Thicket BowBlunt Arrow QuiverLightning CoilPig-Faced BascinetShadows and DustThe Hungry LoopThe Hungry LoopYoke of SufferingHydrascale BootsStygian ViseSearching Eye JewelInspired LearningCrimson JewelCrimson JewelThread of HopeLarge Cluster JewelCrimson JewelMedium Cluster Jewel
Hallowed Hybrid FlaskGranite FlaskSulphur FlaskQuicksilver FlaskDiamond Flask

POB for the character being showcased: https://pobb.in/k_jbL0SyrsaR

~~POB for a general guide including leveling:~~ ~~https://pobb.in/f757o6Cnj879~~

Updated guide with personal findings: https://pobb.in/N0tKK71jx6yT

Leveling was done using Rain of Arrows + Artillery Ballista. You can start using manaforge as early as level 8, but I wouldn't rely on it for damage until mana problems are solved with a Thief's Torment (minimum level 30). Early lifetap is NOT recommended.

You can still use Frenzy + Ensnaring + Culling support on a 4th link and it will work incredibly well for boosting damage vs. campaign bosses.

Right now the build feels amazing to map and is capable of T16 60% delirious content. Defensively it's as solid as any other Grace build using Lightning Coil, however the fact that I can use Lightning Coil with a double Hungry Loop setup is mostly due to my peculiar leaguestart bow. If resistances are a problem, The Taming provides a decent DPS boost + resists to make up for the loss of a 2nd Hungry Loop.

The mana problems are solved with a combination of reduced mana cost of skills, totaling 95% reduced costs for skills supported by Inspiration, and only 60% for my primary skill from flask + jewels + helmet implicit. That's creates a big enough difference to trigger all my manaforged arrows on every shot.

Choice of skill depends on the amounts of +additional arrows on the gear. Rain of Arrows and Blast rain works amazingly out of the box for AoE clear and single target respectively, but other arrows have their niche. Ice Shot became my primary skill because of the strong single target burst from the Vaal version.

Overall, great performance despite having only "cheap" essence rares, there's still a lot of room for me to improve the build, but most of the upcoming upgrades will require at the very least elevated CDR boots to hit a similar +50% ICR.

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Life

3244

Mana

81

Energy Shield

39

DPS

3M

Effective Hit Pool

30.71K

Chaos Res

34

Fire Res

75

Cold Res

75

Lightning Res

75

Armour

4K

Evasion

14K

Block

0 | 0

Crit Chance

85%

Crit Multi

421%

Rage

0

Strength

213

Intelligence

118

Dexterity

309

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

130%