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PoE 3.16·Scourge·Occultist

3.16 | TS Poison Occultist - T15 Plateau - Nem3 Beyond 20% Deli Showcase

by wetwilly924 years ago2.95K

DPS
6.75M
Life
3.42K
Level
94
Min budget

Overview

3.16 | TS Poison Occultist - T15 Plateau - Nem3 Beyond 20% Deli Showcase is a Path of Exile Occultist build by wetwilly92, made for the Scourge league (3.16). It is centered on Tornado Shot and plays as a dexterity, attack, projectile, bow archetype. In Path of Building it reaches 6.75M DPS with 3.42K life, 2.19K energy shield. Suited for: Mapping, Simulacrum, Delirium, Delve, Harvest. Key uniques include Darkscorn, The Overflowing Chalice, Hands of the High Templar, Sin's Rebirth, Dendrobate.

Build Video

wetwilly92's Notes

EDIT: So that it's clear, this is 90-95% Fyregrass's build, with some tweaking on the defensive layers by me based on input from this sub. Here is a link to Fyregrass's original video- https://www.youtube.com/watch?v=xbphxzSEyU4

Showcase PoB - https://pastebin.com/1gLg9YKx

Previous T16 Underground Sea Showcase - https://www.reddit.com/r/PathOfExileBuilds/comments/qpoogj/316_ts_poison_occultist_juiced_t16_ugs_showcase/

I think this is somewhere around 40 to 50 ex of invesment at this point? I have a hard time estimating becuase a lot of my gear was gotten through just crafting my own stuff. I think 40-50 feels about right as a high end for what I could get if I sold everything today.

In my last showcase someone mentioned wanting to see 100% deli nem3 beyond levels of juiced mapping on a TS Poison Occultist. I had a 20% deli Plateau laying around and I was getting sick of running back to back UGS, so I decided to give beyond + nem3 a try. This is only 20% delirious because my understanding is that there's minimal difference in rare monster count between 20% and 100%, but if you guys want to see a 100% showcase I can spend the orbs to make the map. That said, I think 20% is more practical as most people doing beyond in glenn cairns are probably going to stick to 20% for cost-efficiency.

I learned a ton in my last thread I really appreciate everyone who left feedback for me. I've since done a lot of tweaking and min/maxing and build adjustments. I feel like I'm at a great point defensively, I've started banking XP again and generally I feel very sturdy.

I'll try to list the major adjustments:

GEAR

  • Changed flasks. Felt like most of my deaths were a result of poor uptime on my jade flask. New setup drops mana + silver flask (we take a totem cluster for onslaught now), and runs a Sin's Rebirth for damage and an overflowing chalice for consistency. I just have everything on "Use when charges reach full" because I'm lazy and it's comfy.
  • Crafted a new quiver. Ended up buying a nice cheap ilvl 85 hunter base, then a woke orb. Managed to hit t4 life on a suffix -> prefix beastcraft, avoiding the cdot suffix.
  • Bought a hunter exalt for my belt and fossil crafted metallic + abberant + pristine until I hit enough res + % max life + flat max life
  • Harvest reforge chaos on my hat, took a few tries, but landed somewhere solid I think.
  • Swapped my cdot amulet for a Haste Aul's. Aul was kind enough to drop this for me. I figure it's a relevant aura for the build and it gives a lot of dex so I can't not run it
  • Bought a cull darkscorn for 3ex.

TREE

  • Reworked the tree quite a bit to take more EHP nodes, attack speed nodes, and dot multi where I could easily reach it. It's important to stay above 100% poison chance.
  • Added a large thread of hope towards the bottom of the tree. This is my solution to trying to shore up accuracy and attack speed. This also gives us access to quickstep for a bit more MS and spell supression.
  • Added Lioneye's Fall + Claw of the Magpie wheel + mastery
  • Took the discipline mastery in the ES wheel
  • Clusters are more optimized, I'm running a better 8-node chaos large, and a totem medium, along with eldritch inspiration to help manage mana. At this point I've fully dropped a mana flask (expect for some bosses and non-regen maps).
  • I chose to run 2 mana-serveration efficiency small clusters. I was on eduring composure for awhile, but I felt the opportunity cost of not running a 2nd reservation small cluster was too great. These things feel really strong.

SKILLS

  • Running more auras now: Vaal Grace, Malevolence, Defiance Banner, Hoag, Vaal Discipline, Haste (Dropped Precision)
  • Dropped cast on death + portal, since we already run cast on damage taken for immortal call. Wanted to save the socket, so I just deal with cast on damage portal. Misclicking back to hideout doesn't happen too often, I don't mind it.
  • Tinkered with plaguebearer, I think you should run plaguebearer for a really long time. The skill is very effective, but eventually you can drop it if you really want to. Once you get enough dot multi, you kill things more effectively and safely with TS spam.

Overall not very creative, we're kind of just solving problems with more auras and better gear investment. However, I will note that auras do affect your ballistas, so it does make sense to run as many as you can fit. I think at lower levels of investment you can perform similarly (just with less damage), it's all about taking the right defensive layers for where you're at, and trying to fit in more auras & jewels for EHP.

I'm super satisfied with where the build is at currently. I'm unsure if I'll put more investment into it. I kind of feel like it's super expensive upgrades from here (malevolence dot multi watcher's eye, some crazy chaos bow that can somehow beat darkscorn, woke orbing my hat). I'll probably swap to something new once I farm up some currency on this character.

Gear

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Darkscorn
Apocalypse Peak
Dendrobate
Aul's Uprising
Circle of Nostalgia
Havoc Knot
Hands of the High Templar
Havoc Trap
Voidwalker
Rage Spear
Ancient Barb
Lioneye's Fall
Spirit Solace
Chimeric Star
Eagle Shard
Rain of Splinters
Glorious Vanity
Oblivion Curio
Thread of Hope
Vivid Shine

Skills

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Body Armour

  • Tornado ShotTornado Shot20/20WMain
  • Greater Multiple ProjectilesGreater Multiple Projectiles20/19W
  • Multiple TotemsMultiple Totems20/20W
  • Ballista TotemBallista Totem20/20W
  • Awakened Added Chaos DamageAwakened Added Chaos Damage4/20W
  • Withering TouchWithering Touch20/20W

Weapon 1

  • Tornado ShotTornado Shot20/20WMain
  • Awakened Added Chaos DamageAwakened Added Chaos Damage5/20W
  • Greater Multiple ProjectilesGreater Multiple Projectiles20/20W
  • Mirage ArcherMirage Archer20/20W
  • Greater VolleyGreater Volley19/20W
  • Awakened Deadly AilmentsAwakened Deadly Ailments3/20W

Boots

  • Defiance BannerDefiance Banner20/20W
  • Vaal GraceVaal Grace20/7W
  • Vaal DisciplineVaal Discipline19/11W
  • MalevolenceMalevolence20/20W

Helmet

  • Immortal CallImmortal Call1/20W
  • PortalPortal1/19W
  • Cast when Damage TakenCast when Damage Taken2W

Gloves

  • Flame DashFlame Dash20/20W
  • Arcane SurgeArcane Surge5W

Gloves

  • HasteHaste20W
  • DespairDespair20/23W

Helmet

  • Herald of AgonyHerald of Agony20/20W

Passive Tree

Passive tree 3.18
scroll to zoom
Occultist
Occultist
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Garukhan

Character Stats

Level
94

Damage

Full DPS
6.75M
Combined DPS
487.35K
Hit DPS
3.26K
With Poison DPS
415.48K
With Ignite DPS
3.26K
With Bleed DPS
3.26K
Damage over Time
412.21K
Poison DPS
35.71K
Mirage DPS
25.71K
Culling DPS
46.16K
Average Hit
3.26K
Average Damage
963.13

Attack & Crit

Attack/Cast Rate
3.39/s
Hit Chance
95%
Crit Chance
6%
Crit Multiplier
167%
Totem Limit
1
Mana Cost
33
Life Cost
0

Defence

Life
3.42K
Energy Shield
2.19K
Mana
83
Ward
0
Armour
568
Evasion
29.15K
Phys Damage Reduction
11%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
6%
Evade (Melee)
78%
Evade (Projectile)
78%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+54%)
Cold Resistance
75% (+1%)
Lightning Resistance
75% (+4%)
Chaos Resistance
75% (+19%)

Recovery

Life Regen
0/s
ES Regen
0/s
Mana Regen
28.3/s
Life Leech
42.27/s
ES Leech
0/s
Mana Leech
39.09/s

Attributes & Utility

Strength
123
Intelligence
164
Dexterity
302
Movement Speed
95%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0