- DPS
- 49.85K
- Effective HP
- 10.35K
- Life
- 7.09K
- Level
- 94
- Min budget
Overview
5 div Recoup Loop test is a Path of Exile Inquisitor build by krabbsatan, made for the Kalandra league (3.19). It is centered on Arc and plays as a intelligence, spell, chaining, lightning archetype. In Path of Building it reaches 49.85K DPS with 10.35K effective HP, 7.09K life, 1.82K energy shield. Suited for: Mapping. Key uniques include Maw of Conquest, Heartbound Loop.
Build Video
krabbsatan's Notes
Just a test to see if a cheap loop works. Don't play the build in the PoB.
POB: https://pobb.in/9D2tKCG4mqrY
Based on the Stasis Loop build here: https://www.reddit.com/r/PathOfExileB...
Sadly Stasis is 70+ divine but all it really does is give 100% recoup, which is possible from other gear.
So I Wanted to see how cheap I could get this going without Stasis. Perhaps swap in to it at league start day 2-3. The loop is working but the damage is very low due to low level gems and suboptimal setup and ascendancy. This loop should work on any ascendancy though and I think scaling more damage will be easy.
Cost breakdown:
Anomalous Summon Skeletons - 3 div
Without this the loop will randomly break due to skeletons dying too early. Can be skipped with a minion medium cluster, Blessed Rebirth.
2x To Dust 16% reduced duration - 1 div each
One can be skipped and replaced with a Timetwist ring
Maw of Conquest 20% recoup - 10c
Life recovery Watchers Eye - 30c
Random chaos res gear - 150c
Edit: Forgot about Anomalous Minion Speed - 1 div This is pretty much mandatory because it reduces minion duration by 40%
Pros:
I don't use Ward so it should be fairly easy to get high evasion + spell supress cap.
Less things to fine tune compared to Wardloop before everything works. Can get much higher EHP than Wardloop.
Cons:
Start of the map has a ~3 sec windup before recoup kicks in. Same with doors to new areas. Very annoying.
Not immune to multiple small hits like Wardloop.
Very annoying sound.
Let me know if there is anything I missed or can improve.
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 94
Damage
- Full DPS
- 0
- Combined DPS
- 49.85K
- Hit DPS
- 49.85K
- With Poison DPS
- 49.85K
- With Ignite DPS
- 49.85K
- With Bleed DPS
- 49.85K
- Damage over Time
- 0
- Culling DPS
- 0
- Average Hit
- 29.08K
Attack & Crit
- Attack/Cast Rate
- 1.71/s
- Cooldown
- 0.26s
- Crit Chance
- 73%
- Crit Multiplier
- 310%
- Mana Cost
- 82
- Life Cost
- 0
Defence
- Effective Hit Pool
- 10.35K
- Life
- 7.09K
- Energy Shield
- 1.82K
- Mana
- 1.19K
- Ward
- 0
- Armour
- 0
- Evasion
- 477
- Phys Damage Reduction
- 0%
Mitigation & Avoidance
- Block
- 25%
- Spell Block
- 0%
- Spell Suppression
- 4%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 76% (+9%)
- Cold Resistance
- 75% (+24%)
- Lightning Resistance
- 75% (+33%)
- Chaos Resistance
- 44%
Max Hit Taken
- Physical
- 8.9K
- Fire
- 37.1K
- Cold
- 35.62K
- Lightning
- 35.62K
- Chaos
- 12.66K
Recovery
- Life Regen
- 425.99/s
- ES Regen
- 0/s
- ES Recharge
- 1.82K/s
- Mana Regen
- 66.6/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 206
- Intelligence
- 303
- Dexterity
- 144
- Movement Speed
- 55%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 5
- Devotion
- 0