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PoE 3.11·Harvest·Ascendant

Facetanking everything a 100% Delirious map has to offer (ZDPS immortal build)

by Zaedulus6 years ago10

Energy Shield
10.12K
Level
94
Min budget

Overview

Facetanking everything a 100% Delirious map has to offer (ZDPS immortal build) is a Path of Exile Ascendant build by Zaedulus, made for the Harvest league (3.11). It is centered on Molten Shell and plays as a strength, spell, area, duration archetype. Defensively it sits at 1 life, 10.12K energy shield. Suited for: Mapping, Simulacrum, Harvest. Key uniques include The Torrent's Reclamation, Aegis Aurora, Alpha's Howl, Skin of the Lords, Cerberus Limb.

Build Video

Zaedulus's Notes

PoB: https://pastebin.com/m6FR6Mgd

This build turned out even better than expected, and I don't think I could die in the fully delirious map even if I tried (without taking off gear/turning off auras).

#Mechanics

There are three main components to this build:

  • Aura stacking (purities + defence auras)

  • Aegis aurora + isnane armor + max block/spell block

  • pathfinder + the traitor for flask uptime without killing mobs

Stalwart commander gives us a ton of flat es, flat evasion, and more armor. Combine this with iron reflexes, and it will both give us tons of flat armor and more armor. Since we are stacking aura effect, I decided to also add the purities for some easy max res.

Normally, this metric ton of armor (370k) would be useless. However, aegis aurora will give us 2% of our ES on block. This comes out to be a whopping 7.4k ES on block (compared to 500 with a 5% es on block shield).

Lastly, pathfinder ascendancy flask generation + the traitor will give us permanent quicksilver uptime without killing mobs, which is very useful for the purpose of the build (which is running around looting fully delirious maps without dying). To be honest, the traitor is a garbage keystone and it would be better to just run 2x alchemist's quicksilver and 3x chemist's jade while rotating so only one is up at a time, but that would require more micromanagement rather than just mashing flask keys randomly, and I already am unkillable.

Edit: I completely forgot about this, but I also have eater of souls pantheon upgrade, which makes it so I can't be crit more than once every 4 seconds. This is actually insane in this build, since the only way to die is taking multiple huge hits (which are also crits) back to back.

#Gear

If anyone has specific questions, feel free to ask. I'll break down the most expensive pieces:

GearPriceNotes
Torrent's Reclamation5.5 exBiS belt for moving quickly. CDR is useful for phase run uptime. A crystal/stygian could easily get us 1k+ es.
Clusters1 ex x 5Most of the cost is the base, but it is pretty important to get the 6 node ones.
Amulet2 exSelf crafted. Fertile catalyst base -> alt spam rmr -> regal using harvest (keep quality) -> aug/remove/add def suffix till get aura you want (for me it was determination and took 2 tries).
Aegis Aurora Corrupt80c+2 duration way cheaper since it only buffs vaal auras rather than all auras.
Rings30c x 2Bought one for 5c, crafted the other myself
Body Armor30cthe 100% global defences is really good for the build, and not having to path to iron reflexes saves us a shit ton of points.

The gloves cost me 15c to make but I got lucky (bought base for 2c, got lucky remove, crafted es). The boots cost I think 20c.

Gear

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Cerberus Limb
Alpha's Howl
Skin of the Lords
Bramble Pendant
Beast Grasp
Foe Circle
Carrion Palm
The Torrent's Reclamation
Fate Slippers
Aegis Aurora
Luminous Shard
Energised Armour
Honour Splinter
Brutal Restraint
Rapture Splinter
Sol Vessel
Fulgent Spark
Energised Armour
Brood Shine
Kraken Vessel
Energised Armour
Ghoul Essence
Energised Armour
Loath Hope
Thread of Hope
Watcher's Eye
Vivid Spark
Rapture Stone
Might of the Meek

Skills

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Weapon 1

  • Molten ShellMolten Shell20/23WMain
  • Cast when Damage TakenCast when Damage Taken20W

Body Armour

  • Smoke MineSmoke Mine21W
  • Phase RunPhase Run12/20W
  • Flame DashFlame Dash20/20W
  • Second WindSecond Wind21/20W
  • EnhanceEnhance3W

Helmet

  • DisciplineDiscipline21W
  • Vaal Impurity of IceVaal Impurity of Ice20W
  • GraceGrace21W
  • EnlightenEnlighten4W

Weapon 2

  • Vaal Impurity of LightningVaal Impurity of Lightning21W
  • Vaal Impurity of FireVaal Impurity of Fire21W

Passive Tree

Passive tree 3.18
scroll to zoom
Ascendant
Ascendant
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
94

Damage

Combined DPS
0
Hit DPS
0
With Poison DPS
0
Average Hit
0
Average Damage
0

Attack & Crit

Attack/Cast Rate
0/s
Cooldown
3.4s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
150%
Mana Cost
12

Defence

Life
1
Energy Shield
10.12K
Mana
30
Armour
370.82K
Evasion
0
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
78%
Spell Block
75%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
87% (+6%)
Cold Resistance
90% (+9%)
Lightning Resistance
87% (+71%)
Chaos Resistance
100%

Recovery

Life Regen
0/s
ES Regen
366.37/s
Mana Regen
23/s

Attributes & Utility

Strength
185
Intelligence
485
Dexterity
201
Movement Speed
272%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3