PoE 3.27·Keepers of the Flame·Occultist
Winter orb 3.28. league start 3:54:19 campaign, sub 7 hour eater exarch.
by tigerw2228 months ago52
- DPS
- 1.38K
- Effective HP
- 24.95K
- Min budget
Build Video
tigerw222's Notes
This version is alot faster.
Why minionnodes?
Effective highvalue points for DMG and Attack Speed (for shield charge).
The minion life nodes makes golems stay alive and thusly a very good choice for character stat boosting.
Use minions with meatshield and lifetap in a trigger helm setup for mapping, can be setup at around start of red maps, gives you 100% uptime on minions.
attackspeed for shield charge is king for fast campaign and maps.
Why not elementalist?
Profane bloom with curseonhit is BiS for smooth early mapping, Vile bastion gives very good value for speccing into defence (spell block), defence is way better than the extra 40-50% more dmg you get from elementalist.
Why not crit early?
Its alot of skillpoint investment for way less defence and alittle more consistant damage (just not worth it),
you get something like 20% more damage early, 40% more conditional damage meaning realisticly not up all the time but looks good on POB.
in my testing you die alot, especially in t16+ so i would never fall into the "damage is the best defence" trap, its only true if you oneshot and for mapping not even then.
When to switch from totems to hydrosphere?
around start of red maps, in my testing they are lower dmg but stay alive so its more consistant.
LVING:
Level with rolling magma holy flame totem firewall to lvl28, at 28 when you have 3 chance/fusing orbs switch to winter orb.
Mule momentum from ranger, weapon swap for shield charge, use high APS weapon, weapon swap to wands for boss dmg.
LVL 28:
Library:
Haste
Faster attacks for shield charge
winter orb x2
Ice bite support (for self cast winter orb, a must for frenzy charges)
A1 vendor:
Lesser multi proj x2
Spell totem
Total: 3 chance/fusing 1 alteration 4 transmutation orb
Good support gems for winter orb:
Added cold
faster casting
infused channeling
arcane surge
cold pen
hypothermia
cruelty
Do not use:
controlled destruction, elemental focus (its ok for spell totem setup), concentrated effect.
A4:
Buy:
Lightning golem - chance orb
Greater multiproj nr2 - alchemy orb
Quest:
Greater multiproj nr1
When you get +1 golem skill point from tree get flame golem.
Start maps:
Get: bitter dream -> mark of submission -> null and void -> carefull planning
if carcass jack is cheap, get it 5th.
deaths rush is a luxury item that is very good.
Corrupted blood immunity on flask or jewel.
https://pobb.in/OTEbrrPYJvkl (i have not considered any of the new gems for endgame so thats for you to discover)
This is an updated version of my last winter orb leaguestart guide.
- Faster campaign,
- For optimal speed it does require weaponswap but you can skip that.
- 3hour 54min campaign. (merc lab all skill points)
- sub 7 hour 2stone eater/exarch.
- cheaper T16 mapping/shaper/elder/Uber elder i doable/maven isnt budget.
This is not a meta leaguestarter, but its really fast for an occultist and the skill is very comfortable
For explanations of the changes check notes in pob. Crit and power charges feel like bait for leaguestart but is a must for endgame.
Gear
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Skills
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Passive Tree

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- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 84
Damage
- Full DPS
- 0
- Combined DPS
- 1.38K
- Hit DPS
- 1.34K
- With Poison DPS
- 1.34K
- With Ignite DPS
- 1.38K
- With Bleed DPS
- 1.34K
- Damage over Time
- 37.61
- Ignite DPS
- 37.61
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 157.2
- Burst Damage
- 157.2
Attack & Crit
- Attack/Cast Rate
- 8.52/s
- Hit Chance
- 100%
- Crit Chance
- 12%
- Crit Multiplier
- 100%
- AoE Radius
- 2 m
- Totem Limit
- 1
- Mana Cost
- 23
- Life Cost
- 0
Defence
- Effective Hit Pool
- 24.95K
- Life
- 3.3K
- Energy Shield
- 2.19K
- Mana
- 791
- Ward
- 0
- Armour
- 0
- Evasion
- 1.56K
- Phys Damage Reduction
- 12%
Mitigation & Avoidance
- Block
- 54%
- Spell Block
- 53%
- Spell Suppression
- 20%
- Evade (Melee)
- 6%
- Evade (Projectile)
- 6%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+153%)
- Cold Resistance
- 75% (+168%)
- Lightning Resistance
- 75% (+153%)
- Chaos Resistance
- 75% (+387%)
Max Hit Taken
- Physical
- 4.85K
- Fire
- 17.31K
- Cold
- 17.31K
- Lightning
- 17.31K
- Chaos
- 7.34K
Recovery
- Life Regen
- 33/s
- ES Regen
- 100/s
- ES Recharge
- 2.19K/s
- Mana Regen
- 25.3/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 161
- Intelligence
- 159
- Dexterity
- 131
- Movement Speed
- 102%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0