PoE 3.14·Ultimatum·Pathfinder
Viability of PF league start transition to CoC ice skill endgame
by thenchen5 years ago
- DPS
- 453.62M
- Life
- 2.91K
- Level
- 100
- Min budget
Overview
Viability of PF league start transition to CoC ice skill endgame is a Path of Exile Pathfinder build by thenchen, made for the Ultimatum league (3.14). It is centered on Ice Spear and plays as a critical, intelligence, spell, projectile archetype. In Path of Building it reaches 453.62M DPS with 2.91K life, 915 energy shield. Suited for: Heist. Key uniques include Cospri's Malice, Bottled Faith, Kalisa's Grace, Indigon, The Wise Oak.
thenchen's Notes
After torturing myself with possibly the most clunky earthshatter slam build last league, I've decided to return to the good ol' Cyclone CoC archetype. Mostly inspired by this build (https://pastebin.com/zHfuqRwh), and the relative juiciness of PF TR to league start post-patch, Pathfinder looks like an overall top-tier class in which to invest.
Obviously, this endgame min-maxed PoB will still be able to do all content with ~200m DPS, but the question is whether a mid-range build that transitions from TR at 20-30 ex investment will suffice for elder/shaper guardians and above.
The build addresses some of the new pitfalls of CoC, such as the trigger mana cost, with decent mana recovery. The new Eye of Winter also seems to be a good new insert into a Cospri. However, at 'low' investment, I doubt it'll have even a quarter of the 200k EHP in the final build (arcane surge/cloak scaling). Removal of ailment immunity also seems to make this melee-range evasion-reliant build seem far too squishy, and I have no desire to repeat that feeling of a 50ex aurastacker from Heist.
Is Pathfinder CoC still alive, or am I going to run myself into the despair of a scaling cap?
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 100
Damage
- Full DPS
- 453.62M
- Combined DPS
- 383.05M
- Hit DPS
- 383.05M
- With Poison DPS
- 383.05M
- With Ignite DPS
- 383.05M
- With Bleed DPS
- 383.05M
- Damage over Time
- 0
- Average Hit
- 4.21M
- Average Damage
- 4.21M
Attack & Crit
- Attack/Cast Rate
- 10.1/s
- Trigger Rate
- 10.1/s
- Cooldown
- 0.1s
- Hit Chance
- 100%
- Crit Chance
- 100%
- Crit Multiplier
- 594%
- Mana Cost
- 0
- Life Cost
- 0
Defence
- Life
- 2.91K
- Energy Shield
- 915
- Mana
- 4.11K
- Armour
- 0
- Evasion
- 3.41K
- Phys Damage Reduction
- 0%
Mitigation & Avoidance
- Block
- 11%
- Spell Block
- 0%
- Evade (Melee)
- 61%
- Evade (Projectile)
- 61%
- Attack Dodge
- 55%
- Spell Dodge
- 45%
Resistances
- Fire Resistance
- 75% (+53%)
- Cold Resistance
- 76% (+52%)
- Lightning Resistance
- 75% (+53%)
- Chaos Resistance
- -41%
Recovery
- Life Regen
- 212.21/s
- Net Life Regen
- 67.61/s
- ES Regen
- 0/s
- Mana Regen
- 448.7/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
- Total Degen
- 289.2/s
Attributes & Utility
- Strength
- 161
- Intelligence
- 309
- Dexterity
- 299
- Movement Speed
- 100%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0