PoB ArchivesPoB Archives
PoE builds

PoE 3.22·Ancestor·Champion

My new Summon Reaper build! ~ Path of Exile 3.22

by Pr3vie2 years ago280Subscribe

DPS
30.06M
Effective HP
343.07K
Life
5.32K
Level
100
Min budget

Overview

My new Summon Reaper build! ~ Path of Exile 3.22 is a Path of Exile Champion build by Pr3vie, made for the Ancestor league (3.22). It is centered on Summon Reaper and plays as a intelligence, physical, minion, spell archetype. In Path of Building it reaches 30.06M DPS with 343.07K effective HP, 5.32K life, 871 energy shield. Suited for: Simulacrum, Legion, Mapping, Sanctum, Delirium, Breach. Key uniques include Asenath's Gentle Touch, The Devouring Diadem, Darkness Enthroned, Progenesis, Replica Dragonfang's Flight.

Build Video

Pr3vie's Notes

► 3.23: https://pobb.in/Xn1XzGXKDjVV Add stuff from the new league like charms as you see fit. Pray for good trans gems.

► Yooooooooo, Exiles!

This is an endgame showcase for my new Reaper Champion Summoner for 3.22 Trial of the Ancestors. Lots of new things and techs in this one. 20 minutes of mapping footage at the end!


► PoB: https://pobb.in/wiMjPfNCnRIM

Medium Budget: https://pobb.in/veoARR47Y37_ (and no Tats)


Timestamps:

0:00 Intro 1:05 Feared 1:38 Uber Sirus 1:59 Uber Exarch 3:27 Uber Eater 4:19 Uber Uber Elder 7:25 Uber Maven 10:24 Sim 30 11:40 Raw Mapping Footage


► About the Build:

First, there is nothing wrong with the Juggernaut version, both versions are great.

Back in 3.20 I tried Champion but didn't like it. So why now?

A few things got added, namely Vow which brings Champion closer to Juggernauts tankiness and the stuff that Juggernaut uses got more expensive (Indomitable Resolve and CI Impossible Escape).

When I was craving some Reaper early in the league I was looking at an entry cost of almost 150 divines before even putting a single gem into my gear. Month later and the situation has gotten even worse: Impossible Escape at ~85 divs, +1 bow base at ~30+ divs, Forbidden Jewels at ~60 div for a pair. I felt it was time to dig out Champion again and tweak the build a bit.

Back in Sanctum I knew Champ was the solution for a "lower budget" approach, but my build and my thought process were not right.

I had to tweak alot and throw out a few fluff auras, but the end result is quite good and in some areas absolutely crushes the jugg version.

► Overview:

I added Vow, which takes away the need to craft a body armour and deal with Eldritch implicits. I dropped the Impossible Escape (~85 divs, yikes) and get my aura effect via Champion and the extra curse with a cheap Anathema ring. The latter also means one less Bone ring to craft. I am using a Replica Dragonfang instead of an Auls. This amulet is absolutely cracked for Reaper and has everything you would want from an ammy. Next step was dealing with a few issues I had on prior Champ versions. Not using taunt in this build feels wrong but using it made me feel squishy in 3.20. Hitting a screen with Asenath and having 100 deli mobs turn on you in Simulacrum was a death sentence. With that much aura effect and some base evasion from champion, it felt wrong not to try out Grace. But I needed to sacrifice something. Naturally, this meant not beeing able to reserve everything that we ran on Jugger. So i took a good look at what we can drop. I decided to get rid of Aspect and Flesh and Stone. With Flesh and Stone gone, we lose our Maim source and thus the need to run Maim dot mods on belt and jewels = cheaper. I replaced those with defensive mods and different sources of damage.

I also dropped the +1 bow and went with the alternative, a cheap % minion damage bow, which ends up beeing better for our clear. I am running 2 big minion clusters (any combination works here, 2x11, 2x10, 2x12, 8+12, etc.) = better clear. For Forbidden Jewels I am using Worthy Foe, which I paid 2 div for.

I still had one leftover curse from Anathema, so I went with Enfeeble on my Asenath, which synergizes with the Blind and Grace Aura. To further boost this, I decided to get a Grace (Evasion) and Purity Watchers Eye. The end result is over 90% evasion, or over 2 mil ehp againt attacks. This build can now run 100% deli and pull multiple screens. And Reaper gets 80% evasion as a side effect.

Speaking of Reaper, this is the tankiest Reaper I have had so far. This build taunts everything which not only takes the heat off our girl but reduces all the damage she takes. Add the 80% evasion, damage reduction via Enfeeble and this Reaper doesn't give a frick in most content. Prior I needed to run Meat Shield in Simulacrums. With this build I don't. The only thing that can still reliably kill Reaper is Uber Exarch and Maven.

The last big thing I want to talk about is my new mapping tech - Haste. Reapers damage is so high and our aura effect so potent, that at some point I was wondering if I could implement Haste. This is ontop of Minion Speed Support + Summon Phantasms. And oh boi does it improve everything. With the focus on more "direct" damage increases and with Haste this actually turned into an incredible mapper. It can even do fully open maps now, including juiced Breaches, Harbies, Legions and Flawless Breaches without much issues.

For Ubers I am swapping to Malevolence obviously.

► Tattoos:

  • 24x Honoured Tattoo of the Flock
  • 1x Honoured Tattoo of the Wise

► Crafting Recipe for the Bow: https://pastebin.com/dPbDATDF


#poe #pathofexile #summonreaper #champion

Gear

Tap an item to open trade.

Fate Breeze
The Devouring Diadem
The Fourth Vow
Replica Dragonfang's Flight
Anathema
Tempest Coil
Asenath's Gentle Touch
Darkness Enthroned
Glyph Hoof
Replica Maloney's Mechanism
Enthralling Prism
Ancient Sight
Hollow Stare
Oblivion Essence
Apocalypse Glisten
Oblivion Shard
Glorious Vanity
Morbid Portent
Amanamu's Gaze
Fortress Covenant
Whispering Oculus
Watcher's Eye

Skills

Tap a skill to open trade.

Weapon 1

  • Summon ReaperSummon Reaper21/20WMain
  • EmpowerEmpower4W
  • Awakened BrutalityAwakened Brutality6/20W
  • Awakened Minion DamageAwakened Minion Damage6/20W
  • Awakened Melee Physical DamageAwakened Melee Physical Damage6/20W
  • Awakened Swift AfflictionAwakened Swift Affliction6/20W

Body Armour

  • War BannerWar Banner21/20W
  • ConvocationConvocation20/20W
  • Flame DashFlame Dash20/20W
  • VitalityVitality21/20W
  • VulnerabilityVulnerability21/20W
  • ArroganceArrogance21/20W

Boots

  • MalevolenceMalevolence21/20W
  • Vaal Molten ShellVaal Molten Shell20/20W
  • Divine BlessingDivine Blessing21/20W
  • Increased DurationIncreased Duration20/20W

Gloves

  • Flesh and StoneFlesh and Stone21/10W
  • Summon SkeletonsSummon Skeletons20/23W
  • Culling StrikeCulling Strike20/20W
  • Feeding FrenzyFeeding Frenzy20/23W

Weapon 2

  • Ensnaring ArrowEnsnaring Arrow20/20W
  • Greater Multiple ProjectilesGreater Multiple Projectiles20W
  • Mirage ArcherMirage Archer20/20W

Helmet

  • Purity of ElementsPurity of Elements21/20W
  • PridePride21/20W

Helmet

  • DeterminationDetermination21/20W

Helmet

  • GraceGrace21/20W

Gloves

  • Commandment of the Grave1W

Gloves

  • EnfeebleEnfeeble1W

Gloves

  • Temporal ChainsTemporal Chains1W

Passive Tree

Passive tree 3.22
scroll to zoom
Champion
Champion
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Ryslatha

Character Stats

Level
100

Damage

Full DPS
30.06M
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
0.25/s
Cooldown
4.03s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
0%
Mana Cost
138
Life Cost
0

Defence

Effective Hit Pool
343.07K
Life
5.32K
Energy Shield
871
Mana
6
Ward
0
Armour
72.37K
Evasion
29.31K
Phys Damage Reduction
89%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
12%
Evade (Melee)
91%
Evade (Projectile)
91%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
79% (+30%)
Cold Resistance
78% (+23%)
Lightning Resistance
78% (+23%)
Chaos Resistance
81% (+40%)

Max Hit Taken

Physical
31.83K
Fire
119.22K
Cold
116.29K
Lightning
116.29K
Chaos
151.14K

Recovery

Life Regen
1.07K/s
ES Regen
0/s
ES Recharge
871/s
Mana Regen
14.9/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
380
Intelligence
208
Dexterity
190
Movement Speed
88%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0