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PoE 3.15·Expedition·Slayer

Tired of Maven healing your bosses? Just one shot them.

by SmarmyPapsmears4 years ago19

DPS
1.96M
Life
5.42K
Level
93
Min budget

Overview

Tired of Maven healing your bosses? Just one shot them. is a Path of Exile Slayer build by SmarmyPapsmears, made for the Expedition league (3.15). It is centered on Dual Strike and plays as a critical, dexterity, attack, melee archetype. In Path of Building it reaches 1.96M DPS with 5.42K life. Suited for: Mapping. Key uniques include The Writhing Jar, Great Old One's Tentacles, Mother's Embrace, The Writhing Jar, The Writhing Jar.

Build Video

SmarmyPapsmears's Notes

I wanted to make a build utilizing Dual Strike work, into something viable. So I ended up with this. I will start by saying that this build is DEFINITELY not meta. I would not recommend this build to anyone if you are looking for smooth leveling, fast clearing, or really anything. If your sole purpose is to find a way to one shot bosses, this is just about all the build is good for.

Pros – One shots a lot of bosses. Pretty much can one shot any map boss up to T16 (aside from Guardians or Sirus). Sometimes I even one shot when there’s “More Life” or “Monsters have physical damage reduction” as a mod.

If you don’t one-shot, you have Culling on Crit so they usually die pretty quickly afterwards.

Melee, but has massive AoE and +Melee Range, so you’re basically ranged.

Cheap because you need very specific items that nobody uses. I made this build with under 20ex.

Cons – No flasks for boss fights. Meaning if we don’t One Shot, we can be in trouble afterwards.

Our damage takes a serious hit if the enemy is not on full-life. This also means if we don’t one shot, we can be in more trouble.

We build essentially no attack speed, as it doesn’t really help our damage, which means we attack pretty damn slow. Side note: Since our attack speed is so low, there is no point in using an attack movement skill. I use Dash & Ambush as my movement abilities to offset this.

How the build works: We take Careful Conservationist for 10% reduced flask charges used, and have a max rolled Mother’s Embrace (40% reduced flask charges used), with max rolled Writhing Jars. This gives us 5 uses of Writhing Jar per Flask, which gets used by 5 minions when summoned. This gives a total of 50 worms whenever we summon skeletons. We use a “From Dust” Jewel to summon the max number of skeletons.

Once all of our worms are flopping around, we use “The Impaler” and “Great Old One’s Tentacles” to splash a shitload of impales. These are scaled by our area of effect, and we have splash built into Dual Strike from Might & Influence.

Our next goal is to just pump out as big of a hit as possible, so I use Rallying Cry/Ambush, and two high damage one handers (one of them needs to be a mace for the splash). Due to Dual Strike getting 100% more crit chance on full life, and worms are always full life, it makes them the perfect candidate for getting smashed. Dual Strike also gets 30% more damage on full life enemies and Divergent Quality effect gives another 100% increased damage on full life enemies.

Since we aren’t using the flasks ourselves, Ryslatha Pantheon also grants us 3 flask charges per 3 seconds which is active all of the time.

https://pastebin.com/nCVFKTrT

Keep in mind, the DPS doesn't really matter for this build, mostly just the single hit matters: because you are splashing worms. Due to this, there isn’t really a way to calculate how much damage we’re doing (because not all worms will splash), but AoE is extremely valuable (because more worms will splash). Also PoB doesn't calculate Ambush (which basically guarantees a crit at 316% increased crit chance)

Gear

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Bramble Gnash
Golem Star
Horror Ward
Marylene's Fallacy
Phoenix Eye
Torment Knot
Great Old One's Tentacles
Mother's Embrace
Sol Spur
Corpse Blow
Megalomaniac
From Dust
Might and Influence
Armageddon Shine
Sol Hope
Armageddon Star
Dusk Pause
Damnation Vessel
Foe Stone
Replica Conqueror's Efficiency

Skills

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Body Armour

  • Dual StrikeDual Strike21/15WMain
  • BrutalityBrutality20W
  • Melee Physical DamageMelee Physical Damage20W
  • ImpaleImpale20W
  • RageRage19W
  • Increased Critical DamageIncreased Critical Damage20/23W

Gloves

  • Arctic ArmourArctic Armour20W
  • Flesh and StoneFlesh and Stone20W
  • PrecisionPrecision15W
  • EnlightenEnlighten3/20W

Boots

  • Immortal CallImmortal Call1W
  • Cast when Damage TakenCast when Damage Taken1W
  • Increased DurationIncreased Duration20W

Helmet

  • Blood and SandBlood and Sand5W
  • Summon SkeletonsSummon Skeletons12W
  • Faster CastingFaster Casting19W

Weapon 2

  • Rallying CryRallying Cry21/20W
  • Increased DurationIncreased Duration20W

Boots

  • DashDash13W

Weapon 1

  • War BannerWar Banner19W

Weapon 1

  • AmbushAmbush18/20W

Ring 2

  • Poacher's MarkPoacher's Mark12W

Passive Tree

Passive tree 3.18
scroll to zoom
Slayer
Slayer
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
93

Damage

Full DPS
0
Combined DPS
1.96M
Hit DPS
1.07M
With Poison DPS
1.07M
With Ignite DPS
1.07M
With Bleed DPS
1.09M
With Impale DPS
1.81M
Damage over Time
22.56K
Bleed DPS
22.56K
Impale DPS
739.17K
Culling DPS
126.45K
Average Hit
1.07M
Average Damage
583.93K

Attack & Crit

Attack/Cast Rate
1.84/s
Hit Chance
100%
Crit Chance
65%
Crit Multiplier
825%
Mana Cost
3
Life Cost
0

Defence

Life
5.42K
Energy Shield
46
Mana
63
Ward
0
Armour
1.43K
Evasion
1.13K
Phys Damage Reduction
35%

Mitigation & Avoidance

Block
15%
Spell Block
0%
Evade (Melee)
51%
Evade (Projectile)
51%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
76% (+15%)
Cold Resistance
75% (+55%)
Lightning Resistance
75% (+16%)
Chaos Resistance
30%

Recovery

Life Regen
140.82/s
ES Regen
0/s
Mana Regen
11.4/s
Life Leech
1.22K/s
ES Leech
0/s
Mana Leech
69.41/s

Attributes & Utility

Strength
309
Intelligence
114
Dexterity
131
Movement Speed
61%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0