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PoE 3.26·Secrets of the Atlas·Saboteur

A Different Take on CWS - Chaos Projectiles on Saboteur

by EarlyReport1 year ago3

DPS
34.69M
Effective HP
108.29K
Life
7.8K
Level
100
Min budget

Overview

A Different Take on CWS - Chaos Projectiles on Saboteur is a Path of Exile Saboteur build by EarlyReport, made for the Secrets of the Atlas league (3.26). It is centered on Soulrend of the Spiral and plays as a chaos, intelligence, spell, area archetype. In Path of Building it reaches 34.69M DPS with 108.29K effective HP, 7.8K life, 243 energy shield. Suited for: Simulacrum, T17, Mapping, Abyss, Ultimatum. Key uniques include The Dark Seer, Mageblood, Defiance of Destiny, Maloney's Mechanism, The Dark Seer.

Build Video

EarlyReport's Notes

Hello, I recently recommended this build in another thread, but here's my homebrew chaos proj CWS saboteur: https://pobb.in/E17ehQZZAYVn

How the build works:

  • CWS setup with Skyforth and Blood Magic.
  • Recovery from Bloodnotch, life recoup, and Defiance of Destiny.
  • We go chaos projectile skills, Soulrend of the Spiral and Essence Drain of Wickedness because Sabo has mini Nimis which has half your projectiles returning. This is 50% more hits when you're ontop of an enemy.
  • We go poison since Noxious Strikes is relatively cheap to get from FF jewels and is a huge boost in poison duration and poison chance.
  • We get wither by proccing Unholy Might from Overwhelming Malice.
  • Triggerbots for more hits which is better Unholy Might uptime and better coverage. On the other hand, this tanks our visual clarity.

Defenses & Recovery:

  • 7.8k life
  • 29k max phys up to 39k with endurance charges
  • 92k max elemental hit up to 121k with endurance charges
  • 74k max chaos hit
  • Max hits go up by 38% with Steelskin which is on Automation. It's mainly there to take care of bleed so I don't need to press my life flask.
  • 100% spell suppression
  • Elemental ailment avoidance from stormshroud and flask, poison avoidance from tattoos, Corrupted Blood immunity from jewel implicit
  • 59% (Bloodnotch) of hits recovered from stunning hits, 43% life recoup from gear
  • Defiance of Destiny
  • Defenses aren't armour or evasion based, so altars don't matter.

Gem Setup:

  • Soulrend of the Spiral + Essence Drain of Wickedness in our main six link. These have inherent pierce and are fairly cheap. The two skills in the six link offers better damage, coverage and proc rate on Wither/Unholy Might over a single skill with an extra support.
  • Tornado of Elemental Turbulence with culling and item rarity. We keep at level 1 in case of reflect. This skill also helps with Unholy Might/wither.
  • We have a merc for Malevolence so that we can run Flesh and Stone with Eternal Blessing. Extra layer of defense.
  • Despair is the best curse for poison damage. We get Temp chains on hit and an additional curse from Merc. We don't care about the level of Temp chains, just the ailment duration.
  • Frost Bomb for any lone high health/regen rares.
  • I don't think Voltaxic Burst is doing much but things go pop when they die.

Damage is inflated in POB because it assumes max proc rate. The build can do all t16 mods, and is able to do T17 abyss + 2-3 risk scarabs. Although no caster mastery is kind of rough. I avoid drowning orbs, runes of searing exarch, awakener's desolation, and -20 max. The first three can be doable, but really annoying as visual clarity is poor from hundreds of projectiles shooting everywhere. The ground effects that prevent all recovery means you just die if you stand on them.

Playstyle is pretty comfy. You go into big groups and wait a few seconds until everything dies. Rinse and repeat. 8mod T16s can be done blind. There aren't any altar mods to avoid. Ultimatums are easy (not grueling gauntlet though). Simulacrums are easy as long as you jump on Kosis immediately when he appears. Otherwise it's a slog if everything but Kosis is dead. Abom maps are the easiest t17 as there are multiple bosses and fast hitting spells. Other T17 bosses are doable as long as there aren't multiple tanky mods (poison avoidance, chaos res, boss life) but might not be worth the extra minutes. My go to comfy farm is harbinger+beyond in 8mod t16s or t17s. That's brain off, walk into packs then collect loot while watching videos on a second monitor.

I've been playing this for the better part of the league, with most of the gear slowly bought/crafted over time. I'd estimate having spent maybe around 80 divs ontop of the mageblood but prices are likely double if not more now that the league has slowed. For example, I sniped my rings and double implicit cloak of flames for under 5 divs each.

If you want to look up my character on ninja, it's ArcaneStrategistJace. Feel free to ask questions if you have any. Or if you have any suggestions for improvement, I'd love to hear them.

Videos:

Abomination bosses: https://www.youtube.com/watch?v=GVmsdWlft2o No real damage or tanky map mods here, but there is 6700k purple juice from wildwood. Without the wildwood tankiness, the bosses would've taken maybe 20 seconds in that map.

Simulacrum last 4 waves: https://www.youtube.com/watch?v=SxZWJf9V1cI

Gear

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The Dark Seer
Dire Crown
Cloak of Flame
Defiance of Destiny
Foe Nail
Behemoth Knuckle
Kraken Vise
Mageblood
Skyforth
The Dark Seer
Forbidden Flame
Brood Desire
Immutable Force
Whispering Globe
Stormshroud
Watcher's Eye
The Light of Meaning
Bloodnotch
Apocalypse Essence
Dragon Solace
Carrion Sliver
Forbidden Flesh
Hypnotic Wound
Vivid Splinter
Megalomaniac

Skills

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Body Armour

  • Essence Drain of WickednessEssence Drain of Wickedness21/20W
  • Soulrend of the SpiralSoulrend of the Spiral21/20WMain
  • Greater Multiple ProjectilesGreater Multiple Projectiles20/20W
  • Awakened Unbound AilmentsAwakened Unbound Ailments5/20W
  • Cast when StunnedCast when Stunned20/20W
  • Awakened Void ManipulationAwakened Void Manipulation5/20W

Gloves

  • Flame DashFlame Dash20/20W
  • SteelskinSteelskin20/20W
  • AutomationAutomation20/14W
  • Second WindSecond Wind21/20W

Helmet

  • Tornado of Elemental TurbulenceTornado of Elemental Turbulence1/20W
  • Item RarityItem Rarity20/20W
  • Culling StrikeCulling Strike20/20W
  • Cast when StunnedCast when Stunned20/23W

Boots

  • Voltaxic BurstVoltaxic Burst21/20W
  • Awakened Void ManipulationAwakened Void Manipulation5/20W
  • Cast when StunnedCast when Stunned20/20W
  • Increased Area of EffectIncreased Area of Effect20/20W

Weapon 2

  • DespairDespair20W
  • Frost BombFrost Bomb1/20W
  • Cast when StunnedCast when Stunned20/20W

Weapon 1

  • Flesh and StoneFlesh and Stone20W
  • Increased Area of EffectIncreased Area of Effect20/20W
  • Eternal BlessingEternal Blessing20/20W
  • MalevolenceMalevolence26W
  • Temporal ChainsTemporal Chains1/20W

Passive Tree

Passive tree 3.26
scroll to zoom
Saboteur
Saboteur
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Abberath

Character Stats

Level
100

Damage

Full DPS
34.69M
Hit DPS
106.5K
Damage over Time
1.01M
Poison DPS
12.02K
Culling DPS
0
Reservation DPS
0
Average Hit
10.54K
Burst Damage
10.54K

Attack & Crit

Attack/Cast Rate
10.1/s
Hit Chance
100%
Crit Chance
27%
Crit Multiplier
150%
AoE Radius
1.1 m
Mana Cost
0
Life Cost
180

Defence

Effective Hit Pool
108.29K
Life
7.8K
Energy Shield
243
Ward
0
Armour
0
Evasion
1.73K
Phys Damage Reduction
24%

Mitigation & Avoidance

Block
20%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
14%
Evade (Projectile)
14%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
88% (+99%)
Cold Resistance
88% (+74%)
Lightning Resistance
88% (+70%)
Chaos Resistance
76% (+6%)

Max Hit Taken

Physical
39K
Fire
121.68K
Cold
121.68K
Lightning
121.68K
Chaos
74.74K

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
243/s
Mana Regen
0/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
174
Intelligence
180
Dexterity
221
Movement Speed
73%
Endurance Charges
6
Frenzy Charges
3
Power Charges
3
Devotion
0