PoE 3.22·Ancestor·Elementalist
Mana Stacking Mind of the Council Doryani's Touch Ignite Elementalist
by JordanIsAPoes3 years ago1
- DPS
- 14.33M
- Effective HP
- 29.31K
- Life
- 2.21K
- Level
- 100
- Min budget
Overview
Mana Stacking Mind of the Council Doryani's Touch Ignite Elementalist is a Path of Exile Elementalist build by JordanIsAPoes, made for the Ancestor league (3.22). It is centered on Doryani's Touch. In Path of Building it reaches 14.33M DPS with 29.31K effective HP, 2.21K life. Suited for: Mapping. Key uniques include Doryani's Fist, The Overflowing Chalice, Mind of the Council, Dyadian Dawn, Voice of the Storm.
JordanIsAPoes's Notes
Hi guys,
Looking for advice on my sort of meme build for 3.22, I have specific questions listed after the build description.
Main concept is stacking mana and using Mind of the Council + Lucky Lightning from Voice of the Storm + Shaper of Flames/Storms + Manastorm triggered by Arcane Cloak for lots of flat lightning dmg big ignites and max shock. There's a bit of set up for max DPS and I may forgo Frenzy entirely if it feels too iffy (had sockets to spare), but you hit once and refresh it with Flammability for as long as you need with the Defiled Forces notable. If the starts align I can realistically hit once and do 50ishM Ignite DPs over around 4 seconds.
The big questions:
- I'm relying ENTIRELY on a single flask to cap all my elemental res. I have no problem manually maintaining the uptime myself just want to know if it's even slightly viable? (Lasts just over 10 secs with 5 uses before empty, and 100% charge recovery from mastery + 75% from Overflowing Chalice.) I think it could be alright but haven't tried it before. Flasks aside from mana/bismuth seem pretty flexible.
- I heard a while ago that if you get 50% of your damage to hit mana before life that elemental ailments against you have less efficacy and are not guaranteed on crits against you. Does anyone know if that is true? I think I can forgo DPS and get ailment help on flasks/pantheon if necessary if this doesn't work like I hope it does.
- Does Berek's Respite feel alright earlier on? I imagine in very dense maps it works well but if it is only in dense maps that it shines then I won't use it until late game.
- Just general advice/warnings would be rad, thanks!
Also I'm aware of the low speed in general of the build, I don't mind. :)
Thanks!
Gear
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Skills
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Gloves
- Commandment of Flames1W
Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 100
Damage
- Full DPS
- 0
- Combined DPS
- 14.33M
- Hit DPS
- 587.29K
- With Poison DPS
- 587.29K
- With Ignite DPS
- 14.33M
- With Bleed DPS
- 587.29K
- Damage over Time
- 13.75M
- Ignite DPS
- 13.75M
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Damage
- 470.58K
- Burst Damage
- 470.58K
Attack & Crit
- Attack/Cast Rate
- 1.25/s
- Hit Chance
- 100%
- Crit Chance
- 0%
- Crit Multiplier
- 150%
- Mana Cost
- 22
- Life Cost
- 0
Defence
- Effective Hit Pool
- 29.31K
- Life
- 2.21K
- Energy Shield
- 0
- Mana
- 9.45K
- Ward
- 0
- Armour
- 1.5K
- Evasion
- 1.27K
- Phys Damage Reduction
- 12%
Mitigation & Avoidance
- Block
- 24%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 2%
- Evade (Projectile)
- 2%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+29%)
- Cold Resistance
- 75% (+14%)
- Lightning Resistance
- 75% (+22%)
- Chaos Resistance
- 38%
Max Hit Taken
- Physical
- 11.52K
- Fire
- 40.11K
- Cold
- 40.11K
- Lightning
- 53.24K
- Chaos
- 18.12K
Recovery
- Life Regen
- 297.9/s
- Net Life Regen
- 244.98/s
- ES Regen
- 0/s
- ES Recharge
- 0/s
- Mana Regen
- 877/s
- Life Leech
- 441/s
- ES Leech
- 0/s
- Mana Leech
- 3.26K/s
- Total Degen
- 88.2/s
Attributes & Utility
- Strength
- 203
- Intelligence
- 297
- Dexterity
- 182
- Movement Speed
- 42%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0