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DAY 6 T17 TESTING / T16 FARMING

1 year ago20

by SanavixxSubscribe

36.87M

DPS

161.21K

Effective HP

3.18K

Life

Overview

DAY 6 T17 TESTING / T16 FARMING is a Path of Exile Slayer build by Sanavixx, made for the Secrets of the Atlas league (3.26). It is centered on Vaal Molten Shell and plays as a strength, spell, area, duration archetype. In Path of Building it reaches 36.87M DPS with 161.21K effective HP, 3.18K life, 122 energy shield. Suited for: T17, Expedition, Harvest, Essence, Blight. Key uniques include Rumi's Concoction, Abyssus, The Stampede.

Build Video

Sanavixx's Notes

FAQ Why not Champion for 3.26 as a league starter? I believe Champion is somewhat misleading as a league starter recommendation, while Slayer offers significantly higher damage output. To make fortification builds work effectively, you'll need costly unique items from trading, which won't be readily available or affordable early in the league. Additionally, you'll need to craft a chest piece with stun immunity because Unwavering Stance conflicts with Perseverance. In my opinion, suggesting Champion outperforms Slayer for league start (especially in the first few days) isn't accurate. A better approach would be starting with Slayer, then transitioning to Champion once you've acquired the high-value items needed to maximize its damage and defensive potential. Just expect to invest a substantial amount of currency. Why not Axes or Maces or Swords, why Staves? I'm not using Axes or Maces or Swords because I'm running Shockwave Support, which only works with Maces, Sceptres, and Staves. Out of those three weapon types, Staves are the clear winner since they allow me to scale Block for additional tankiness. Is the Stampede necessary? I'd rather move faster. The Stampede is necessary because Cyclone of Tumult significantly reduces our movement speed, and these boots are the only effective way to counter that penalty. If you prefer faster movement, you can certainly use regular Cyclone instead, but you'll sacrifice both damage and area of effect coverage. When to swap to Crit/What do I need? YOU WANT TO SWAP TO CRIT ASAP. When you acquire a staff with solid physical DPS, it's time to transition into a critical strike build. First, ensure you're hit-capped by investing in the Eagle Eye passive cluster and taking the Mastery that provides +500 Accuracy Rating (with -2 per level). Additionally, run the Precision aura to further boost your accuracy and crit chance. For your critical strike scaling, spec into Smashing Strikes to generate endurance charges from crits while increasing your crit chance. Also invest in Disemboweling and take its Mastery for +25% Critical Strike Multiplier against Unique Enemies. What about the new Unique Starcaller? Starcaller's physical DPS is too low for our purposes. It appears to be better suited for a Cast on Crit build. New Wave of Convinction looks interesting for this...more to come. LEVELING In Act 1 use Spectral Throw with a physical 2H Axe until you get Sunder before Merveil. Use Sunder with a physical 2H Axe until Act 3 when we swap to Cyclone and General's Cry. Make sure you have a good physical DPS staff when you swap. To craft a good physical DPS axe or staff, sell a weapon + blacksmith's whetstone + magic or rare rustic sash to a vendor - this gives you back the weapon with increased physical damage. Then bench craft on attack speed. See the provided loadouts for gem suggestions and tree pathing. The leveling loadouts include attribute notables like "Hard Knocks" and "Proficiency" to help meet stat requirements early on, particularly intelligence for staves. These are temporary solutions for attribute pressure - if you're already meeting your gear's attribute requirements, you can skip these notables entirely and invest those points elsewhere. REGEX Vendors in Act 1/2: we mostly are looking for a G/G/R for Spectral Throw, a R/R/R for Sunder, a R/G for Leap Slam, as well as movement speed boots: r-r-r|g-g-r|g-r-g|r-g-g|g-r|r-g|nne|rint T16 Map modifiers to avoid: "!d en|kes|eec|ur$|gen|re he" T17 Map modifiers to avoid: "!% less ar|o al|pet|kes|wni" SSF ATLAS TREES (NOTE SUBJECT TO CHANGE WITH 3.26, WILL UPDATE IF NECESSARY) TREE 1 - Expedition/Harvest/Jun for crafting gear (I don't grab Unwavering Vision, I like scarabs :P) I typically use my first tree to farm league mechanics that will help me craft gear and get easy currency drops. TREE 1 - 30 Points Allocate points for more map drop chance, as well as higher map tier and Kirac missions. Take "Shaping the Skies" and "Shaping the Mountains" before "Shaping the World". https://poeplanner.com/a/aMK TREE 1 - 43 Points Grab "Obseesed with Vengence" on the way to "Hunt for Answers" to spawn Jun and Expedition. Then grab "Call of the Grove" to spawn Harvest. https://poeplanner.com/a/axo TREE 1 - 60 Points Next we go for "Ancient Writings" and "Distinguished Demolitionist" for better Expedition QoL. Then go for "Bumper Crop" and "Bountiful Harvest" for more Harvest juice and XP. NOTE: I don't take "Extreme Archaeology" as it can be very rippy on a league start when you're still fixing resists/physical damage redutction/etc. If you want, go for it. https://poeplanner.com/a/ax- TREE 1 - 77 Points Now move up to the far right to grab the Expedition wheel for "Rather Not", "A Noble Quest", and "Scratchin' Up the Ground". Then grab "Doubling Season" for more Harvest juice. I like Tujen for bubblegum currency and Rog for crafting. https://poeplanner.com/a/axI TREE 1 - 97 Points Finally, we head to the middle for "Buried Knowledge" and "Heart of the Grove" for more Expedition logbooks and better Harvest crops. https://poeplanner.com/a/ax2 After this, you can spend points on TREE 1 however you prefer. I like to add Harbys and Shrines since they are close by, for example: https://poeplanner.com/a/axb TREE 2 - Boss map generation/Scarabs/Shrines (This helps us get our last 2 voidstones and is also good) The concept here is we run maps that are witnessed by Maven. By clearing the whole map and then going to the boss, Maven will spawn additional bosses. This gets us more influenced maps. You can favor Silo maps and run them, when you get to boss room kill all the bosses and leave before killing Silo boss. By doing this, you can run Silo over and over and get Maven to still witness the map. Otherwise, rotate between different maps to get Maven to witness. TREE 2 - 68 Points Grab "Shaping the Skies" and "Shaping the Mountains" before "Shaping the World", then head all the way north for "Remnants of the Past" and "Destructive Play". This gets influenced map drops on boss kills so we can farm frags for Elder and Shaper. Grab the Shrine nodes for QoL. https://poeplanner.com/a/aqL TREE 2 - 106 Points Pick up "Vivid Memories" and "Conquered Conquerors" to get more boss maps for Cortex and Sirus. https://poeplanner.com/a/axf TREE 2 - 132 Points Grab remaining scarab nodes and allocate anything else on top of this you'd like: https://poeplanner.com/a/axV TREE 3 - Any league mechanic you want, I've provided a few examples. This is a blight farm tree. Use this to get blight maps. Run blight maps and blight-ravaged maps to farm The Stampede. Also for farming Essences. Use one Opalescent and one Silver oil to annoint "Your Chilling Towers freeze enemies for 0.2 seconds while they are affected by chilling beams" on first ring. Use one Indigo and one Violet oil to annoint "Your Meteor Towers create Burning Ground for 3 seconds on Hit" on second ring. When doing blight and blight-ravaged maps, build Chill towers at chokepoints on lanes to freeze mobs. Build a Meteor tower behind it to kill them. Buff both with Empower towers. Invest 3x into the Chill and Empower towers, max out the Flame towers to convert them into Meteor towers. Profit. TREE 3 - 132 Points https://poeplanner.com/a/aqQ TENTATIVE MERC IDEAS Possibly using a link skill with mercenary and going for the link mastery that matches our movement speed to that of a linked ally (to negate Tumult's downside). Running determination for more PDR.

Loadouts

Gear

Lvl 90 (Crit - High Investment)
Abyssus
Lvl 90 (Crit)
Lvl 90 (Crit)
Lvl 90 (Crit)
Lvl 90 (Crit)
Lvl 90 (Crit)
Lvl 90 (Crit)
The Stampede
The Light of Meaning
Lvl 90 (Crit)
Stormshroud
Lvl 90 (Crit)

Skills

Helmet

  • Vaal Molten ShellVaal Molten Shell20WMain
  • Cast when Damage TakenCast when Damage Taken20W

Weapon 1

  • General's CryGeneral's Cry21/20W
  • AutoexertionAutoexertion21/20W
  • Ground Slam of EarthshakingGround Slam of Earthshaking21/20W
  • Melee Physical DamageMelee Physical Damage21/20W
  • PulverisePulverise21/20W
  • BrutalityBrutality21/20W

Body Armour

  • Cyclone of TumultCyclone of Tumult21/20W
  • ShockwaveShockwave21/20W
  • PulverisePulverise21/20W
  • BrutalityBrutality21/20W
  • Melee Physical DamageMelee Physical Damage21/20W
  • Infused ChannellingInfused Channelling21/20W

Gloves

  • Assassin's MarkAssassin's Mark21/20W
  • War BannerWar Banner20/20W
  • Mark On HitMark On Hit21/20W

Boots

  • FrostblinkFrostblink1W
  • PrecisionPrecision18W
  • ArroganceArrogance13W

Helmet

  • Flesh and StoneFlesh and Stone21W
  • Blood and SandBlood and Sand6W

Gloves

  • PridePride21W

Boots

  • Blood RageBlood Rage20/20W

Ring 2

  • VulnerabilityVulnerability1W
  • DesecrateDesecrate1W
  • DeterminationDetermination20W

Passive Tree

Passive tree 3.26
scroll to zoom
Slayer
Slayer
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Arakaali, Soul of Ralakesh

Character Stats

Level
92

Damage

Full DPS
36.87M
Hit DPS
0
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
0.25/s
Cooldown
4.03s
Hit Chance
100%
Crit Chance
9%
Crit Multiplier
335%
AoE Radius
1.5 m
Mana Cost
27
Life Cost
0

Defence

Effective Hit Pool
161.21K
Life
3.18K
Energy Shield
122
Mana
-164
Ward
0
Armour
46.58K
Evasion
868
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
65%
Spell Block
65%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
76% (+13%)
Cold Resistance
75% (+1%)
Lightning Resistance
75% (+23%)
Chaos Resistance
50%

Max Hit Taken

Physical
19.35K
Fire
62.46K
Cold
60.23K
Lightning
60.23K
Chaos
25.24K

Recovery

Life Regen
133/s
Net Life Regen
20.69/s
ES Regen
0/s
ES Recharge
122/s
Mana Regen
15.7/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
112.31/s

Attributes & Utility

Strength
399
Intelligence
136
Dexterity
139
Movement Speed
50%
Endurance Charges
6
Frenzy Charges
3
Power Charges
4
Rage
40
Devotion
0