- DPS
- 7.03M
- Effective HP
- 60.62K
- Life
- 4.9K
- Level
- 95
- Min budget
Overview
How to take a build to the next level? is a Path of Exile Pathfinder build by surfacelevelmaster, made for the Sentinel league (3.18). It is centered on Vaal Molten Shell and plays as a strength, spell, area, duration archetype. In Path of Building it reaches 7.03M DPS with 60.62K effective HP, 4.9K life, 745 energy shield. Key uniques include Darkscorn, The Devouring Diadem, Dendrobate, Impresence.
surfacelevelmaster's Notes
I have been playing a Pathfinder, Caustic Arrow Ballista poison build for a bit now and I am liking it a lot. It was not my league starter, but I am thinking of starting it next league as my only character. ( i normally roll a bunch and get bored of it in T16s.) All the gear is super cheap and available.
My question is around elevating it more than it is. I think that it is pretty much at a plateau as the upgrades are super expensive, but I was hoping there was some weird interaction that I was missing that would up the DPS. Survivability is great, so no problems there. I imported my character as it is and cleaned up the links and this is the PoB: https://pastebin.com/viZidV4K
I plan on getting the frenzy forbidden jewels, probably getting +1 arrow on my quiver to make the scourge arrow easier to land and that is about it. Currently flasks are 100% uptime, the onslaught drops for a few seconds every once and a while but it is okay. I use scourge arrow with infusing channeling for the damage boost and survivabilty. Withering step is just for moving faster and applying a stack of wither to start a boss. I have molten shell on left click and use vaal molten pretty liberally. The malevolence aura has a 20s duration and is pretty easy to keep up. Basic play style is to drop totems, charge scourge arrow for the buff when doing bosses, otherwise I don't really bother, drop totems and run around. It clears pretty quick and bosses melt pretty good. The character is pretty cheap, I am buying 6 linked dendrobates and double corrupting them right now.
With the frenzy generation and extra arrow making scourge land all 5 pods, it will be around 11M dps during focus window, around 6M dps outside of focus.
Am I missing something that will take this much higher? With expensive gear I can get to like 14M in PoB, but it is not worth the cost as it is clearing everything just fine right now. I am just wondering if I am missing some odd item affix, unique, or link tech that will boost it higher.
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 95
Damage
- Full DPS
- 7.03M
- Hit DPS
- 0
- Damage over Time
- 217.71
- Poison DPS
- 217.71
- Culling DPS
- 0
- Average Hit
- 114.54
Attack & Crit
- Attack/Cast Rate
- 0/s
- Cooldown
- 0.36s
- Crit Chance
- 0%
- Crit Multiplier
- 166%
- Totem Limit
- 1
- Mana Cost
- 0
- Life Cost
- 0
Defence
- Effective Hit Pool
- 60.62K
- Life
- 4.9K
- Energy Shield
- 745
- Mana
- 91
- Ward
- 0
- Armour
- 24.04K
- Evasion
- 29.43K
- Phys Damage Reduction
- 73%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 89%
- Evade (Melee)
- 78%
- Evade (Projectile)
- 78%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+12%)
- Cold Resistance
- 75% (+7%)
- Lightning Resistance
- 75% (+28%)
- Chaos Resistance
- 70%
Max Hit Taken
- Physical
- 39.68K
- Fire
- 25.91K
- Cold
- 25.91K
- Lightning
- 25.91K
- Chaos
- 29.12K
Recovery
- Life Regen
- 82.59/s
- ES Regen
- 0/s
- ES Recharge
- 745/s
- Mana Regen
- 15.3/s
Attributes & Utility
- Strength
- 182
- Intelligence
- 156
- Dexterity
- 331
- Movement Speed
- 80%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0