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PoE 3.23·Affliction·Juggernaut

Boneshatter build

by Reasonable_Tailor1072 years ago27

DPS
43.1M
Effective HP
252.03K
Life
2.43K
Level
96
Min budget

Overview

Boneshatter build is a Path of Exile Juggernaut build by Reasonable_Tailor107, made for the Affliction league (3.23). It is centered on Boneshatter and plays as a strength, attack, melee, strike archetype. In Path of Building it reaches 43.1M DPS with 252.03K effective HP, 2.43K life, 288 energy shield. Suited for: Mapping. Key uniques include Aul's Uprising, Redblade Banner, Tanu Ahi, The Fourth Vow.

Reasonable_Tailor107's Notes

https://pobb.in/1t4bRDGyMSph 2h boneshatter mid budget

https://pobb.in/WNWA_rtyNWWt 2h boneshatter high budget witout mageblood

https://pobb.in/ploRav1bSgjF 2h boneshatter mageblood

https://pobb.in/CnABhMyFt76_ 2h boneshatter mageblood setup with mirror axe

https://pobb.in/f_2GeMpVTpGk 2h boneshatter min max

1h version entry budget 3-4 mirrrors

https://pobb.in/Gen8lyZ5JL4i actualy working 1h version but budget wil be yes

This is very safe version like on max trauma self damage you take hits below 1/3 you HP

https://pobb.in/ZuDMlxMY92sM perfect min max 1h boneshatter budget will be yes yes yes

Build information

on xibaua you take 50% dot damage as chaos an every stack wither on you causes you take 6% more chaos damage . examle if you have 15 wither stack you take 90% more chaos damage and 50% burning ground damaga is chaos damage = you take 2.5x more damage burning ground or any dot.

if you have tis combo you must use protection mastery for 65% reducet wither effect

on maps these mod brick build

Players have #% less Recovery Rate of Life and Energy Shield

Players cannot Regenerate Life, Mana or Energy Shield

Monsters reflect #% of Physical Damage

Players have #% reduced effect of Non-Curse Auras from Skills

a combo with burning ground+ wither mod + -%max resistance

altar mods brick build

Overwhelm (50–80)% Physical Damage Reduction

(30–50)% reduced Defences per Frenzy Charge

(10–20)% reduced Recovery Rate of Life, Mana and Energy Shield per Endurance Charge

-3000 to Armour

-3000 to Evasion Rating

first and most important

armor phys reduction based how big is hit for bigger hist effectivnes is much lower than 90%

Rule of thumb

To prevent one third of damage (33%), you need armour 2.5 times the damage (e.g. 250 armour for 100 damage)

To prevent half of damage (50%), you need armour 5 times the damage (e.g. 500 armour for 100 damage)

To prevent two thirds of damage (66%), you need armour 10 times the damage (e.g. 1000 armour for 100 damage)

To prevent three quarters of damage (75%), you need armour 15 times the damage (e.g. 1500 armour for 100 damage)

To prevent 90% of damage, you need armour 45 times the damage (e.g. 4500 armour for 100 damage)

Armour will never prevent more damage than its value divided by 5 (e.g. 1000 armour will never prevent more than 200 damage)

or self damage calculation you need multiplier you max trauma x 194 self damage per trauma on 20lvl boneshatter and x15 and you have armour for 75% reduction self damage

example 100x196x15 for 75% reduction sef damage you need 294000 armour without any flat phys reduction if you have some flat reduction you need leses

why we dont use %Phys taken as mods on 2h

%Phys taken as increases damage taken if Your maximum elemental resistances don't seem to be capped at 90% and use mageblood triple ele flask or use transcendance or 3% of Armour applies to Fire, Cold and Lightning Damage taken from Hits

If you are stacking sufficient amounts of armor + endurance charges + additional physical damage reduction, enough to reach 90% mitigation, then it's better to stick to armor than converting to damage to an element whose resistance is lower than 90%

damage taken as" is applied before damage mitigations

and regen from Untiring 1.5% of Physical Damage prevented from Hits in the past is so much lower because damage taken as" is applied before damage mitigations

you have like 80% phys reduction . utiring ascendancy gives you 1.5% regen for prevented physical damage past 10s trauma deal only phys self damage. if you have 60 stack you have aound 6-10k life regen

on 1h % of Physical Damage from Hits taken as Fire is the most optimal beacause 90% max fire res and 21% lees fire damage from arctic armour and and 38% less from mageblood ruby flask effect

aul uprising grace tech you can use arrogance on grace and have no life reservation because auls and arrogance gives 24% aura effect and also use empower for additional lvl still no mana reservation

if you have chaos res on small point on you timeless you can change ring for synt Grace aura effect thi is the best option

the best number for this is 7121 28% chaos res

and on this number on smal point you also have 5% duration

and boneshatter mana cos must be 0 because you dont reach maximum posible trauma stacks. our weapon aps is your base aps and most important must be high as posible incerases and multiplication starts on this value.better

better gloves double corruptedt gloves

similar combination +2 aoe +2 aura / +2 aoe +1 gems/ +2 aura +1 gems/

if you have vaal grace also +2 duration gems will work

and synt ring with 20% grace effect. accuracy rating if you accuracy is lower than life than keystone precise tehnique dont work -40% damage

boneshatter 3/4 damage is from impale and you must have 100% impale chance

Blind immunity

id depend how many accuracy you have blind-20 less accutacy and lees accuracy mod if you have higher accuracy than life with this debuff everything is ok

Pantheons

the best lunaris and shakari

rage generation

https://www.youtube.com/watch?v=TQWvz_icGz8

Any cry you use in weapon swap setup only with RedBlade Banner shield and the charm with Warcries grant # Rage per 5 Power if you have less than 25 Rage preffix. you swap at start - use cry - swap back to main weapon - and have perma 60 rage

Gear

Tap an item to open trade.

Eagle Beak
Doom Visage
The Fourth Vow
Aul's Uprising
Carrion Gyre
Golem Eye
Tanu Ahi
Dragon Leash
New Item
Ursine Charm of the Juggernaut
New Item
Stormshroud
Berserker's Ursine Charm of the Juggernaut
Watcher's Eye
Natural Affinity
Glorious Vanity
Champion's Ursine Charm

Skills

Tap a skill to open trade.

Body Armour

  • BoneshatterBoneshatter20/20WMain
  • Awakened BrutalityAwakened Brutality5/20W
  • ImpaleImpale20/20W
  • Close CombatClose Combat20/20W
  • Increased DurationIncreased Duration20/20W
  • FortifyFortify20/20W

Gloves

  • PrecisionPrecision21W
  • GraceGrace21W
  • ArroganceArrogance20/20W
  • EmpowerEmpower3W

Weapon 1

  • Ancestral WarchiefAncestral Warchief20/20W
  • Ancestral ProtectorAncestral Protector20/30W
  • Multiple TotemsMultiple Totems20/20W

Helmet

  • DeterminationDetermination21W
  • Arctic ArmourArctic Armour20/20W
  • PridePride20W

Boots

  • BerserkBerserk20/20W
  • Immortal CallImmortal Call20/20W

Boots

  • PunishmentPunishment20/20W
  • Cast when Damage TakenCast when Damage Taken20/20W

Weapon 1

  • Leap SlamLeap Slam20W

Weapon 1

  • Blood RageBlood Rage20/20W

Weapon 1

  • War BannerWar Banner20/20W
  • Enduring CryEnduring Cry20W

Passive Tree

Passive tree 3.23
scroll to zoom
Juggernaut
Juggernaut
Wildwood Primalist
Wildwood Primalist
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Tukohama

Character Stats

Level
96

Damage

Full DPS
43.1M
Combined DPS
42.09M
Hit DPS
19.91M
With Poison DPS
19.91M
With Ignite DPS
19.91M
With Bleed DPS
19.91M
With Impale DPS
42.09M
Damage over Time
0
Impale DPS
22.18M
Culling DPS
0
Reservation DPS
0
Average Damage
2.24M
Burst Damage
2.24M

Attack & Crit

Attack/Cast Rate
8.88/s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
0%
Totem Limit
1
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
252.03K
Life
2.43K
Energy Shield
288
Mana
110
Ward
0
Armour
295.71K
Evasion
0
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
10%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
79% (+36%)
Cold Resistance
78% (+24%)
Lightning Resistance
78% (+35%)
Chaos Resistance
80% (+6%)

Max Hit Taken

Physical
134.88K
Fire
107.86K
Cold
94.75K
Lightning
94.75K
Chaos
113.77K

Recovery

Life Regen
623.3/s
Net Life Regen
603.51/s
ES Regen
0/s
ES Recharge
288/s
Mana Regen
14.6/s
Life Leech
584.8/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
19.79/s

Attributes & Utility

Strength
304
Intelligence
86
Dexterity
175
Movement Speed
190%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Rage
60
Devotion
0