  • LifetapLifetap10/20W

Body Armour

  • Unhinge20W

Weapon 2

  • Fog of War20W

Passive Tree

Passive tree 3.27
scroll to zoom
Assassin
Assassin
Breachlord Bloodline
Breachlord Bloodline
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Tukohama

Character Stats

Level
98

Damage

Full DPS
40.08M
Combined DPS
36.07M
Hit DPS
277.06K
With Poison DPS
36.07M
With Ignite DPS
279.21K
With Bleed DPS
281.66K
Damage over Time
35.79M
Poison DPS
115.75K
Ignite DPS
2.15K
Bleed DPS
4.6K
Culling DPS
0
Reservation DPS
0
Average Damage
8.58K
Burst Damage
8.58K

Attack & Crit

Attack/Cast Rate
18.45/s
Hit Chance
100%
Accuracy
602
Crit Chance
100%
Crit Multiplier
100%
AoE Radius
1.4 m
Mana Cost
16
Life Cost
0

Defence

Effective Hit Pool
866.82K
Life
4.05K
Energy Shield
0
Mana
120
Ward
0
Armour
0
Evasion
2.84K
Phys Damage Reduction
22%

Mitigation & Avoidance

Block
0%
Spell Block
25%
Spell Suppression
0%
Evade (Melee)
33%
Evade (Projectile)
33%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+22%)
Cold Resistance
90% (+124%)
Lightning Resistance
75% (+40%)
Chaos Resistance
75%

Max Hit Taken

Physical
48.28K
Fire
423.14K
Cold
440.6K
Lightning
417.7K
Chaos
92.31K

Recovery

Life Regen
820.8/s
Net Life Regen
764.95/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
21.9/s
Life Leech
3.7K/s
ES Leech
0/s
Mana Leech
465.91/s
Total Degen
55.85/s

Attributes & Utility

Strength
73
Intelligence
163
Dexterity
165
Movement Speed
120%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Item Rarity
10%