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PoE 3.28·Mirage·Reliquarian

[3.28 Mirage] Str Stack Flicker Strike Reliquarian - 68/71 block | high EHP | 7k HP | 124m-180m dps | (70-90d)

by DesignerPriority59425 months ago10

DPS
99.39M
Effective HP
214.41K
Life
6.82K
Level
98
Min budget

Overview

[3.28 Mirage] Str Stack Flicker Strike Reliquarian - 68/71 block | high EHP | 7k HP | 124m-180m dps | (70-90d) is a Path of Exile Reliquarian build by DesignerPriority5942, made for the Mirage league (3.28). It is centered on Flicker Strike and plays as a critical, dexterity, attack, melee archetype. In Path of Building it reaches 99.39M DPS with 214.41K effective HP, 6.82K life, 267 energy shield. Suited for: Simulacrum, Mapping, Harvest. Key uniques include Terminus Est, Bottled Faith, Paradoxica, Crown of Eyes, The Iron Fortress.

Build Video

DesignerPriority5942's Notes

Miscalculated, ACTUALLY: 84m-123m dps

Building a Strength-stacker usually costs hundreds of divines just to feel okay. We break down how start your first stacker with a Reliquarian using Astramentis for easy attributes and Terminus Est for innate Frenzy sustain. If you have 0 div, my Poeninja will have a history of a league start with flicker if you're interested in a zero to hero.

  • Minimum level 84 Scion
  • About 70-90 d

Astramentis: +60 all attributes

This helps meet attribute requirements, allowing sole investment in strength gear, making it much cheaper to start and get going.

Terminus Est: Gain a Frenzy Charge on Critical Strike.

We can use the Iron Fortress(Chest) instead of Farruls fur or Precursor Emblem Ring since we have innate sustain.


#Showcase
Nightmare - Ziggurat 8 mod, harvest Map
Wave 15 Simulacrum AFK

Overview

Ascendancy: Reliquarian

Pantheon: Solaris / Tukohama

Damage Scaling: Spell Damage + Chaos Damage + Strength + Crit + Attack Speed

Skills:

  • Flicker strike: Main attack
  • Whirling Blades: Mobility
  • Berserk: Buff
  • Blood Rage: Buff

Auras:

  • Precision: Increased Crit Chance and Accuracy
  • Arctic Armour: 20% less Physical Damage Taken
  • Sand Stance: 20% less Damage Taken
  • Purity of Elements: 35% all elemental Resistance, Ailment immunity
  • Determination: +1000 armour, 50% increase armour

Stat CategoryBase Value
Attack Rate10.12Strength2,377
Crit Chance88.09%Dexterity214
Crit Multiplier543%Intelligence161
Hit Chance100%
Hit DPS125,477,455
Mana Cost per second91.07
Life Cost per second12.65

Life6936
Armour30,506
Effective Hit Pool216,859
Max Phys Hit29,690
Elemental EHP54,579
Chaos EHP43,295
Block68
Spell Block71

Frenzy Generation

To sustain infinite Flicker, you need a Net Positive (+2 gain vs -1 cost).

Source 1: Quality Flicker Gem: 25% chance on hit.
Source 2: Terminus Est (Ascendancy): 1 charge on Crit.

For this variant, You must generate two charges per activation.

SupportHitsLogicResult
Multistrike33 rolls at 25% + CritSustained
Greater MS44 rolls at 25% + CritGuaranteed

Total: 2 charges per activation (Net positive = Sustain!)

  • With MultiStrike support To consistently sustain flicker you need 75% minimum Crit Chance without a Tincture.
  • with Greater MultiStrike support it can be 55% minimum Crit Chance without Tincture.

Damage Scaling

This build converts Strength into three separate scaling values:

Keystone Interaction

Item/AffixBase Value
Iron Fortress (Chest)Strength instead grants 3% increased melee physical damage per 10 strength.
Iron Will (Passive Tree)Strength's damage bonus applies to spell damage
Crown of Eyes (Hat)Increases and Reductions to spell damage also apply to Attacks at 150%
Replica Alberon's Warpath (Shoes)1 - 80 Chaos damage per 80 strength

Normally, 10 Strength gives 2% Melee Physical Damage.

Iron Fortress bumps this to 3% per 10 Strength.

At 80 Strength, you get 24% increased Melee Physical Damage.

Iron Will: This keystone makes Melee Physical Damage from Strength also apply to Spell Damage.

Your 24% Physical bonus is now also 24% increased Spell Damage.

Crown of Eyes: This helmet makes Increases to Spell Damage apply to Attacks at 150% of their value.

24% x 1.5 = 36% increased Attack Damage.

Total: 1 - 80 added Chaos / 36% Increased attack / 40 Life per 80 strength.


Keystone Interaction 2

We use Unholy Might to convert our damage and exponentially scale it via Wither.

Source: Overwhelming Malice (Cluster Jewel) grants Unholy Might on Crit.

Unholy Might: 100% Phys-to-Chaos conversion + 25% chance to Wither on hit.

Wither: -6% per stack (-90% Enemy Chaos Res) by hitting 30 times per second.

Support GemAttacks/Sec NeededHits/Sec GeneratedTime to Max Stacks
Greater Multistrike7.5302.0 Seconds
Multistrike10.0302.0 Seconds

Wither: Disappears after 2s, so attack speed is necessary.

Total: -90% Enemy Chaos Res.


Keystone Interaction 3 (Optional)

Rathpith Globe: 5% increased spell damage per 100 life. Our build ran range from 6000-7000 HP.

~6500 x 5% /100 life = 325% increased spell damage.

Crown of Eyes: This helmet makes Increases to Spell Damage apply to Attacks at 150% of their value.

Total: 325% x 1.5 = ~487% increased Attack Damage.


Defense Scaling

From Pantheon

  • 9% reduced Physical Damage Taken, after 3s

From Auras

  • Arctic Armour: 20% less Physical Damage Taken
  • Sand Stance: 20% less Damage Taken
  • Purity of Elements: 35% all elemental Resistance, Ailment immunity
  • Determination: +1000 armour, 50% increase armour (Optional)

From Items

  • Shield: +1200 Armour and 6% Physical Damage Reduction
  • Gloves: +900 Armour
  • Chest: +1550 Armour
  • Boots: +350 Armor
  • Jewels: +1 Endurance charge per second if hit, Stun Immunity

From Flasks

  • Granite: +1500 Armour and 55% increased Armour
  • Any: 65% reduce effect of curses

From Passive Tree

  • Armour Mastery: 30% Reduced damage from Crits
  • Critical Mastery: 30% Reduced damage from Crits
  • Leech Mastery: 5% leech is instant
  • 5 Endurance Charges

Keystone Interaction

With the Juggernaut Ascendancy, we sustain endurance charges. Immortal Call:

  • 15% less damage taken per endurance charge removed up to 5.
  • 35% less Elemental damage taken

Immortal Call will trigger whenever we take 2100 damage. Our leech and 5% Life on block will regain our HP back inflating our EHP values for 2 seconds.

Stat CategoryWith Immortal Call
Effective Hit Pool323,568
Phys Max Hit137,834
Fire Max Hit97,150
Cold Max Hit74,944
Lightning Max Hit74,944
Chaos Max Hit43,295

This mechanic will prevent HUGE hits, but only after you have taken 2100 damage first. This is only up 50% of the time. It has a 1.5 second cooldown after Cooldown Recovery Support and 20% Quality.


Keystone Interaction 2

Our shield provides 5% life gain on Block.

We get about ~6500x0.05 = 325 life every time we block a hit. This mechanic allows us to AFK in maps with our high life pool.


Items

SlotItem / DescriptionPrice
WeaponParadoxica(Chaos resistance + Attack Speed + attributes or bloodrage5d
ShieldRare (Life Gain on Block + Str + Life + Attack Speed/Phys Reduction/Resistance5d
HelmetCrown of Eyes or Corrupted(90% mana res)10c or 10d
BodyThe Iron Fortress 6 link1d
BootsReplica Alberon's Warpath30d
GlovesRare (Strength + Life + Res + Chaos Res)3d
BeltRare (13-15% Increased Strength implict + Life + Res)3d
RingsRare mirrored (80+ Strength + Res + attack speed or life)3d
AmuletRare (13-15% Increased Strength implict + Str + Life + Res) + annoint3d + 2d
Unique Jewels 12x Split personality (Str with dex or int or life)1d
Unique Jewels 2Forbidden Jewels(Juggernaut)1d
Unique Jewels 3Light of meaning(Chaos Res)2d
Unique Jewels 4Lethal Pride(5% strength(3 at least))1d
Rare JewelsLife / Crit Multi One handed / STR3d
Cluster Jewel Large8 passive Feed the Fury + Martial Prowess + (Calamitous) x22d
Cluster Jewel MedOverwhelming Malice30c
Flasks (Utility)Silver / Diamond / Granite (Armour/Crit/Curse Effect)1 d
Flasks (Tincture)RoseThorn(Attack Speed)1 d
Flasks (Life)Bleed1 d
RunegraftsGemcraft(+1 all Skills) + Treachery(15% mana res) + Stability(3 rolls to spell block)1 d
SkillsGreater MultiStrike + Enlighten11d + 2d
Total~ 85 d

Notes: To get 50% more damage(123m dps), swap out Granite flask with Bottled Faith, and Rare Shield with Rathpith Globe.

  • Bottled Faith: up to 150% increased Critical Strike Chance and Enemies take 10% increased Damage.
  • Rathpith Globe: 5% increased Spell Damage per 100 Player Maximum Life
    Since we are stacking Str, life becomes an easy multiplier for damage, however, sacrificing defenses minus ~5k phys max hit making our max hit 25k. We will lose the Life on Block, the modifier needed to AFK in maps.
  • Greater Multistrike isnt necessary to get it going, but great for scaling dps later on.
  • Prioritize Resistances before you get attack speed... at least 70%.

Skills

SetupGem LinksSocket Colors
Main (6 link)Flicker Strike(Ruthless/Void Manipulation) 🟢 Advanced Multistrike 🔴 Volatility 🔴 Close Combat 🟢 Fortify 🔴 Crit Multi/Chance 🔵🟢🔴🔴🟢🔴🔵
Auras (Main)Flesh and Stone 🔴 Arctic Armour 🟢 Purity of Elements 🔵 Enlighten 🔵🔴🟢🔵🔵
Auras (Life)Precision 🟢 Arrogance 🔴 Enlighten 🔵🟢🔴🔵
Automated DefenseImmortal Call 🔴 CWDT 🔴 Lifetap 🔴 Cooldown Recovery 🔵🔴🔴🔴🔵
Movement & MarkWhirling Blades(lifetap) 🟢 Assassin's Mark 🔵 Lifetap 🔴 Mark on Hit(lifetap) 🟢 or Blood Rage 🟢🟢🔵🔴🟢+ 🟢 - 🔴
Burst BuffsBerserk 🔴 Determination 🔴 Enlighten 🔵🔴🔴🔵

Notes: If we do not meet the Crit Requirements or you feel that flicker strikes are not sustaining, replace Increased Crit Multiplier with Increased Crit Chance

TO fit more Buffs like Berserk and Blood Rage, we need lifetap support imbued into Immortal Call/Whirling Blades. These can cost up to 10d.


Build Links and Content

Nightmare Map - Ziggurat 8 mod, harvest: Map

Wave 15 Simulacrum: AFK Simu

Poeninja: Poeninja

POBin(84m dps, AFK): https://pobb.in/qrPHi0nAZ77z

POBin(123m dps): https://pobb.in/o4A0aoezuqZe

POBin(Level 84 Tree): https://pobb.in/QdkpcZ75eEt2


Notes

How to meet Intelligence and Dexterity requirements

Skill Tree

On your passive tree, by temporarily sacrificing damage ~5-10%, you can get over 100 dexterity or intelligence depending on your needs

Attributes mastery: 5 int/dex/str per allocated mastery passive or 5% attributes.

This one node can get you 50+ int/dex.

Proficiency/Hardknocks(Passive Tree): +30 dex/ +30 int

Spend 2 passive nodes, get 30 dex/int.


How to meet Resistance requirements

  • Tattoo(Moonwarden): 6% to Cold Resistance / -10 dexterity

  • Tattoo(Firewalker): 6% to Fire Resistance / -10 Strength

  • Tattoo(Stormrider): 6% to Lightning Resistance / -10 Intelligence

  • Gloves: 1 Line Res + 1 Line Chaos Res

  • Rings/Amulet: 3 Line Res

  • Belt: 1 Line Res + 1 Line Res/Chaos

  • Shield can optionally have res.

We can swap the Resistances ie. Lightning -> Fire via Horicrafting Station.


How to meet Mana Reservation Requirements

  • Runegraft of Treachery(Tree): 15%
  • Ascendancy(Tree): 15%
  • Enlighten(Skill): 2%
  • Mana Mastery(Tree): 12%
  • Total mana: 850

Let me know if you have any questions or suggestions, always looking for new ways to scale!

Gear

Tap an item to open trade.

Paradoxica
Crown of Eyes
The Iron Fortress
Hate Choker
Kalandra's Touch
Doom Band
Cataclysm Palm
Ghoul Lash
Replica Alberon's Warpath
Carrion Sanctuary
Natural Rosethorn Tincture of Mastery
Forbidden Flesh
Honour Prism
Spirit Spark
Eagle Scar
The Light of Meaning
Forbidden Flame
Carrion Sliver
Split Personality
Split Personality
Empyrean Solace
Damnation Essence
Lethal Pride

Skills

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Body Armour

  • Flicker StrikeFlicker Strike20/20WMain
  • Close CombatClose Combat21/20W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • VolatilityVolatility20/11W
  • Greater MultistrikeGreater Multistrike3/12W
  • FortifyFortify20/20W

Helmet

  • DeterminationDetermination21W
  • Arctic ArmourArctic Armour20W
  • Purity of ElementsPurity of Elements20/23W
  • EnlightenEnlighten3/20W

Boots

  • Whirling BladesWhirling Blades19/20W
  • Assassin's MarkAssassin's Mark20/20W
  • BerserkBerserk20W
  • Mark On HitMark On Hit20W

Gloves

  • Immortal CallImmortal Call17/23W
  • Cooldown RecoveryCooldown Recovery3/19W
  • LifetapLifetap20W
  • Cast when Damage TakenCast when Damage Taken15/20W

Weapon 2

  • Flesh and StoneFlesh and Stone21W
  • EnlightenEnlighten3/23W
  • RageRage20W

Weapon 1

  • PrecisionPrecision5W
  • Blood RageBlood Rage20W
  • ArroganceArrogance20/20W

Passive Tree

Passive tree 3.28
scroll to zoom
Reliquarian
Reliquarian
Farrul Bloodline
Farrul Bloodline
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Tukohama
Runegrafts
Runegraft of Stability
Runegraft of Treachery
Runegraft of Gemcraft

Character Stats

Level
98

Damage

Full DPS
0
Combined DPS
99.39M
Hit DPS
99.39M
With Poison DPS
99.39M
With Ignite DPS
99.39M
With Bleed DPS
99.39M
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Damage
9.82M
Burst Damage
9.82M

Attack & Crit

Attack/Cast Rate
10.12/s
Cooldown
0s
Hit Chance
100%
Accuracy
3.73K
Crit Chance
88%
Crit Multiplier
543%
Mana Cost
30
Life Cost
4

Defence

Effective Hit Pool
214.41K
Life
6.82K
Energy Shield
267
Mana
96
Ward
0
Armour
22.98K
Evasion
0
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
68%
Spell Block
72%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
76% (+3%)
Cold Resistance
75% (+19%)
Lightning Resistance
75%
Chaos Resistance
75% (+1%)

Max Hit Taken

Physical
27.98K
Fire
65.09K
Cold
50.21K
Lightning
50.21K
Chaos
43.3K

Recovery

Life Regen
860.1/s
Net Life Regen
672.82/s
ES Regen
0/s
ES Recharge
267/s
Mana Regen
15.5/s
Life Leech
1.74K/s
ES Leech
0/s
Mana Leech
222.02/s
Total Degen
187.28/s

Attributes & Utility

Strength
2.38K
Intelligence
161
Dexterity
214
Movement Speed
70%
Endurance Charges
5
Frenzy Charges
4
Power Charges
3
Rage
40
Devotion
0