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Kitava's Thirst 3.18 Path of Exile Sentinel League Build Guide (WARNING: SOMEWHAT EXPERIMENTAL!)

PoE 3.17 · ArchnemesisNecromancerUnearthMapping

4 years ago49

by Cardboard BastardsSubscribe

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18.06K

DPS

29.58K

Effective HP

5.64K

Life

404

Energy Shield

Overview

Kitava's Thirst 3.18 Path of Exile Sentinel League Build Guide (WARNING: SOMEWHAT EXPERIMENTAL!) is a Path of Exile Necromancer build by Cardboard Bastards, made for the Archnemesis league (3.17). It is centered on Unearth and plays as a dexterity, spell, projectile, area archetype. In Path of Building it reaches 18.06K DPS with 29.58K effective HP, 5.64K life, 404 energy shield. Suited for: Mapping. Key uniques include Kitava's Thirst.

Build Video

Cardboard Bastards's Notes

EXCUSE ME - Please do not complain about the gear in this build. That is real garbage on a real garbage character, that's why it's there. You do not need a 6-link for this build. Some more optimal choices can be found in the gearing menu, but this build is largely experimental, so much of it should be taken with a grain of salt. The DPS for this setup is very difficulty to calculate. Our greater scaling mechanisms are +all spell gems, corpse level, +fire gems, cast speed (up until 20 casts per second), and mana efficiency (more mana is good, but reduced cost of skills starts to become good late because you want to keep the cost as close to 100 without going under). AoE is pretty good, that's why we take Explosive Impact. More AoE may be better. Spiritual Aid is worth more than the minion damage we get incidentally; there's a solid 40% minion damage from our ascendancy minor nodes as well. Clarity is good while leveling, but it should be dropped once you don't need it. Arcane Cloak is nice for burst, but probably outclassed by Molten Shell as your armor grows. Ashes of the Stars is good for this build, the gem quality does great things for cast speed, and we have lots of primary gems to benefit from it in general. +1 all gems is also just very strong considering the levels of our fire and physical gems are very important. Brass Dome is very strong on this build, as we don't get a ton of max res elsewhere and elemental damage is weakness. Recoup of Rings is amazing. Recoup in general is amazing. The 30% of damage mitigated by Mind Over Matter is still damage we take, so it's recouped as life. +1 All Gems weapon with Fire Damage and Cast Speed is further into the area of an ideal main-hand for this build, on a scepter if possible. Secondary Damage on Volatile Dead and Detonate Dead is not affected by Spell Damage, so it's less important. Minion Damage also counts as generic damage. Going through to Annointed Flesh and mixing your pantheons bonuses to get Chill, Freeze, and SHock Immunity was something I planned on doing before being called away this league by Elden Ring. I would have given up Lord of the Dead and its minor node to make this happen in a couple more levels. Q. Why doesn't spiritual command also let minion cast speed affect us? A. Minion Attack+Cast Speed crafted mod would be too strong. Q. How much DPS do you *think* this build does? A. Sometimes it kill enemies faster than my Dominating Blow build. Sometimes it's slower. Sometimes it's A LOT faster. I really don't know, but the chaos is fun. This is an experimental build. It gets to high tier maps and farms them comfortably, so I'm happy to release it to the public because it's unique and fun to play. If you wish to take it further, you are accepting the challenge of the unknown, but in my personal opinion this build absolutely has the foundation to go much, much higher than it is depicted here. If you do it better than me, let me know! https://www.youtube.com/channel/UCD8Qf7qrDDp2y3NapZpRrXA Contact me at the youtube channel and I might spotlight your version of the build, or if you're a content creator yourself I'd be happy to lend my voice to your own guide on why Kitava's Thirst is one of the most underrated uniques in the game!
Loadouts

Gear

Blight Roar
Maelstrom Guard
Kitava's Thirst
Blood Cloak
Rune Clasp
Rage Turn
Oblivion Circle
Fate Nails
Golem Locket
Rage Pace
Blight Shard

Skills

Gloves

  • UnearthUnearth11/20WMain
  • ArchmageArchmage19W
  • Arcane SurgeArcane Surge19W
  • Greater Multiple ProjectilesGreater Multiple Projectiles20W

Helmet

  • Volatile DeadVolatile Dead19W
  • Detonate DeadDetonate Dead19W
  • CombustionCombustion19W
  • InspirationInspiration19W

Weapon 1

  • Wave of ConvictionWave of Conviction19W
  • Arcane CloakArcane Cloak19W
  • Increased DurationIncreased Duration19W

Boots

  • DeterminationDetermination19W
  • Eternal BlessingEternal Blessing19W

Body Armour

  • FlammabilityFlammability19W

Weapon 2

  • Flame DashFlame Dash19/20W

Weapon 2

  • Sigil of PowerSigil of Power18W

Passive Tree

Passive tree 3.18
scroll to zoom
Necromancer
Necromancer

Character Stats

Defence

Effective Hit Pool
29.58K
Life
5.64K
Energy Shield
404
Mana
2.09K
Armour
8.63K
Evasion
471
Block | Spell Block
22% | 0%
Ward
0

Resistances

Fire Resistance
76%
Cold Resistance
76%
Lightning Resistance
76%
Chaos Resistance
-39%

Offence

Total DPS
18.06K
Crit Chance
6%
Crit Multiplier
100%

Attributes & Utility

Strength
160
Intelligence
346
Dexterity
129
Movement Speed
24%