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Boneshatter/Trauma Defensive Framework

PoE 3.23 · AfflictionJuggernautBoneshatterMapping

2 years ago8

by Razekal

234.97K

DPS

64.21K

Effective HP

1.91K

Life

Overview

Boneshatter/Trauma Defensive Framework is a Path of Exile Juggernaut build by Razekal, made for the Affliction league (3.23). It is centered on Boneshatter and plays as a strength, attack, melee, strike archetype. In Path of Building it reaches 234.97K DPS with 64.21K effective HP, 1.91K life, 1.82K energy shield. Suited for: Mapping.

Razekal's Notes

The Framework: https://pobb.in/WXUHxlh1lRd4

My most recent final product with it - Dual Strike of Ambidexterity: https://pobb.in/YCXgut95VUqI Note that I farmed the mageblood playing this build, so it is absolutely not required.

Instead of a full build I wanted to show the defensive framework I made use of the past few times I've made a Boneshatter build, since the core of it can be used with any weapon or skill relying on Trauma stacks. The core of it is to take a Juggernaut Bonezone build and add Energy shield as a defensive layer, using Arctic Armour, Divine Shield, and Petrified Blood to dramatically boost survivability. With Divine Shield and enough attacks per second, we can treat our ES as unbreakable Ward, and all the damage that hits our ES still grants us life recoup. Because we reserve just a hair under 50% life, and can't fully heal thanks to petrified blood, we also have slayer overleech.

Another thing it takes advantage of is the Blitz Forbidden jewel to turn crit into more attack speed for higher trauma stacks and open up another avenue for damage scaling. 28-30 passive points remain unspent to be invested as one sees fit, in my case I opted for two large clusters with Quick and Deadly because I was doing a Dual Strike Trauma build, plus Introspection for more mana reservation efficiency and a mace crit notable.

Pros:

  • High Physical and Fire mitigation from tree + Arctic Armour
  • Sustain engine kicks in quickly once Blitz is acquired
  • Slayer overleech on Juggernaut
  • 90% reduction in bonus critical damage taken lowers crits so low that they're unnoticable compared to normal hits.
  • T1 Recoup on rings completely negates Petrified Blood Damage over Time even without ES
  • Crit isn't prohibited by Precise/Resolute Technique and accelerates our sustain's ramping up.
  • "While Leeching" conditionals are always true
  • Can be used with any strike skill using Trauma that scales off melee crit.

Cons:

  • Very suffix hungry. Between Precision and Discipline the build requires 2 good dexterity suffixes and 3 good intelligence suffixes. This can be alleviated with cluster jewels picking up resists or stats or not using lvl 20 Precision/Discipline,
  • Vulnerable to chaos DoTs because of PB and ES reliance.
  • Socket Hungry thanks to the auras and totems required.
  • Not recommended for leveling with this setup. I often switch to it around yellow maps myself and go for a more traditional jugg build until then.
  • Because of Suffix hunger, Spell Suppression isn't feasible without ridiculous investment.
  • Because we specifically scale melee crit on the tree, using a projectiles strike would necessitate dropping the crit notables for medium jewels and becoming more vulnerable to enemy crits from losing the mastery.

Additional comments:

  • For transitioning into the hybrid Life/ES setup, Replica Soul Tether is extremely strong for getting a large chunk of ES, at the cost of 50% of damage ignoring ES. Depending on the user this may actually be preferable to better leverage Jugg's life sustain, but I myself don't feel comfortable doing it without at least 30% recoup against physical hits from implicits/rings/anoints.

  • A mana recoup veiled mod is extremely strong since we'll constantly be taking massive hits from ourselves, and can absolutely work for no leech maps in a pinch

  • The framework leaves it to you to decide how you wish to free up the mana for auras, I like Introspection but Helmet + Charisma anoint are options as well.

  • The amulet is intentionally left blank for you to decide what you want with it. Had I kept playing the league I would have tried to shuffle stats around to fit Ashes of the Stars in, myself.

Gear

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Forbidden Flesh
Forbidden Flame

Skills

  • BoneshatterBoneshatter20/20WMain
  • BrutalityBrutality20/20W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • Increased Critical StrikesIncreased Critical Strikes20/20W
  • RageRage20/20W
  • FortifyFortify20/20W
  • Arctic ArmourArctic Armour20W
  • PrecisionPrecision20W
  • VitalityVitality9W
  • ArroganceArrogance20W
  • Assassin's MarkAssassin's Mark20/20W
  • Blood RageBlood Rage13/20W
  • Mark On HitMark On Hit20/20W
  • LifetapLifetap20W
  • DeterminationDetermination20W
  • DisciplineDiscipline20W
  • Petrified BloodPetrified Blood21/20W
  • Ancestral ProtectorAncestral Protector20W
  • Vaal Ancestral WarchiefVaal Ancestral Warchief20W
  • Leap SlamLeap Slam20W
  • Immortal CallImmortal Call20W
  • Cast when Damage TakenCast when Damage Taken20W
  • LifetapLifetap20W

Passive Tree

Passive tree 3.23
scroll to zoom
Juggernaut
Juggernaut
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
90

Damage

Full DPS
0
Combined DPS
234.97K
Hit DPS
234.97K
With Poison DPS
234.97K
With Ignite DPS
234.97K
With Bleed DPS
234.97K
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Damage
53.4K
Burst Damage
53.4K

Attack & Crit

Attack/Cast Rate
4.4/s
Hit Chance
100%
Crit Chance
52%
Crit Multiplier
404%
Totem Limit
1
Mana Cost
18
Life Cost
0

Defence

Effective Hit Pool
64.21K
Life
1.91K
Energy Shield
1.82K
Mana
-23
Ward
0
Armour
36.23K
Evasion
19
Phys Damage Reduction
87%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
80% (+23%)
Cold Resistance
78% (+31%)
Lightning Resistance
78% (+17%)
Chaos Resistance
48%

Max Hit Taken

Physical
18.79K
Fire
41.24K
Cold
30.45K
Lightning
30.45K
Chaos
8.68K

Recovery

Life Regen
258.9/s
Net Life Regen
94.5/s
ES Regen
0/s
ES Recharge
1.82K/s
Mana Regen
11.5/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
164.4/s

Attributes & Utility

Strength
292
Intelligence
168
Dexterity
128
Movement Speed
19%
Endurance Charges
5
Frenzy Charges
3
Power Charges
3
Rage
50
Devotion
0