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PoE 3.20·Sanctum·Chieftain

Found a really interesting Spider Chieftain Tank build. Any way to improve it?

by zork-tdmog3 years ago10

DPS
21.92M
Effective HP
274.57K
Life
4.53K
Level
91
Min budget

Overview

Found a really interesting Spider Chieftain Tank build. Any way to improve it? is a Path of Exile Chieftain build by zork-tdmog, made for the Sanctum league (3.20). It is centered on Full Poison DPS. In Path of Building it reaches 21.92M DPS with 274.57K effective HP, 4.53K life, 323 energy shield. Suited for: Mapping. Key uniques include Arakaali's Fang, Asenath's Gentle Touch, Immortal Flesh, The Writhing Jar, Ancient Skull.

zork-tdmog's Notes

I found a spider chieftain tank build on daily ninja a couple of days ago and rebuild it.

Here is my PoB: https://pastebin.com/LmEfh5yw

Build looks super wierd but plays well and is insanely tanky. It was actually quite cheap to get going too. Minus the gloves with the Despair corruption.

300k ehkp, 100% phys to elemental, Transcendence, 80k armour, Eternal Damnation, 1.4k life regen, Grace, Malevolence, Determination, Purity of Elements, Vitality and lvl 1 Precision.

With Splash I have around 1.5m spider dps. With Multistrike around 2.9m.

I found his Storm Brand+Phantasm+Feeding Frenzy setup really neat.

The ascendancy points are totally bonkers. We go for the 20% phys to fire and rest is life regen small nodes.

I have zero issues keeping 20 spider up at all times while mapping. But on guardians the spiders sometimes fall off and getting them up to 20 can sometimes be really tricky and with bad luck I only spawn bunch. The build is imo nearly immortal. So there is that. Spider could use a little more oomph too.

Is there anything obvious missing to improve spider damage or spider uptime on bosses?

Honestly I thought about just dumping Dawnbreaker for Squire. It would still give me 80% phys to elemental. 90% would be possible with a corrupted squire (yeah wtf) and a 12% WE. 100% with a double Watchers Eye. But thanks to Steelmage that got super expensive.

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*edit* Just in case someone stumbles upon this later. I had a bunch of currency my other toon had gathered and decided to spend it on this build. My solution for damage/tank was indeed a 2mod Watcher's Eye (25div), a corrupted Squire (20div). On top I bought Anamahu's Gaze (9div) and a Lethe Shade (9div) annoint for my relic. I bought a corrupted Lightning Coil (4div) too with crit reduction and reduced chaos damage taken.

As gems for Spider I am using: Divergent Multistrike, Divergent Minion Damage, Anomalous Withering Touch (all 3 in squire), Awakened Unbound Ailments, Awakened Void Manipulation, Awakened Melee Physical (those gems are level 1 or 2 right now, just set them in the pob to a higher level)

It lists me at roughtly 20+m dot damage at 99. I am still working towards that level. So far so good. Tankyness is insane right now and damage seems good too.

PoB: https://pobb.in/FaEHsuKoqfdw

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*edit2* Not that anyone cares. But the build become an absolute monster. Unbelievably tanky with so much damage. I will probably play that build some time again.

PoB at 100: https://pobb.in/cfShZOg2qCqn

The build does 80% quant feared without any issues.

Gear

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Arakaali's Fang
Ancient Skull
Lightning Coil
Eternal Damnation
Rapture Hold
Morbid Circle
Asenath's Gentle Touch
Immortal Flesh
Glyph Trail
The Squire
Dragon Shard
Watcher's Eye
Loath Ornament
Amanamu's Gaze
Militant Faith
Pandemonium Vessel
Ancient Orb
Grim Portent
Ancient Orb

Skills

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Body Armour

  • DesecrateDesecrate1W
  • Vaal HasteVaal Haste20W
  • Molten ShellMolten Shell19/20W
  • Flesh OfferingFlesh Offering19/20W
  • LifetapLifetap1W
  • Increased DurationIncreased Duration19/20W

Gloves

  • Storm BrandStorm Brand1W
  • Culling StrikeCulling Strike1W
  • Feeding FrenzyFeeding Frenzy19/20W
  • Summon PhantasmSummon Phantasm19W

Weapon 2

  • MultistrikeMultistrike20/20W
  • Minion DamageMinion Damage20/20W
  • Withering TouchWithering Touch20/20W

Weapon 1

  • Awakened Unbound AilmentsAwakened Unbound Ailments5/20W
  • Awakened Void ManipulationAwakened Void Manipulation5/20W
  • Awakened Melee Physical DamageAwakened Melee Physical Damage5/20W

Weapon 1

  • Awakened Unbound AilmentsAwakened Unbound Ailments5/20W
  • Awakened Void ManipulationAwakened Void Manipulation5/20W
  • Awakened Melee Physical DamageAwakened Melee Physical Damage5/20W

Boots

  • VitalityVitality19W
  • ArroganceArrogance19/20W

Helmet

  • DeterminationDetermination20W
  • Purity of ElementsPurity of Elements20W

Boots

  • Flame DashFlame Dash1W

Boots

  • ConvocationConvocation1W

Helmet

  • GraceGrace19W

Helmet

  • MalevolenceMalevolence19W

Passive Tree

Passive tree 3.20
scroll to zoom
Chieftain
Chieftain
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Arakaali, Soul of Ralakesh

Character Stats

Level
91

Damage

Full DPS
21.92M
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
1.47/s
Cooldown
2.01s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
150%
Minion Limit
20
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
274.57K
Life
4.53K
Energy Shield
323
Mana
17
Ward
0
Armour
77.9K
Evasion
0
Phys Damage Reduction
0%

Mitigation & Avoidance

Block
30%
Spell Block
0%
Spell Suppression
10%
Evade (Melee)
7%
Evade (Projectile)
7%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
55% (+45%)
Cold Resistance
55% (+10%)
Lightning Resistance
55% (+11%)
Chaos Resistance
70% (+35%)

Max Hit Taken

Physical
105.74K
Fire
80.24K
Cold
80.24K
Lightning
80.24K
Chaos
50.99K

Recovery

Life Regen
1.55K/s
ES Regen
0/s
ES Recharge
323/s
Mana Regen
26.7/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
324
Intelligence
167
Dexterity
170
Movement Speed
68%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
80