PoE 3.29·Allflame·Reliquarian
Another Another Soulwrest Reliquarian: ~50m DPS EK of LB/BB Cyclone CWDT Zoom Abbreviation Build
- DPS
- 47.4M
- Effective HP
- 295.04K
- Life
- 4.18K
- Level
- 99
- Min budget
Overview
Another Another Soulwrest Reliquarian: ~50m DPS EK of LB/BB Cyclone CWDT Zoom Abbreviation Build is a Path of Exile Reliquarian build by Vekia, made for the Allflame league (3.29). It is centered on Blade Blast and plays as a dexterity, spell, area, physical archetype. In Path of Building it reaches 47.4M DPS with 295.04K effective HP, 4.18K life, 2.03K energy shield. Suited for: Mapping. Key uniques include Mageblood, Stormblood, Voidfletcher, Soulwrest, The Dark Monarch.
Build Video
Vekia's Notes
Hello everyone,
Just wanted to share what is my build of the league before I finish the league. Quick disclaimer that I'm not the original founder of the CWDT loop or the how I solved defenses in this build, that goes to this reddit post Feared in 15 seconds and HUGE_DUMB_BUILD on poe.ninja respectively.
My adjustments were removing Bladefall entirely from the build and getting the lingering blades from Ethereal Knives of Lingering Blades and using returning projectiles. This concentrates all the blades on top of our character guaranteeing 100% overlaps vs single targets and saving our eyes from the Bladefall screen clutter, at the cost of some clear speed (negligible imo since Forbidden Rite gives enough clear for trash mobs).
PoB:
Quick Stats:
~50m DPS
295k eHP
21k Phys Max Hit (64% Phys taken as Fire, with 90% Fire Max Res)
66k Ele Max Hit (95% of Elemental damage taken as Fire 5% taken as Chaos)
19k Chaos Max Hit
Mageblood Stuff: (ailment immunity, stun immunity, curse immunity)
175% movement speed while channeling cyclone
Videos:
Random Fortress Map with max map mod effect(boss fight at 2:08): https://youtu.be/hE6o-CIkDNY
Uber Cortex (boss fight at 1:30): https://youtu.be/ZbgF5m5baro
Explanation:
The build revolves around using Cyclone CWC Forbidden Rite to deal self damage to trigger 3 different CWDT setups to deal damage. Using Stasis Prison and 1 Recoup wheel on the tree, we completely negate this damage and actually heal from the damage we deal to ourselves, giving the build massive recovery and completely solving mana. We combine this with Life gain on Hit with Spells on one Ring and an ES on Hit Watchers Eye to basically always be on full Life/ES while mapping.
Our damage comes from the Black Cane Ascendancy Notable combined with Congregation and Soulwrest for a total of 60 Phantasms (62 with level 4 congregation) for a total of 2880 - 4440 added Physical damage to Spells. This means we can run spells that have high added effectiveness of added damage at level 1 and still do a lot of damage. With this much flat damage, we only need % increases/more from sources like Light of Meaning and Crits to get loads of damage.
With the current setup, Blade Blast triggers every 2nd damage cycle meaning EK of LB has generated 32 + 16 (blades in flight) to detonate, getting us close to 50 blade cap. I hate Bladefall because you can't see anything because the blades land on top of you, but your clear will be better if you use CWDT - BladeFall - Greater Spell Cascade - Concentrated Effect. Your single target will be worse though.
The CWDT setups are as follows: CWDT (level 15) - Blade Blast - Power Charge on Crit - Crit Damage - Brutality - Increased AoE/Concentrated Effect CWDT (level 1) - Desecrate - Detonate Dead of Chain Reaction - Forbidden Rite CWDT (level 1) - EK of LB - GMP - Returning Projectiles
Why the 2nd Forbidden Rite? It allows us to use a higher level CWDT for Blade Blast which gives it about ~30 more damage and increases our clear speed and ES on hit + because Forbidden Rite deals about 1m DPS by itself.
Because the build has so much damage, we can invest a lot into defenses. We have 75/78 block from the tree and all elemental damage taken as Fire or Chaos using Tempered by War + Watchers Eye Purity of Fire mod + Bound by Destiny 4 Hunter Mod. 64% of Phys taken as Fire from Vestigial Stasis Prison + Ascendancy. 90 max Fire res from Mageblood + Purity of Fire + 1 rare jewel. We also have a weak Elusive effect from our boots.
Cost:
I think I spent ~500 Divines on the build, hard to say at this point. Stasis Prison was 120D when I bought it and Mageblood was 214D. All the rare gear was self crafted and the corrupted Uniques were I believe 20-25D each at the time. Watchers Eye I stole for 10D. Staff was self made using Elder Ezomyte Staff and Awakener Orbing a random Hunter staff onto it then chancing it to Soulwrest (~300 chance/scouring orbs). Soulwrest is 50% chance to be chosen upon becoming unique as it shares the same Unique tier as Cane of Unravelling.
Leveling:
I leveled using the Poet's Pen Kinetic Fusillade Lightning Warp tech. Then swapped to this build: CWC VD Doryani's Prototype. It's even tankier than this one and costs only like 5 Div to start and has ~25m DPS. It's what I used to farm Mageblood and all the gear for this build.
If there's anything I forgot to explain or if you believe the DPS is wrong (you're probably right, it's super hard to calculate the damage so I was conservative with the calculations) I'll try to answer any questions you have.
Gear
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Skills
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Passive Tree



- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of Lunaris, Soul of Gruthkul
- Runegrafts
- Runegraft of TreacheryRunegraft of Treachery15% increased Reservation Efficiency of SkillsAuras from your Skills which affect Allies also affect EnemiesLimited to 1 Runegraft of TreacheryRunegraft of the RiverRunegraft of the River20% chance on reaching Low Life to recover to Full LifeLimited to 1 Runegraft of the River
Character Stats
- Level
- 99
Damage
- Full DPS
- 47.4M
- Combined DPS
- 20.33M
- Hit DPS
- 10.99M
- With Poison DPS
- 10.99M
- With Ignite DPS
- 10.99M
- With Bleed DPS
- 10.99M
- With Impale DPS
- 20.33M
- Damage over Time
- 0
- Impale DPS
- 9.33M
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 343.5K
- Burst Damage
- 343.5K
Attack & Crit
- Attack/Cast Rate
- 3.79/s
- Hit Rate
- 1/s
- Hit Chance
- 100%
- Crit Chance
- 100%
- Crit Multiplier
- 471%
- AoE Radius
- 2.3 m
- Mana Cost
- 9.6
- Life Cost
- 0
Defence
- Effective Hit Pool
- 295.04K
- Life
- 4.18K
- Energy Shield
- 2.03K
- Mana
- 94
- Ward
- 0
- Armour
- 1.76K
- Evasion
- 2.94K
- Phys Damage Reduction
- 51%
Mitigation & Avoidance
- Block
- 75%
- Spell Block
- 78%
- Spell Suppression
- 0%
- Evade (Melee)
- 21%
- Evade (Projectile)
- 21%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 90% (+146%)
- Cold Resistance
- -11%
- Lightning Resistance
- 2%
- Chaos Resistance
- 75% (+13%)
Max Hit Taken
- Physical
- 21.85K
- Fire
- 66.46K
- Cold
- 66.46K
- Lightning
- 66.46K
- Chaos
- 19.69K
Recovery
- Life Regen
- 412.1/s
- ES Regen
- 0/s
- ES Recharge
- 2.03K/s
- Mana Regen
- 70.4/s
- Life Leech
- 512/s
- ES Leech
- 736/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 281
- Intelligence
- 230
- Dexterity
- 135
- Movement Speed
- 176%
- Endurance Charges
- 4
- Frenzy Charges
- 3
- Power Charges
- 6
- Devotion
- 0