- DPS
- 4.24M
- Effective HP
- 49.3K
- Life
- 4.11K
- Level
- 95
- Min budget
Overview
Poison/Chaos Cracklance is a Path of Exile Occultist build by EmiliaOrSerena, made for the Kalandra league (3.19). It is centered on Crackling Lance and plays as a intelligence, spell, area, lightning archetype. In Path of Building it reaches 4.24M DPS with 49.3K effective HP, 4.11K life, 551 energy shield. Key uniques include Cinderswallow Urn, Atziri's Promise, Dialla's Malefaction, Icefang Orbit, Ralakesh's Impatience.
EmiliaOrSerena's Notes
So ever since the anomalous quality for Crackling Lance was released I wanted to try to make a poison Cracklance build. Never really worked out so far because there was no way (I knew of) to get quality high enough, however now with the new Dialla's Malefaction it might just work out. It probably won't be really good, I just want a version that works decent enough.
This obviously won't be a cheap build, but rather something I'd want to work towards later in the league (it needs Ashes of the Stars after all). But I was wondering if someone could take a look and give some thoughts on what could be improved. For example according to PoB Empower would actually be better than Enhance, it just feels bad not fully converting all damage. Also not sure about Arctic Armour vs. Tempest Shield.
But yeah basically the idea is to use Profane Bloom for clear and Crack Lance with a bit of cast speed to get Intensify up fast and deal good DoTs. I've also tried to go right side many times, but I honestly don't know how I would get any survivability in the shadow/witch area.
Loadouts
Gear
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Skills
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Passive Tree




- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 95
Damage
- Full DPS
- 0
- Combined DPS
- 4.24M
- Hit DPS
- 110.56K
- With Poison DPS
- 4.24M
- With Ignite DPS
- 110.56K
- With Bleed DPS
- 110.56K
- Damage over Time
- 4.13M
- Poison DPS
- 151.19K
- Culling DPS
- 0
- Average Hit
- 21.14K
Attack & Crit
- Attack/Cast Rate
- 5.23/s
- Crit Chance
- 13%
- Crit Multiplier
- 100%
- Mana Cost
- 74
- Life Cost
- 0
Defence
- Effective Hit Pool
- 49.3K
- Life
- 4.11K
- Energy Shield
- 551
- Mana
- 15
- Ward
- 0
- Armour
- 18.92K
- Evasion
- 18
- Phys Damage Reduction
- 86%
Mitigation & Avoidance
- Block
- 64%
- Spell Block
- 0%
- Spell Suppression
- 2%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 76% (+16%)
- Cold Resistance
- 75% (+19%)
- Lightning Resistance
- 75% (+3%)
- Chaos Resistance
- 82% (+5%)
Max Hit Taken
- Physical
- 64.8K
- Fire
- 62.57K
- Cold
- 52.62K
- Lightning
- 52.62K
- Chaos
- 43.85K
Recovery
- Life Regen
- 29.58/s
- ES Regen
- 0/s
- ES Recharge
- 551/s
- Mana Regen
- 18.3/s
- Life Leech
- 739.62/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 159
- Intelligence
- 291
- Dexterity
- 98
- Movement Speed
- 84%
- Endurance Charges
- 4
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0