I know, i know, Reaper is trash but hear me out :)
Animate weapons play utility role (applying stuff like withered), and add much needed clear speed to Reaper. Right now im breaking in red maps and sailing is pretty smooth i'd say. When i added cruelty and soem other stuff to PoB i was around 900k dps (which is not precise of course).
Im ready to throw some parts of it out but not sure which (probably triple offering idea) and i I would like to free all those travel points EB, but i'm not sure how to resolve mana issues, so if you ahve any advice on this - i would be grateful!
Reaper provides single-target damage and i'm trying to scale both bleed and newly buffed poison. I plan to use unique abyss jewel as well to scale bleed/poison even more.
I got pretty decent Queens Hunger with perf ailment rolls, and 6-linked it, so i went all way down the tree to get ailment immunity (and also much needed dex).
Since Queens Hunger offering apply to you with full effect i got the idea to try and scale all three offerings and invest some in duration nodes, to get as much uptime on them as possible. % phys as chaos from spirit offering synergies nicely with poison.
Overall, i stuffed this build with all neat interactions i managed to found (like death rush which keeps onslaught on you pretty consistently because minion dot kills counts as your kills, or profane proxy with punishment and skitterbots with unbound ailments).
Anyway, here's my PoB (i added some manual stats for cruelty on helmet) - https://pastebin.com/wfptKd4B
When i get more currency i will probably try bow/empower bleed scaling too, it seems pretty decent on paper.